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Exit is a great game to add especially for puzzle lovers. If you’re not into puzzles I would still give a Exit a try just for the experience. If you’re a comic book fan you will probably love the art and style. And if you like Exit on the Nintendo DS you can also find it on the PSP and the Xbox Live Arcade.
The lack of any editor is a downer, but a wish-list item at the same time. Nothing that actually is here came up short. Exit DS plays great and has some very creative puzzles that will work your frontal lobe to no end. Puzzle fans will be thrilled to get so much meat on the bone in a game that doesn't appear on the surface to be all that exciting. The simple graphics help clear the decks for players to visualize Mr. Esc and the Companions as if they were pieces on a game board. The analogy isn't a bad one, but instead of something simple like checkers, we have chess. Among a short list of highly creative puzzle games such as Patapon and Zack and Wiki, we must now add Exit DS. See you on the leaderboards!
Once you understand what Exit is all about and adapt to its slow speed and unusual controls, it becomes a pleasure to play. This is a brilliant puzzler in an action guise.
Affirmer que Exit DS est un jeu de casse-tête très ordinaire ne serait pas une opinion honnête. Le jeu contient son lot de défauts, notamment au niveau de ses contrôles, mais possède également un charme indéniable qui fera le bonheur des amateurs de jeux de casse-tête. Ce n’est pas un grand jeu, mais vous aurez de bons moments avec ce titre de Taito qui, pour une vingtaine de dollars, comblera assurément plusieurs après-midi froides d’hiver ou encore ces quelques dizaines de minutes que l’on doit inévitablement écouler dans une salle d’attente ou dans le transport en commun. Reste maintenant à voir si cette nouvelle version de Exit obtiendra un certain succès afin de pousser Taito à produire Exit 2 pour la console portable de Nintendo, cette suite n’étant prévue que pour la PSP pour le moment.
Bénéficiant d'un concept toujours aussi redoutable, Exit profite de sa sortie sur DS pour se faire connaître d'un plus large public sans rien perdre de son efficacité. On regrettera simplement que le jeu ne profite quasiment pas de son changement de support pour se renouveler. Même le stylet ne suffit pas à compenser la rigidité de gameplay qui nuit un peu au plaisir de jeu. Malgré tout, Exit DS reste un titre à découvrir absolument si vous n'avez pas peur de vous laisser happer par son challenge.
Mr. ESC is back to drink coffee and save the day. With more than 100 levels to complete, you'll be at Exit DS for some time to come. Unfortunately the game doesn't feel as fresh two years later, but that shouldn't keep you from having a great time playing through this disaster-filled puzzle game!
Overall, Exit DS is a pretty solid action-puzzle game, and I recommend it if you haven't experienced it yet. Fans of the original may not be up for playing through the same game again, even with tacked-on touch controls that end up being fairly problematic. It offers a large amount of challenges that make the game worthwhile.
Exit DS is a pretty simple game with a simple premise but it's hard to master and get down to a science. That's pretty much the formula for any great puzzle game. It lends itself very well to the DS in its port over from the big boy consoles with very little difference or changes from the original. A few things keep the game from being an instant classic or a big hit such as it's sound design and sometimes it feels like it has TOO many levels, but in the case with games of this type and especially portable games it's always better to have too much of a good thing than too little of it. Great in small doses, even better in large ones, Exit DS was a pretty solid game for consoles and shines brighter on portables.
Exit remplit son contrat sur la console portable de Nintendo aussi bien qu’il la fait par le passé sur PSP. La surprise ne fait plus effet, mais on a plaisir à retrouver Mr Esc dans ses frasques et à le prendre en main d’une manière inédite. Une réussite, mais qui ne renouvelle pas le jeu. On espère voir donc le voir évoluer dans ses prochaines déclinaisons.
EXIT DS is a flawed classic in the puzzle game genre but there's definitely enough here to be worth checking out if you haven't played any of the other versions in the three years since the game's original release, you don't mind hair-tearing frustration, and you have the patience to get to grips with a control scheme that should be far more intuitive than it is. If you tick all these boxes and love puzzle games (one more for good measure) then you and the two other people not ruled out by this list should investigate EXIT DS. It's a stylish gem that makes up for every moment of frustration with the warm pride you feel every time you get Mr Esc and the trapped souls that he must rescue safely to the much-ballyhooed exit.
Exit DS is an incredibly frustrating title because at its most basic core it’s fun and incredibly well designed. It’s an absolute shame that Mr. Escape’s adventures are marred with imprecise controls and one insidious game design choice. Solving each and every escape is extremely gratifying but those feelings are always short lived, while you discover you’ve screwed over your next escape yet again.
We just like this game too much to mark it down harshly. You can actually change the controls so they're not so idiotic, but it is a bit of a hassle. And to be honest, the DS controls should work, but due to their hideous inaccuracy and twitchy nature, they don't. That's a real shame, as what you'll find beneath the frustration is a gem of a title that will really get your noodle working. Oh, and did we mention it looks shexy?
