Evolution Worlds Reviews (GameCube)

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Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

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Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they're executed 3.4
Overall User Score (5 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameZone (Dec 16, 2002)
If you are looking for a challenging RPG in the vein of Final Fantasy, than stray away. This game seems like it was developed for the more laid back players. If you need a good RPG to help you appease your appetite from the lack of them on the GameCube this is the best there is out there right now. Have fun!
Game Chronicles (Jan 15, 2003)
Evolution Worlds is quite simply a wonderful RPG that is perfect for the entire family. There is some mild violence but nothing terrible and anyone old enough to grasp the strategy elements of the turn-based combat system is certainly old enough to handle the mild content in this E-rated game. Evolution Worlds is about half the size of your typical RPG game, but with the limited scope of the dungeon design and repetitive nature of the gameplay you will be more than ready for it to end when those closing credits roll. Right now Evolution Worlds has the luxury of being the first true RPG on the GameCube. Bigger and better titles will certainly follow, but for now you won’t find a better anime-RPG than this.
GamePro (US) (Dec 09, 2002)
Evolution Worlds is no evolutionary step in the world of RPGs, but it’s solid fare for average GameCubers seeking turn-based adventure.
Consoles Plus (Apr, 2003)
Evolution Worlds est l'un des seuls RPG de la GC. Malheureusement, son principe et sa réalisation sont bien sommaires, et le jeu beaucoup trop répétitif.
GameSpot (Dec 20, 2002)
Evolution Worlds doesn't set its sights particularly high and as such is fine for what it is: a lighthearted, entry-level role-playing game best suited for younger players. It's linear, repetitive, and predictable--criticisms that perhaps can be leveled at a lot of such games, but they apply more accurately to this one.
N-Zone (Mar 24, 2003)
Mit Evolution Worlds kommt der mittlerweile dritte Teil der Evolution-Reihe auf den Markt. Vielleicht kennen die einen oder anderen noch die Vorgänger von Segas untergegangenem Dreamcast. Die Hauptfigur des Abenteuers, Mag Launcher, ist mit einem Gerät bestückt, das seinen Ursprung in einer längst untergegangenen Zivilisation hat. Diese Cyframe-Benutzer werden außerdem von der "Gesellschaft" angeheuert, um wertvolle Relikte aus dieser vergangenen Ära zu beschaffen.
Neben den langweiligen Umgebungen und der misslungenen Präsentation ist die belanglose Story des Spiels der Spielspaßkiller schlechthin. Die Akustik des Spiels bietet zuckersüße Melodien, die sich teilweise schon hart an der Grenze zum Kitsch bewegen. Während das Handbuch in deutscher Sprache vorliegt, sind Bildschirmtexte und Sprachausgabe englisch. Gute englische Sprachkenntnisse sind aufgrund der großen Textmengen somit Voraussetzung, um das Spiel zu verstehen.
Game Over Online (Jan 14, 2003)
What we have here folks is a great has-been game; meaning this game has-been out for Dreamcast for a couple years and shouldn't have been released again, especially when they didn't improve much on the overall gameplay value. Only if you’re truly desperate for a new dungeon crawler RPG can I recommend this game. Otherwise, pocket your cash for something better.
Bright Hub (Mar 03, 2009)
It is somewhat tempting to recommend Evolution Worlds, if only because the Gamecube wasn't exactly flooded with good roleplaying games during its lifespan. I can't, though, simply because what Ubisoft has provided here really comes off as a quick cash-in, and Worlds is essentially an inferior version of the whole Evolution experience. Understandably, most people won't have access to a Dreamcast these days to give the original titles a whirl, and if you're looking for a decent, cartoony dungeon crawling experience, you could do worse than Evolution Worlds. You'd have to be a pretty hardcore RPG fan to see this one through to the end, though.
4Players.de (Mar 24, 2003)
Für Besitzer der beiden Dreamcast-Vorlagen gibt es definitiv keinen Grund, sich Evolution Worlds zuzulegen, da es weit weniger Neuerungen als Streichungen gibt und grundlegend neu ist eigentlich ohnehin nichts. Doch selbst ausgehungerte GameCube-Rollenspieler ohne Vorkenntnisse sollten lieber auf hochwertigere Alternativen warten als sich an diesem halbgar zubereiteten Aufguss den Magen zu verderben. Dabei sind sowohl das Kampf- als auch das Fertigkeitssystem von Evolution Worlds durchaus ordentlich, aber der monotone und lineare Spielverlauf sowie die schon damals veraltete und nur minimal aufpolierte Technik dämmen jeden aufkommenden Spielspaß schnell wieder ein. Zudem ist das Spiel, obwohl es sich eher an ein kindliches Publikum richtet, komplett in Englisch, das Speichersystem selbst für Konsolenverhältnisse eine Frechheit, die Story ziemlich mau und die Präsentation von Spielwelt und Figuren trotz gelegentlich aufflammenden Anime-Charmes viel zu langweilig und steril.
Game Revolution (Dec, 2002)
As the first traditional RPG for the Gamecube, Evolution Worlds sticks firmly to its past and provides short bursts of decent fun, but a repetitive full-fledged experience. Better than pond muck but not quite bipedal with opposable thumbs, Evolution Worlds is a decent trek fit for the first time adventurer.
Jeuxvideo.com (Apr 29, 2003)
Ce n'est pas encore cette fois que les possesseurs de GameCube auront droit à un bon RPG. Evolution Worlds n'intéressera que les adeptes des deux volets précédents sortis sur Dreamcast. Les plus jeunes ne comprendront rien aux textes qui ne sont pas traduits en français et les autres seront certainement rebutés par la naïveté de l'univers du jeu et par son manque d'originalité.
Netjak (Jan 15, 2003)
For casual RPG'ers, this is a nice pick-up-for-an-hour type game that is a blast to play a dungeon or two and put down. However, for those like myself who eat RPG's up like candy the shallowness is nothing more than a wasted effort. The game was so close to becoming a legacy like the FF series, yet shoots itself in the foot for trying to shackle players with zero freedom. As with other old-school gamers with a Cube, I await for the day where we are treated to a solid RPG. Let's hope that Square will resurrect a dying genre on a great console.
IGN (Apr 14, 2003)
Evolution Worlds is as formulaic as you can get for an RPG. A young man, Mag Launcher, full of bravado that serves to mask his self-doubt, loses his parents under mysterious circumstances. Of course, Mag sets out to find the item (the legendary Evolutia CyFrame) his parents were looking for, and if he's lucky, maybe he'll find them in the process and restore his family's once-great name. Oh, and he's got company in the form of a -- wait for it -- mysterious girl who does not speak but possesses amazing magical prowess. And to complicate his mission, a nefarious prince with the decidedly un-nefarious name Eugene, not only plans to find the CyFrame before Mag can, but is smitten with Mag's girl! How will this epic tale play out?
Defunct Games (Feb 15, 2003)
It's a shame that the GameCube lacks good role playing games, but frankly, Evolution Worlds isn't going to quench your appetite. You're better just waiting for something, anything, better.
GameSpy (Jan 02, 2003)
All in all, Evolution Worlds left me seriously asking the question, "Was this game made for children?" I could forgive the slapstick humor and campy plot, as well as the simplicity if it were made specifically for children, sort of a "My First RPG." It wasn't though, which is why I'm forced to brand it for what it is: a lackluster RPG with no depth and more camp than you can shake a stick at. However, I think that letting kids play it would be a good idea because of these very reasons. In short: Buy it for your kids if you want to get them hooked on RPGs, but hardcore players steer clear.