DescriptionThe game's intention is as its title suggests -- to randomly present a shoot-'em-up, in which a player-controlled sprite at the bottom of the screen fires up at screen-descending enemies -- and then present further "evolved" permutations on it. While most superficial elements of the game's presentation are varied from play to play, from the shape and appearance of the player and enemies to their movement style and the frequencies of their firepower to the background itself... the fundamental gameplay never varies from the rigid basics of the SHMUP genre. The computer ostensibly remembers under which conditions players spend the most time playing and aims to in future playthroughs generate game situations more like them.
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Pseudo_Intellectual (43848) added Evolution SHMUP (Browser) on Jan 15, 2009
Creative SynthesisBackground patterns found at:
Kaliber 10000’s Pixel Pattern CollectionBackground designs by:
Pantero Pinco - Pink Mudejar, ingternet - Be Glad…it’s Plaid! and bowtie, Göksel Göktaş (Sucr), Andreas Köberle (ak 18 ak 12 ak 16 and ak 17), Dan LeRoux (Estoria Pisser), Richard Schumann (SCCO), vitto ‑ pattuan, Wagner Campelo (tridimencional and mosaico), Joel Abad (Canvas Expression), Itai Rabinowitz (yep), Roland Peschetz (RP02; Der Rote Salon; Der Gruene Salon; shocking yellow; Vercetti Mansion and Wat Yai - Phitsanulok), Anton Repponen (archipelago pattern)