User Reviews

The single best Infocom game. DOS Jeff Sinasac (409)
Absolutely superb DOS Mark Papadakis (36)
Milestone for Player Characters DOS Tony Van (2856)

Our Users Say

Platform Votes Score
Amiga 8 3.0
Amstrad CPC 6 2.4
Amstrad PCW Awaiting 5 votes...
Apple II 8 3.0
Atari 8-bit 6 2.4
Atari ST 6 2.7
Commodore 64 6 2.4
DOS 27 3.7
Macintosh 5 2.4
PC Booter 8 2.7
TRS-80 Awaiting 5 votes...
TRS-80 CoCo Awaiting 5 votes...
Combined User Score 80 3.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Once inside the castle, the myriad rooms and corridors, towers and turrets, will have you wandering around entranced. Or enchanted. I cannot praise Infocom enough for the imagination, innovation and humor that went into Enchanter. If I could Blorb it, and that way keep it forever, I would.
Apple IITechtite (2000)
A member of one of the best trilogies ever conceived by Infocom, this allowed you to cast spells galore, to solve puzzles galore. This was the first story in the series, and although that meant it was the easiest, it set the mood for the sequel, Sorcerer. That alone is reason to love this game! Sure, both that sequel and this game would have their story slightly tarnished with the abysmally ended Spellbreaker, but...nobody's perfect. The game itself was still cool.
AmigaAmiga Power (Jun, 1991)
[Budget re-release] Though sharing much in common with games in the Zork series proper, Enchanter was different in as much as it allowed your character to thumb a thaumaturgical tome and cast a small number of spells. And here aren't any Grue in it. (Actually, that my be an untruth - but then why should every game have a Grue warning?) It's an excellent first choice of a game: satisfyingly tough and yet funny at the same time. Enchanter really is quite unlike anything else there's ever been.
DOSAdventure Classic Gaming (Jul 24, 1998)
Enchanter is the first game of a new spin-off from the Zork series. Both series takes place within the Zork universe, but the former differs from the latter by the addition of a new device—magic spells. In addition to getting items and using them with others in the game, you find and use magic spells to help you on your quest. The quest in Enchanter also differs from that in Zork. This is no longer just a dungeon crawl for fun and profit. Instead, you must save the world from an evil enchanter. Although some fans consider Enchanter simply to be the fourth installment of the Zork series, others argue that the games from the Enchanter trilogy (Enchanter, Sorcerer, Spellbreaker) should stand together as a separate epic.
AmigaAmiga Format (Nov, 1992)
A fantasy adventure which casts you as a young wizard who is chosen to rid his people's land of an evil presence. You have great power, but limited experience: this is the ultimate lest. A great game which doesn't show its age. The easiest of the Enchanter games, but still fairly difficult!
DOSSPAG (Oct 11, 1998)
On the whole, Enchanter works, and while there are problems--I wish the authors had rethought the insistence on hunger, thirst and sleep, for example--this is an example of one of Infocom's more solid early efforts. Though it takes a very different approach to its fantasy element than does Zork I, it's no less entertaining for that.
Atari STTilt (Mar, 1987)
Au départ, quatre sorts vous sont donnés : Frost, qui permet de vous éclairer dans la nuit, Nitfol, avec lequel vous pouvez parler aux animaux, Gnusto, sort de l'écriture de la magie (très précieux pour rédiger les sorts découverts dans votre livre) et enfin Blorb, le sort de protection de vos possessions. Le conseil des sages vous a également donné une armure et une épée, mais seule votre habileté à découvrir de nouveaux sortilèges pourra vous permettre d'affronter le sorcier, de le détruire et ainsi de délivrer le monde.
Apple IIComputer Gaming World (CGW) (Dec, 1983)
THE ENCHANTER is a lot of fun to play, especially with some of the deft touches of humor here and there throughout the game. In terms of difficulty, I would rate it as being harder than Planetfall, but not as hard as Suspended or the Zorks. Bottom Line: Another typically excellent game from Infocom, and not to be missed.
Commodore 6464'er (Aug, 1984)
Die Infocom-Abenteuer sind trotz des relativ hohen Preises sehr empfehlenswert.