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Atari STMicro News
Sans les décors, les graphismes et l'ambiance, vous obtiendriez un bon soft pas trop spectaculaire. Avec ceux-ci il se transforme en une haletante chasse aux robots.
Atari STComputer and Video Games (CVG)
Robot Monsters is slick, humorous, graphically brilliant and ultra-playable - miss it and you deserve to be fed to the Reptilons!
AmigaComputer and Video Games (CVG)
The graphics are identical to the ST version, the tune is miles funkier and there's sampled speech too! A superb coin-op conversion which should be put at the top of your shopping list.
Atari STAtari ST User
Escape is a brilliantly conceived and programmed game that is likely to top the software sales charts the day it is released. The gameplay is addictive, the graphics are clear and well drawn and the cartoon-like capers are quite amusing.
Planet X is a peaceful place, until from outer space the evil Reptilons arrive. They force the Earth scientists stationed there to create huge war robots to be used to destroy Earth. Enter the heroes of the game - two members of an interplanetary SWAT team attempt a four pronged mission: rescue the hostages, destroy the robots, destroy the Reptilons and finally rescue the lovely Professor Sarah Bellum (Sarah Bellum? Ho ho).
Atari STACE (Advanced Computer Entertainment)
This game is characterised by its humorous animation and fast, frantic gameplay. There is a nifty soundtrack playing throughout, and even your laser shots seem to pulse to the beat. A superbly playable conversion that is great fun in one-player mode, and even better in two.
AmigaACE (Advanced Computer Entertainment)
The graphics are in the same cartoon style as the ST version. As you would expect the game music and spot effects are so much better on the Amiga making the game more enjoyable. But most importantly the gameplay is in the same fun style. Also it only comes on one disk to the ST's two.
AmigaThe Games Machine (UK)
Animation is first-rate and includes some brilliant touches, like when a player is caught on moving spikes and is dragged back and forth, or when someone is sucked up a glass tube. It's a shame it doesn't scroll properly (more graphics are hurriedly dragged onscreen when you reach the edge) but the relentless soundtrack matches the action perfectly.
Converted from the Tengen arcade of the same name, EFTPOTRM has crisp, fast graphics, gameplay like the gearbox on a Ferrari and some superb graphic touches that mirror the care and time that was taken by Mark Pierce and Bonnie Smithson over the original arcade program.
ZX SpectrumYour Sinclair
We quite like Domark - they're always a pretty friendly lot - so it's nice to be able to report good things about their games. This hasn't always been the case, as they'll be the second or third to admit, but for the moment they really seem to be on a roll. Hard Drivin', Klax, Cyberball, Castle Master- products to be proud of, every last one of them (even if it took us three days to figure out exactly what Cyberball was meant to be about). And now - hurrah! - along comes a newie that looks all set to knock the rest (with the possible exception of Castle Master) into a cocked hat, in the playability stakes at least. Yes, Escape From The Planet Of The Robot Monsters is a lorra, lorra (lorra) fun.
It is entertaining, it is great fun, it is a great conversion and it is very playable. It does get repetitive after a while but play with a friend and you will have more than a couple of laughs. Certainly one of the more enjoyable coin-op conversions around at the moment.
A lot of care has obviously gone in to the design and execution of the graphics as a while – it all looks and "feels" right, but looks right in the same way as all the mad scientists’ equipment did in the classics Forbidden Planet and Plan 9 from outer space.
Amstrad CPCComputer and Video Games (CVG)
The rotate-and-walk-forward control takes some getting used to, but at least it saved you from scrabbling around the keyboard because the smart bombs detonate when you pull down on the stick. Very playable, and a game that Amstrad arcade players should enjoy.
Amstrad CPCAmstrad Action
Overall Escape from the Planet of th Robot Monsters is a polished and entertaining game. The one-player mode is good, but the simultaneous two-player option will make for many a long hour of happy blasting. (Oh, and don't forget the hostages...)
Not only does it offer fast, furious and addictive blasting but it also requires some thinking before the task is complete. Robot Monsters deserves to do well, and raises Domark even further in my estimation. Superb!
(In a deep voice) 'Hi there, my name's Duke, and he's Jake. We're Super Heroes. No, don't applaud just yet, wait till you hear what we do! Yer' see, we go round with big guns and nuke the enemy from the face of existence. Good, eh?
Escape isn't a classic but it's still playable all the same. The wacky plot helps create a fun atmosphere, backed up by cartoon graphics which are humorously animated (on both machines) – I love the way the heroes hang on for dear life after falling over the edge. The game's downfall is its repetitiveness – there's nowhere near enough variety to keep interest high. Believe it or not, even rescuing bikini-clad beauties gets boring after a while!
Amstrad CPCACE (Advanced Computer Entertainment)
Escape from the Planet of the Robot Monsters is a very enjoyable game, although it will eventually become boring. Great for one player, fabulous with two.
Commodore 64ACE (Advanced Computer Entertainment)
Playability is, again, slightly repetitive, but there is the nagging feeling of "just one more go" at the end of a game. All in all a must for fans of the arcade, but for others, try before you buy.
The shoot-'em-up action is hardly original, but the many humorous touches make it all worthwhile. Inevitably the C64 lacks quite a few of the coin-op elements, using lots of electrocution tiles to compensate, but it's still quite fast and playable.
Für Actionfreaks mit Sinn für skurrilen Humor ist der wahnwitzige Robot-Planet jedoch allemal ein Testspielchen wert - besonders wenn ein Partner für den Zwei-Spieler-Simultan-Modus bereitsteht.
Das Actionspiel mit dem rekordverdächtig langen Namen ("Escape from the Planet of the Robot Monsters") macht auch auf dem Amiga eine gute Figur. Zur in POWER PLAY 6/90 getesteten ST-Version gibt es grafisch und spielerisch keine Unterschiede. Die Musik wurde aber verbessert und lädt zum rhythmischen Mitwippen ein.
Atari STPower Play
Das dürfte das Computerspiel mit dem längsten Namen aller Zeiten sein. Es hat auch gute Chance auf einen Rekord in der Kategorie "Roboterdichte pro Level". Die knurrigen Edelstahl-Wächter greifen im Dutzend billiger an. An einigen Ecken leidet die Spielbarkeit unter diesen Massenszenen – vor allem dann, wenn eine besonders schnelle Robotersorte angreift. Da können mich die vielen "Continues" nicht sonderlich trösten.
Commodore 64Power Play
Das etwas konfuse Roboterabballern für einen oder zwei Spieler gibt's jetzt auch für den C 64. Diese Umsetzung reißt aber kaum einen Commodorianer zu euphorischen Jauchzern hin: Das wirre Spielprinzip fiel schon bei den 16-Bit-Versionen nicht besonders angenehm auf; außerdem ist die C 64-Grafik ziemlich farbarm geraten.
Das Programm macht grafisch einen guten Eindruck. Doch dann setzt das große Gähnen ein. Oft hat man kaum Chancen, auszuweichen. Wer's mag, sollte ein Testspiel wagen - im Dual-Modus, der noch verträglich ist.