Published by
Developed by
Released

Platforms
MobyRank MobyScore
PSP
83
4.1
Xbox 360
77
...

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
91
Xbox 360Console Monster
Overall, Exit is a very fresh, fun and exciting puzzle game.It has a very long life span, with most people going back trying to finish the stag quicker, or with more points. Well worth 800 points.
90
PSPPSX Extreme
While the game may not have a lot of extra content, it is fairly lengthy for a puzzler and, in the future, there will be a total of over 100 downloadable extra levels (only 10 are available at the time of this writing, but Japanese players have at least 120). As you complete stages, you can also see profiles of those you've rescued. Make sure to "play" through one of the best credit sequences ever! Some people may get frustrated by the trial-and-error gameplay as well as the old-school style of control, but these become quite easy to deal with provided you give it a little time. Mr. ESC's charm and pure badassery will win you over in the end!
90
PSPDeaf Gamers
Exit is one of those games that really have to be experienced. The simple description of controlling this rather strange character that goes around rescuing people from rather dangerous situations doesn't really seem like it's that interesting. However these challenges are actually quite fiendish puzzles (especially the latter half of them) and it's a really addictive experience trying to work out how to rescue these individuals who all have different abilities. Exit is without a doubt one of the best PSP games released to date and for a handheld console that seems to have large quantities of cut down PlayStation 2 games or spin-offs, it's refreshing to see some true originality.
90
PSPGamePro
Anyone who owns a PSP knows that it hasn't yet enjoyed the string of hits the Nintendo DS has had since it was released earlier last year. While the DS has a handful of popular and critically praised games available, the PSP has been proving to be a far more popular portable media player than a handheld game machine. But for those who still want to actually play something on their PSP, the recent release of Exit proves great games are indeed possible on Sony's portable powerhouse.
90
PSP1UP
The PSP has been hurting for quality game software since its launch last year. The whys and wherefores have been the subject of endless debate, but much of the problem is that Sony's portable has attracted the attention of developers who had previously disregarded the handheld market. Portable gaming is an entirely different creature than console gaming, and the tricks and techniques that have been honed to make spectacular PS2 games don't always work on PSP. It's just taking a while for longtime console developers to come to grips with the requirements of Sony's new baby.
90
PSPGameSpy
Ubisoft has been on a roll lately with publishing. Just shy of a year ago, the French giant brought the instant classic Lumines to the West. They've just signed a deal to distribute Capcom's PS2 hits on PC, even after releasing a rip-off of one of Resident Evil 4. And now, the Big U is dropping another Japanese title Stateside with Taito's Exit. And while it's not necessarily a sensory stimulating, universally beloved puzzler in the vein of Lumines, it's definitely got some serious merits and challenges to keep PSP owners on their toes. They might just have to give it some time.
88
Xbox 360TeamXbox
For those less enthralled with mindful gaming, but who still like the idea of additional Achievement point possibilities, Exit is one means to your digital end. It’s not an easy means, since Exit is very difficult in the later stages, but at least you won’t be forced to play online and risk embarrassment due to that puny, non-convoluted brain of yours.
88
PSPCheat Code Central
Exit is recommended for everyone. There's no sex, no foul language, nudity or violence - and despite all those shortcomings, it's still a great game. Even if you're not a big fan of puzzle games you'll enjoy the structure of the puzzles that are anything but obtuse or arbitrary.
85
PSPGame Critics
Without a doubt, the next generation of hardware should be pretty fantastic from a technical standpoint—and by extension, the games should be too. These superpowered machines are more potent than ever, and it's pretty clear that the stakes are being raised for developers who want to compete; the market is being driven towards an endless cycle of must-be-a-blockbuster. However, what about indie developers and people with new ideas, or those working on a shoestring? In the coming days of mega-content and greater emphasis on details, online modes and maxing out all the bells and whistles, is there any room in the marketplace left for small studios and niche titles? There just might be on portables.
80
Xbox 360Games Radar
The beauty of Exit is that it's perfect to play in little, bite-sized chunks (no doubt a side effect of originally being programmed for a portable system). There are loads of levels to challenge, but each one only takes minutes to complete. And with the intuitive controls, challenging puzzles, and funky look, chances are most gamers will just keep coming back for more.
80
Xbox 360Gamernode
It's not the most innovative puzzle game and it may not control that well, but there is something utterly irresistible about Exit that keeps you coming back for more.
80
Xbox 360GameSpot
Those exhausted with puzzle-genre conventions will find Exit to be a fun and inventive brainteaser with a wonderful sense of style.
80
PSPJeuxvideo.com
Surprise de taille sur une PSP en manque de concepts, Exit est un peu le titre que beaucoup attendaient pour justifier l'achat d'une PSP. Intelligent, novateur sur bien des points et disposant d'une ambiance unique au caractère fascinant, le soft de Taito fait oublier les constantes réutilisations d'anciennes trouvailles de ce studio japonais. Réussissant pratiquement à égaler l'addiction d'un Lumines, Exit est à n'en pas douter une acquisition sage pour qui désire embellir sa ludothèque. Attention toutefois à l'essayer avant l'achat afin de vérifier son rapport au principe général du titre. Si tout ce qui a été énoncé vous charme, n'hésitez pas.
