Everybody Dies

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This game chops up time and narrative perspective to present to the player a tale of four Rouge River Cost Cutters employees of different backgrounds, one who dies on the job due to an accident (Graham), another of whom (Ranni) is killed (multiple times!) by a third (Patrick)... and a fourth (Lisa), whose time-traveling task it is to prevent the deaths from ever occurring and call the bluff of the game's name. The player episodically directs the actions of not only that last individual, but also the two deceased co-workers, both before and after they die... though understandably their ability to enact change from beyond the grave is somewhat limited.


Everybody Dies Browser A second death
Everybody Dies Browser Internal dialogue?
Everybody Dies Browser Or is another death such a success?
Everybody Dies Windows You win!

Alternate Titles

  • "Everybody Dies: An Interactive Fantasy" -- Tag-lined title

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  • RAIF interactive fiction competition
    • 2008 - #3 (out of 35)
    • 2008 - #2 in the "Miss Congeniality" category (factoring in only votes from the authors of other competing games)

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Contributed to by Pseudo_Intellectual (45139)