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Critic Reviews

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84
WindowsGameStar (Germany) (Apr 17, 2014)
Das Spielerlebnis bis Stufe 50 sucht seinesgleichen: Spannende, sinnvoll verzahnte Stories führen mich einem epischen Finale entgegen. Ich verzeichne einen stetigen, spürbaren Fortschritt. Hut ab, Zenimax! Aber Sie kennen das vielleicht vom Camping: Abends legt man sich entspannt auf die gemütliche Luftmatratze und schläft vorzüglich ein - und morgens ist die Luft raus. So funktioniert leider auch ESO ein bisschen, denn die Motivation wird ab den Veteranenstufen durch den fehlenden roten Faden, kastrierten Erfahrungsgewinn sowie einen im Vergleich zu den normalen Stufen extremen Schwierigkeitsgradanstieg torpediert.
83
Windows4Players.de (Apr 04, 2014)
Denn so würde das Erlebnis noch stärker fokussiert und noch "purer" sein, anstatt sich den Massenmarkt-Online-Rollenspiel-Spielern anzubiedern. Doch es gibt auch viele Momente, in denen Zenimax die Essenz von Elder Scrolls auf den Punkt bringt. Und in diesen Momenten demonstriert TESO, wie viel Potenzial Tamriel entgegen aller Befürchtungen auch als Online-Welt birgt. Es gibt Abstriche, aber es kann auch mit mehreren Spielern gelingen, eine auf einen Helden konzentrierte Geschichte zu erzählen. Und das sogar so gut, dass ich unter dem Strich keinen Tag bereue, den ich bisher in Tamriel verbracht habe.
82
WindowsPC Games (Germany) (May, 2014)
Mit The Elder Scrolls Online versucht Bethesda einen riskanten Spagat, der bislang aber in weiten Teilen geglückt ist. Ich habe einen Großteil der Gebiete von TESO alleine erkundet und nur gelegentlich mit anderen Spielern gezockt – hat gut funktioniert und ich hatte nie das Gefühl, etwas zu verpassen. Hat man aber erst einmal den Höchstlevel erreicht und alle Story-Quests gelöst, geht ohne Mitstreiter nur noch wenig. Wer es im Handwerk, in Raids oder im PvP weit bringen will, muss sich zwangsläufig entsprechenden Gilden anschließen. Sicher ist: Um hochlevelige Spieler langfristig bei der Stange zu halten, muss Bethesda schon bald neue Inhalte nachliefern. Ich bin gespannt auf das neue Abenteuergebiet Kargstein.
75
WindowsAbsolute Games (AG.ru) (Apr 25, 2014)
Искать настоящую ролевую игру в Elder Scrolls Online не стоит, хоть она и пытается таковой казаться, даже порой весьма успешно. В атмосферу Свитков очень легко поверить, а квесты могут занять главное место на полке впечатлений, но торчащие повсюду корни онлайновых механик все-таки не дадут обмануться. Искатели приключений и массовые побоища хорошо вписываются в концепцию вселенной, вот только геймплей теплого, лампового Elder Scrolls не всегда можно без потерь поставить на онлайновые рельсы. Никто вам заранее не скажет, что в этой игре вам понравится, а что оставит в недоумении — вероятно, стоит просто пожить немного в этом мире и решить самостоятельно.
70
WindowsGirl Gamers UK (May 06, 2014)
The Elder Scrolls Online undoubtedly brings with it the appeal and the quality of the Elder Scrolls games. It certainly starts out feeling like a single player title, and that monthly subscription may well seem over kill. But it is later in the game that the massively multiplayer game opens up and starts feeling much more like maybe an MMO. The first ten levels or so are an uphill battle, but then things start opening up and possibilities present themselves that make the game, whilst still damn hard work, feel like a place that players could happily lose hours and hours in. It is a way from perfect, but The Elder Scrolls Online is bringing something slightly different to the crowded MMORPG market, and is well worth a punt if you are looking for a new world to call home.
70
WindowsRPG Site (Apr 25, 2014)
Like any high-stakes bet based off an already-popular franchise, The Elder Scrolls Online is surrounded by a ton of rhetoric. Some will tell you it's an awful mess and others will tell you it's the greatest MMO ever - and the truth is somewhere in between. It's a solid MMO with some features inspired by single-player Elder Scrolls that sometimes enhance and sometimes damage the experience - it's as simple as that.
65
WindowsGames Arena (Apr 28, 2014)
The Elder Scrolls Online, pe partea de PvE, duce lipsă de orice fel de caracteristică definitorie. L-aș putea confunda cu orice alt MMO repetitiv, de la Perfect World și până la Runes of Magic. Ce e drept, nu e drum lung între ele. Desigur, cu diferența că la alea crești în nivel mai rapid, și nu intri cu nici un fel de pretenție că vor fi cu adevărat bune. Dar aici, aveam pretenții. Aveam așteptări. Această franciză există din cauza lui Ultima Underworld, și în loc să meargă până la capăt cu ideea, și să copieze Ultima Online, au copiat World of Warcraft? Nici măcar EverQuest de pe vremuri, ci World of Warcraft, sau interpretarea fiecărui MMO coreean a lui World of Warcraft.
63
WindowsMouse n Joypad (Apr 29, 2014)
What's on offer here is ultimately fine and not offensive, but considering the price tag needed to enter the game, it makes it hard to impossible to actually recommend. For those interested, wait for the inevitable downgrade to “Free to Play” which should be rolling up at around the end of the year if we're lucky. By no means bad, but did people ever truly want this?
60
WindowsGameSpot (Apr 24, 2014)
Of course, such issues can be patched, as can The Elder Scrolls Online's other continuing troubles, a few too many broken quests chief among them. I'm less certain, however, that the single-player and multiplayer sides of this fantastical coin will ever complement each other. That's too bad, because when the stars align, I get that special tingle in my brain, the kind that heralds upcoming heroism in the face of danger. It happens when the soundtrack's solo cello climbs an arpeggio and then hangs there knowingly, just as I engage a group of harpies. It happens when I face a decision that has no clear right answer. Hopefully, The Elder Scrolls Online will one day get out of its own way, and stop trying to stifle the very fun it's trying to provide.
50
WindowsPCGamesN (Apr 18, 2014)
There is a contradiction at the heart of Elder Scrolls Online: the delicate balance between making a game for fans of the Elder Scrolls single player games, and making a game for MMO players. Those who like the single player games will enjoy exploring that world, but the subscription model will continue to bite. And it’s hard to get round the fact that you just one of many thousands of “chosen ones”. For MMO players not particularly wedded to the Elder Scrolls lore, there are just many better made, better produced, and better designed MMOs available. Zenimax have a lot of work ahead of them to turn TESO around.