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Enlightenment

Genre
Perspective
Theme
MobyRank MobyScore
Amstrad CPC
...
...
Commodore 64
77
...
ZX Spectrum
...
...
Not an American user?

Description

One hundred years after Hasrinaxx the Druid defeated the evil Acamantor, his nemesis is back, and although now older and having lost his Druid status after experimenting in black arts, he feels worthy of banishing this terrible foe.

The gameplay uses a forced perspective top-down view, and strongly resembles Gauntlet in the way Hasrinaxx moves, shoots, avoids enemies and collects health items.

Matters are more complex in terms of the spell system however. 32 spells can be collected and used, including a fireshield to allow you to pass fiery areas, water and fire walls to attack immediate enemies, a deathlight to clear the area of enemies, and a teleport. You can also summon one of 4 Elemental beings, who can be controlled simultaneously to attack creatures for you. Only 8 spells can be carried at a time, but you can drop and later re-collect them.

Screenshots

Enlightenment ZX Spectrum This is the game's menu screen. Not much to it, just Define keys & Start game
Enlightenment ZX Spectrum Game over. Ranking is 'Orcs Breath'. That's pretty strong isn't it?
Enlightenment ZX Spectrum These undead are easy to kill, there's one returning to the ground just in front of the wizard now, but they do come back
Enlightenment ZX Spectrum The game starts here. The black blob between the tree's shadow and the cross is the wizard

Alternate Titles

  • "Enlightenment: Druid II" -- European title

Part of the Following Group

User Reviews

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The Press Says

Zzap! Commodore 64 Nov, 1987 85 out of 100 85
Commodore User Commodore 64 Sep, 1987 8 out of 10 80
The Games Machine (UK) Commodore 64 Oct, 1987 80 out of 100 80
Happy Computer Commodore 64 Oct, 1987 74 out of 100 74
ACE (Advanced Computer Entertainment) Commodore 64 Dec, 1987 721 out of 1000 72
Power Play Commodore 64 1987 7 out of 10 70

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Trivia

Amiga port by Bullfrog

Becoming bored of producing database and music software and without any experience in game production, Bullfrog entered the market with the Amiga conversion of this game. Making games was not only new to the programmers Peter Molyneux and Kevin Donkin, but also for the artist Glenn Corpes, who worked as programmer and only created graphics for his own pleasure. After that point Bullfrog continued with own productions and became one of the most creative software house on the 16-bit machines.
Contributed to by Kabushi (122133) and Martin Smith (63159)