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Enchanter

MobyRank MobyScore
Amiga
...
3.0
Atari 8-bit
...
...
Amstrad CPC
...
2.4

User Reviews

The single best Infocom game. DOS Jeff Sinasac (315)
Absolutely superb DOS Mark Papadakis (30)
Milestone for Player Characters DOS Tony Van (2691)

Our Users Say

Platform Votes Score
Amiga 8 3.0
Amstrad CPC 6 2.4
Amstrad PCW Awaiting 1 votes...
Apple II 8 3.0
Atari 8-bit 6 2.4
Atari ST 6 2.7
Commodore 64 6 2.4
DOS 27 3.7
Macintosh 5 2.4
PC Booter 8 2.7
TRS-80 3 4.0
TRS-80 CoCo 3 4.0
Combined MobyScore 86 3.1


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Apple IITechtite
A member of one of the best trilogies ever conceived by Infocom, this allowed you to cast spells galore, to solve puzzles galore. This was the first story in the series, and although that meant it was the easiest, it set the mood for the sequel, Sorcerer. That alone is reason to love this game! Sure, both that sequel and this game would have their story slightly tarnished with the abysmally ended Spellbreaker, but...nobody's perfect. The game itself was still cool.
80
DOSAdventure Classic Gaming
Enchanter is the first game of a new spin-off from the Zork series. Both series takes place within the Zork universe, but the former differs from the latter by the addition of a new device—magic spells. In addition to getting items and using them with others in the game, you find and use magic spells to help you on your quest. The quest in Enchanter also differs from that in Zork. This is no longer just a dungeon crawl for fun and profit. Instead, you must save the world from an evil enchanter. Although some fans consider Enchanter simply to be the fourth installment of the Zork series, others argue that the games from the Enchanter trilogy (Enchanter, Sorcerer, Spellbreaker) should stand together as a separate epic.
73
DOSSPAG
On the whole, Enchanter works, and while there are problems--I wish the authors had rethought the insistence on hunger, thirst and sleep, for example--this is an example of one of Infocom's more solid early efforts. Though it takes a very different approach to its fantasy element than does Zork I, it's no less entertaining for that.
70
Atari STTilt
Au départ, quatre sorts vous sont donnés : Frost, qui permet de vous éclairer dans la nuit, Nitfol, avec lequel vous pouvez parler aux animaux, Gnusto, sort de l'écriture de la magie (très précieux pour rédiger les sorts découverts dans votre livre) et enfin Blorb, le sort de protection de vos possessions. Le conseil des sages vous a également donné une armure et une épée, mais seule votre habileté à découvrir de nouveaux sortilèges pourra vous permettre d'affronter le sorcier, de le détruire et ainsi de délivrer le monde.