Title screen / Starting location
Amstrad CPC Screenshots
Title and starting location
Apple II Screenshots
Atari 8-bit Screenshots
Starting equipment, not least of which is the contents of your magical spellbook
Gathering refuse and encountering the thirst daemon
Now the hunger daemon and the sleep daemon demand attention
Atari ST Screenshots
Commodore 64 Screenshots
You're at the starting location and not a pretty sight.
Using the "Gnusto"-spell to inscribe another spell into your spell book
Looking at a portrait of the Wizard of Frobozz
The "Niftol"-spell enables you to speak with animals
Haven't we forgotten anything?
Got a new spell from that old crone...
... and applying it a few turns later to get into Krill's castle.
It is pitch black. You are likely to be... hey, wait a minute, is this really an Infocom adventure?
Memories of Zork I. Now, where's the thief?
That guy seems strangely familiar...
An impressive door. Our trusty rezrov is too weak here...
Getting through the infernal machine room is easy...
... getting back, however, ain't. Luckily, you're resurrected and can try again.
Nah, this only works in Zork III...
Not every spell can be gnusto'ed into your spell book. This one is useless, but fun.
That adventurer is pretty strange...
Oh no, I've been captured!
Don't try this at home, kids.
A strange maze of translucent rooms...
PC Booter Screenshots
Boot fail without write protect off
Opening Screen (Release 10)
Opening Screen (Release 16)
Continue opening narrative
TRS-80 CoCo Screenshots
The first screen of the introduction
More of the introduction and title