80
PSPGames Radar
A hyper-stylized 2D puzzler/platform-hopper, Exit stars Mr. ESC, a two-tone, fedora-wearing escape-artist-for-hire. Using only his wits and acrobatic abilities, Mr. ESC charges into disaster areas to rescue trapped victims, slogging through rubble, fire and water. Getting his charges to safety takes jumping, climbing and the creative use of ropes, fire extinguishers and whatever else the designers saw fit to leave lying around.
80
PSPEurogamer
It's nice to find an original game that's designed so intuitively. Exit subtly reminds you of so many games you might wistfully recall playing into the wee hours; it's as comfortable as slipping on your battered old jeans. Taito's puzzle/platformer centres on the character of Mr. ESC: in fact 'character' is certainly the only word to use. The aptly named Mr. ESC is a professional escapologist and a mercenary rescue worker (someday that'll be my job description). There's no more development needed, really.
80
PSPGameSpot
Substance and style shake hands in Exit, an engaging new puzzler for the PSP where a striking visual dialect and outside-the-box-of-blocks puzzle design collude to create a spirited and oft-challenging experience. Name-checking puzzle classics like Lemmings and the original Prince of Persia make for convenient, fairly accurate shorthand when describing Exit, but they don't give the game due credit for the way it forges something fresh out of familiar elements.
76
Xbox 360IGN
There's nothing like Exit on Xbox Live Arcade. It's a smart puzzle game that has a few issues that aren't severe enough to detract too much from the overall design. Though some are certain to complain about having to purchase extra levels via Marketplace, consider that you get the entire PSP game (which also had premium downloads), for only $10. The levels only take a few minutes to beat, if you can do so on the first try. But there are 120 different levels to take on with the initial download. That's a pretty fair amount of time invested in an XBLA title. Though it's not perfect, Exit is worth picking up for any fan of Lemmings or Lode Runner.
76
PSP4Players.de
Exit ist definitiv ungewöhnlich: Ein »erwachsener« Puzzler, nicht so zugänglich und ansprechend wie ein Lumines oder Tetris DS. Aber definitiv ein Gehirnverknoter, den man mal genauer ins Auge fassen sollte, falls man genug Quader oder Klötze gesehen hat und mal etwas probieren möchte, das spielerisch ganz sachte an eine Mischung aus den Klassikern »Impossible Mission« und »Elevator Action« erinnert, verfeinert mit einem ordentlichen Schuss Lemmings. Allerdings fordert das Game einiges: neben einem Faible für den minimalistischen Grafikstil benötigt ihr vor allem eine gesunde Portion Um-die-Ecke-Denken in Kombination mit konzentrierter Geduld – denn teilweise erinnert das Kommandieren meiner eigentlich zu rettenden Personen an leicht nervendes Babysitting. Ich empfehle ein ausführliches Probespielen vor dem Kauf.
72
PSPGame Informer Magazine
Despite the control issues, Exit has a lot to offer. While extended play can get a little frustrating, picking up this game for a few minutes at a time can be a deeply satisfying experience. The animation is simply stellar, the graphics are bright and eye-catching, and the music is fun. Exit isn't a perfect experience, but if you can get the feel of the controls, it does offer some smart puzzles and a unique presentation.
72
Xbox 360Planet Xbox 360
Exit is an action-puzzle game that is a little light on action, but makes up for it in terms of style and thought-provoking puzzles. It is certainly the most unique, and at 220 puzzles, lengthiest puzzle game currently offered on Live Arcade, and despite a few minor issues, one of the best.
70
Xbox 360Official XBox Magazine
The protagonist can feel a bit slow to respond to your commands, but between the unique art direction and 120 boards of imaginative confusion. Exit delivers just enough pleasure to sweeten its pain.
70
Xbox 360Eurogamer
It's certainly let down by some presentation flaws, and a bit of very weak AI path-finding - although, in the game's defence, you pretty much learn to compensate for that after a couple of dozen levels. Exit still emerges as a solid and enjoyable puzzle game - one that we would have been happy to pay 30 quid for on the PSP a few months ago, now available on your Xbox 360 for under a tenner. We wish it spent a little more time on puzzles, and little less on weak platforming - but we can't help but love it when a plan comes together.
68
PSPIGN
It's not too often these days that you find a puzzle-focused game that doesn't feature blocks, triangles or some sort of gem. When they do come around they can be great, as in the case of something like ICO or even The Sands of Time. Exit stands to make a case amongst these classics, combining puzzle solving with side-scrolling platforming. But while the game can provide a fun puzzle-solving experience in both theory and practice, it has enough quirks to keep from ranking it amongst the greats.
58
Xbox 360Xboxdynasty (XD)
Das Spiel enthält 120 Levels herausfordernder Rätsel, die ihr als Mr. ESC lösen müsst. Weitere 100 Levels sollen bald schon auf dem Xbox Live Marktplatz erhältlich sein, so schnell kommt also keine Langeweile auf. Leider hakt es bei dem Spiel vor allem an der viel zu peniblen Steuerung und an dem nervtötenden Sound. Seid ihr auf der Suche nach einem wirklich herausfordernden Spiel und habt Cloning Clyde bereits durchgespielt, dann probiert dieses Spiel auf jeden Fall mal aus und entscheidet selbst.


Our Users Say

Platform Votes Score
PSP 2 4.1
Xbox 360 Awaiting 1 votes...
Combined MobyScore 2 4.1


User Reviews

There are no reviews for this game.


 

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