User Reviews

A game I will never forget Jeanne (76526) 3.29 Stars3.29 Stars3.29 Stars3.29 Stars3.29 Stars
A great 3rd person Adventure game, which gets away from those Tomb Raider Clones. Blackhandjr (104) 4.83 Stars4.83 Stars4.83 Stars4.83 Stars4.83 Stars
You are Cyrus, a Redguard mercenary, who is in search of his sister, Izara. James1 (247) unrated

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 4.0
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.9
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they're executed 4.2
Overall User Score (19 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Level (Feb, 1999)
Dați-i drumul, fiindcă veți avea parte de o aventură de neuitat, care nu merită nici o secundă în plus de așteptare.
Game Over Online (Nov 23, 1998)
Some games challenge your reaction time, others your strategic abilities and some, very few at that, create a lasting impression similar to a good novel. Redguard belongs in the annals of the rare games that create such an impression and while this is of course biased by my personal tastes, I am confident that many others will enjoy it as much as I am. Even if you don't appreciate a truly epic story or superb dialogue I think you will still get a kick out of the other elements Redguard has to offer. If Redguard is any indication of the quality of product that will be seen in Bethesda's new Elder Scrolls Adventures series, I will be looking forward to every sequel with great anticipation. But for now I will continue to engross myself in the mysterious land of Hammerfell (the home of the Redguard race), destroy the imperial governor and save my sister from wherever she is; if only I could somehow escape from the catacombs.
This game has touched me. It has captivated me more than anything I've played all year, and possibly for all time. Stating that does not mean this is a perfect game: the lack of DirectX support is more than a tad bit concerning. It's hard for me to overly fault this game, because my personal experiences with it have been nearly flawless. I do, however, sympathize with those gamers out there who are not able to play Redguard in all its splendor due to technical limitations on the game's part, and that is a tragedy. Redguard certainly brought out a lot of emotion in me, and not since the Underworlds have I cared so much about a virtual world. As for the direction the Elder Scrolls saga is heading, I can't think of a more interesting world to game in than Tamriel. Players of the other Elder Scrolls games will be duly rewarded, and will recognize countless references to things they experienced in other capacities.
PC Zone (Aug 13, 2001)
At the end of the day, though, Redguard is worth recommending because it's an engaging and engrossing adventure game that should appeal to pretty much every kind of gamer out there. It might even be the sort of game that could interest those for whom gaming is 'not really my sort of thing'. Which has got to be worth something in this daft old world of ours.
PC Gamer (Mar, 1999)
Despite Redguard's niggles, I have no qualms about recommending it to anyone who's ready for an epic adventure with some really challenging puzzles - or to third-person action fans who are hungering for more than the predictable Tomb Raider formula. Nice job, Bethesda.
Gameplay (Benelux) (Dec 31, 1998)
Redguard is het soort spel waar je uren en uren na elkaar kan over zitten te vertellen, hetgeen hier jammer genoeg niet kan. Conclusie? Redguard is klasse, punt!
Power Unlimited (Sep, 1999)
Elder Scrolls fans zullen met veel genoegen deze fraaie game spelen. Maar ook aktie-adventure fans die meer diepgang, tonnen gameplay en een heel eigen speelwereld zoeken, zullen rode oortjes van genot krijgen van Redguard.
Now remember, this is an adventure game, and should be compared to games like Grim Fandango, or the Quest for Glory series. Shown in this light, the game falls a bit short. Most of the adventure part of the game requires endless conversations with people you end up wanting to stab in the neck with a #2 pencil. There are puzzles, some of them well thought out, but the puzzles as a whole seem to be an afterthought. Basically, not enough happens in this game to keep you alert. I know adventure games aren't supposed to be exciting altogether, but something is missing from this game. It feels empty, like a semi-interactive demo. This is harsh criticism for a company that is making its first entry into the genre, but hey, they've been in business for a long time and I am sure they can do better in the gameplay department.
GameSpot (Dec 18, 1998)
The ultimate game of swashbuckling adventure? Not quite, but Redguard is an impressive adventure game and one that ranks among the year's best. While the sound problems and the awkward controls will turn off a number of players, patient gamers with a penchant for puzzles and Errol Flynn movies will find a lot to like in the intricate world of Redguard.
