Eureka!
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Description
Eureka! consists of a series of graphic adventure games set across various points in history.The game has you hunting for various pieces of an ancient talisman found on the Moon. The talisman was subjected to intense beams of the SHIVA Fusion Project lasers and the talisman shattered under the beams and each of its corners vanished. Three of the missing pieces were found several days later - one in Australia, one in Greenland, and the last in Outer Mongolia. However, the other five pieces are still missing. Noted physicist Dr. Abdul Majid discovers that each piece was catapulted in time and the five missing pieces have been traced to Prehistoric Europe, Roman Italy, Arthurian Britain, Wartime Germany, and the Modern Caribbean.
Each adventure is preceded by a short arcade game in which you could increase your 'vigour' level for the forthcoming adventure section by collecting flashing objects scattered about the level and returning them to one's base. Your vigour level at any point in the adventure will determine whether not it is advisable to fight an opponent. Combat occurs frequently in every adventure. Sometimes you are attacked and must fight or run. At others you may initiate the combat, if you feel confident. Weapons or some form of protection will improve your chances of survival during each adventure.
Screenshots
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User Reviews
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Critic Reviews
| Sinclair User | ZX Spectrum | Jan, 1985 | 8 out of 10 | 80 |
| Your Computer | ZX Spectrum | Dec, 1987 | 40 |
Forums
| Topic | # Posts | Last Post |
|---|---|---|
| Cover Art Disk C64 version | 2 | Rwolf (13107) Feb 10, 2017 |
Trivia
Competition
Domark had enough confidence in the release to offer an enormous reward of £25,000 to the first person to complete the challenge that came with the game. Each section of the game had a clue associated with it, and once all of these had been solved they could be put together to reveal a hidden code and a telephone number. The prize was won in 1985 by fifteen-year old Matthew Woodley. Matthew had to call the telephone number three times before finally finding the courage to leave a message on the answering machine at the other end. No doubt he was very glad he did when he received his check.Version differences
This is perhaps the only game in which the C64 disk version is cut down from the cassette one. As the whole game could not fit on a single disk, 2 of the action sections were omitted from the disk.Information also contributed by Martin Smith
Related Web Sites
- Cambridge Centre for Computing History (Domark, ZX Spectrum) (For ZX Spectrum: exhibit reference ID CH30795; additional material.)
- Commodore 64 Boxed Sets (For C64: game packaging digitalisations. Include box, manual, brochure, additional material.)
- Kio's home (For ZX Spectrum: additional material including – photographed cassette inlay; snapshots; downloadable releases.)
- Lemon 64 (For C64: game entry database; advertisement; magazine reviews; music; documentation; cover art; additional material.)
- Museum of Computer Adventure Game History (Domark, C64) (Cassette version.
For Commodore 64: game packaging; manuals; media; additional material.) - Museum of Computer Adventure Game History (Domark, C64) (Disk version.
For Commodore 64: game packaging; manuals; media; additional material.) - Museum of Computer Adventure Game History (Domark, ZX Spectrum) (Cassette version.
For ZX Spectrum: game packaging; manuals; media; additional material.) - The Tipshop (For ZX Spectrum: a central archive for all Spectrum and SAM games hints, tips,)
- Wikipedia, the free encyclopedia (Encyclopaedic entry for combined platforms.)
- World of Spectrum (For ZX Spectrum: downloadable releases; additional material including – cassette inlay, advertisement, instructions; remakes links; player reviews; magazine references; magazine adverts.)
- ZX Spectrum Reviews (For ZX Spectrum: magazine game reviews in HTML.)
Contributed to by Caltrus (343)
Commodore 64 Credits
Story:
Andromeda Lead Programmers:
Credits in Manual
By:
Concept:
Marketing:
Storylines:
Riddles:
Andromeda Lead Programmers:
By:
Concept:
Marketing:
Storylines:
Riddles:
Stephen Byrne (as Stephen Byrne), Ian Livingstone
Programming Team Leaders :András Császár (as Andras Csaszar)