The default control scheme's the biggest difference from this and the PSP/XBLA versions, as Exit DS primarily uses the stylus to control the characters' movements. You tap on a character and then tap where you want them to go or on the object to use. It's a fair idea, but the execution's far too touchy in areas where a sensitive nudge is required -- it's supremely annoying to watch Mr. Esc clumsily fall to his death and shatter both his legs on the very last jump because of a misinterpreted command. Still, while the controls are frequently irksome, Exit DS is a challenging, rewarding, cleverly designed game for any puzzle fan.
Still, as long as the regular controls are present it's not something I feel like I can complain about too much, and the end result is that Exit on the DS is a solid port and well worth playing for people that have missed out on previous versions. At $20 you should give it a shot, especially if you've been a fan of games like the Lost Vikings, Braid, and so on, as I think it fits into that mold quite well. It doesn't have a big gimmick to it, and the touch screen controls are pretty worthless, but it's still well worth playing.
If you are looking for a budget Nintendo DS title that is remotely entertaining then purchase Exit DS. Owners of the original game should pass on this one and wait for the second game. Exit DS could have been a lot better but the developers just didn’t seem to care.
Exit DS is one of those great ideas that could have really shined on Nintendo’s innovative handheld but it is held back by a number of things that stop this from being a true puzzle game classic on the DS. This is actually too bad seeing as there are some challenging scenarios that are also fun but its clumsy touch screen controls make for some irritation that is far too noticeable to ignore. If you can’t live without a portable puzzle game then I recommend you rent this one first but otherwise there are better puzzle games for the DS.
Exit isn't the best franchise in the Taito galaxy of stars, but it has its strengths and the Nintendo DS version, even with its flaws, isn't all that bad of a puzzle game. It does some things right, but other things wrong - just deal with the quirks and you'll probably have a good time.
Souffrant d'un manque de nouveautés qui auraient pu contrebalancer des défauts d'adaptation assez dommageables, Exit DS ne parvient pas à nous surprendre, comme l'avait fait son grand frère il y a deux ans. Proposant une nouvelle maniabilité (dotée de quelques bonnes idées mais trop déséquilibrée pour convaincre), le soft de Taito semble se sentir vraiment à l'étroit dans la console de Nintendo et cette compression met en lumière ses vieux démons. Espérons simplement qu'un titre spécifique soit développé sur DS. Mr.Esc mérite bien ça.
Exit DS has some likeable aspects, but the tedious control scheme keeps it from greatness. There’s a worldwide ranking system via Nintendo Wi-Fi Connection on which you can compare your times and score for individual puzzles, but beyond that it’s not worthwhile. Exit DS is definitely worth checking out for its unique look, but the control scheme will wear thin quickly.
Exit DS is challenging and unique, with a great comic-book flair that should please those seeking an unconventional puzzler, but some may be highly disappointed by its finicky controls and frequent command misinterpretation.
La situation s'arrange légèrement en revenant à une jouabilité traditionnelle, mais le format 4:3 de l'écran et l'ergonomie défaillante du curseur pour lancer les ordres sont deux handicaps de trop. A condition d'apprivoiser une jouabilité lourde comme douze grecs-frites, Exit DS et sa centaine de niveaux vous charmeront quelques parties tout au plus, avant de prendre la porte.
While Exit DS is amusing for a few minutes (and for puzzle fans, it's worth the purchase... from the discount aisle... maybe), it's a puzzle action title that's already been done and it really isn't exciting enough to get worked up about. The only perk to being yelled at by the helpless victims is that you realize that you control their fate. But you might try taking the stylus and sticking it into your ear just to block their overly-weak, depressing cries that repeat the same line over and over again. And when the back of the packaging promotes “injured civilians” and “long leaps” as selling points, how worked up can you really get?
In most ways, Exit DS is essentially the same game as the two earlier versions, only with weaker graphics and horrible controls. The game’s 100 levels offer tons of puzzles to plow through. Still, replaying many of the puzzles over and over again, because of frequent deaths from poor control interpretation and unforgiving level designs, quickly sucks the fun from the experience. This DS port simply holds more frustration than the effort is worth. It’s best to stick with the original or pass this one up altogether.
For hardcore puzzle fans this might be worth picking up from the bargain bin. There are over 100 levels and even Wi-Fi functionality to prove how great you are. However, for me, this just isn’t worth the money. The gameplay’s slow and generally infuriating rather than fun. Give it a miss and keep the £20 in your pocket for something better.
Exit DS is a puzzling game. On one hand, you have a game which was originally envisioned for handheld audiences making its debut on the most popular handheld in the world. On the other, you have a game which was heralded for its uniqueness and willingness to think outside the box lessening itself by succumbing to the forced-gimmick fate which claims so many otherwise great DS titles. I suppose even a professional escapologist can’t find a way around poorly implemented touch screen controls.
With over 100 levels and Wi-Fi functionality via leaderboards, Exit DS isn't totally without merit. However, with the controls set up the way they are and too many laborious issues to get over, it's far from a sweet escape. If you can, stick with the PSP version. You'll save more lives that way.