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Eliminator Atari ST Title screen


Critic Score User Score
ZX Spectrum
Commodore 64
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A shoot ‘em up set on a patchwork-quilt coloured road, Eliminator puts you in control of a ship with a basic weapon, flying along at breakneck speed. There are barriers along the way to avoid, often set in quick succession, and lots of bad guys to shoot at or avoid - their shots must be avoided too. Some parts of the track are blocked unless you can shoot through obstacles before reaching them, or hit a jump pad. At some points you can change to travelling along the ceiling as well. Tokens can be collected en route, and used to obtain better weapons, but losing a life costs you the best one you’ve currently got.


Eliminator Atari ST Tunnels form part of the course
Eliminator Amstrad CPC Title screen.
Eliminator ZX Spectrum The road bends
Eliminator ZX Spectrum Game start

User Reviews

Could have been classified as another ST port, if it wasn't for the introduction Amiga *Katakis* (37910)
Blindingly fast 3d shooter Atari ST steve barton (2)

Critic Reviews

The Games Machine (UK) Atari ST Oct, 1988 92 out of 100 92
Atari ST User Atari ST Dec, 1988 9 out of 10 90
Zzap! Amiga Feb, 1989 89 out of 100 89
Pixel-Heroes.de Commodore 64 Jan 08, 2011 8 out of 10 80
ST Action Atari ST Oct, 1988 80 out of 100 80
ACE (Advanced Computer Entertainment) ZX Spectrum Jun, 1989 755 out of 1000 76
The Games Machine (UK) Amstrad CPC Sep, 1989 67 out of 100 67
Power Play Atari ST Oct, 1988 65 out of 100 65
ASM (Aktueller Software Markt) Amiga Oct, 1990 6.8 out of 12 57
Oberoende COMputer (S) Commodore 64 Apr 27, 1989 5 out of 10 50


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The game was written by John Phillips (who also wrote Nebulus) and drawn by Pete Lyon. Both then spent some time on projects that were never completed - Phillips designed an arcade adventure using lots of shadows, called Scavenger, while Lyons were the main artist for a title called Dynamic Debugger, which was intended to use the Amiga's 4096-colour HAM graphics mode throughout. Sadly both ideas were too complex and memory-hungry for much gameplay to be incorporated.
Contributed to by B.L. Stryker (20701) and Martin Smith (63028)