REDGUARD is a thrilling game, one of Bethesda’s best releases in a while. Check it out if you’re looking for a swashbuckling adventure with a good plot. Just be ready for the technical issues and jumps that would make Lara quake in her short shorts. Also, keep hand on the volume knob when talking to certain people.
Power Play (Jan, 1999)
Was das Spiel selbst angeht, so überraschte mich doch die glückliche Alchimie, welche eine dichte und motivierende Story mit glaubwürdigen Charakteren und rasanter Action zu einem originellen Abenteuer verschmilzt. Aus dem Schattenreich wäre hingegen zu vermelden, daß in puncto Präsentation (vor allem Animation) einiges hätte besser sein können, und daß die KD (künstliche Dämlichkeit) der Gegner manchmal auf keine Kuhhaut geht. Aber gut, für Neubürger im weiten Land der Actionadventures mag gerade dieser Punkt sogar eine Erleichterung sein...
PC Joker (Jan, 1999)
Ein Wechselbad der Gefühle: Zunächst machte mir das mehr oder minder ziellose Streunen durch die Stadt Stros M'Kai einen Riesenspaß, denn überall gab es Neues zu entdecken. Nachdem aber alle greifbaren Personen interviewt waren und ich noch immer nicht weiter wußte, ging mir die scheinbare Planlosigkeit des Spieldesigns gewaltig auf den Geist. Erst einige Zeit später konnte mich die gut versteckte Rahmenhandlung dann doch wieder in ihren Bann ziehen. Kurzum, hier hätte etwas weniger Handlungsfreiheit vielleicht mal etwas mehr Zugänglichkeit und Unterhaltungswert bedeutet.
75 (Sep 29, 1999)
Au total, Redguard se retrouve être un très bon jeu d'aventure. Cependant, l'interface, les mouvements ainsi que l'attrait des duels ne sont pas assez travaillés. De plus, les non possesseurs de carte 3DFX se voient réduits à jouer en logiciel, ce qui m'agace quelque part.
GameStar (Germany) (Jan, 1999)
Selten hat mich ein 3D-Adventure so gefesselt wie Redguard. Das verdankt das Spiel vor allem seiner spannenden Story. Direkt in der Engine erzählte Zwischensequenzen, schön eingewobene Puzzles und stimmige Dialoge lassen mich komplett in der Fantasy-Welt versinken. Selten habe ich mich aber auch so geärgert. Die liebevolle Gafik verliert durch hölzerne Animationen an Reiz. Die Dialoge glänzen zwar durch tolle Sprachausgabe (wenn auch leider nur auf Englisch), sind aber viel zu umfangreich geraten. Warum muß mir jeder Charakter erst seine Familiengeschichte erzählen, bevor er mit Informationen rausrückt? Drittes Ärgernis ist das simple Kampfsystem, bei dem jedes Gefecht zum Glücksspiel ausartet. Schade: Mit ein paar Monaten mehr Entwicklungszeit hätte aus Redguard ein echter Hit werden können.
PC Accelerator (Jan, 1999)
And the bugs? Redguard crashed once to the desktop but didn't exhibit any other serious flaws or inconsistencies. It's a beautifully presented game with plenty of good ideas, but enough familiarity in gameplay mechanics to keep it off the classics list.
IGN (Dec 10, 1998)
But Redguard is not a roleplaying game; instead Bethesda has taken a different tact this time, creating a fresh mix of action and adventure. When you say a game is an 'action/adventure' title nowadays, the first thing that comes to mind is Tomb Raider. While Redguard does have some Tomb Raider style elements--the game plays out in a third person perspective, and many (probably too many) of the puzzles require some good old fashioned jumping--the game goes well beyond the skeletal story of a Tomb Raider, and instead provides a bona fide plot line (go save your sister) and some genuinely developed characters and villains.
Just Adventure (Jul 24, 2002)
Some may feel that I have been too harsh in my critique of Redguard, but this is a game that is attempting to reach new heights, so while I extend praise for its aggressiveness, I also feel that its shortcomings are more pronounced due to a commitment to quality. This is a solid game-playing experience, though it may be difficult for novices, but the time has come to quit judging games by what has gone before and to begin judging them for what they can be. Well-written games like Grim Fandango and Dark Side of the Moon have raised the standard by which we now judge our entertainment. While Bethesda seems to have found the almost perfect balance between action and adventure, a willingness to take more chances with the plot and with the main character's voice would have gone a long way toward making this a classic experience.