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Exploding Fist +

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Commodore 64
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ZX Spectrum
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Description

As with IK+, the main addition of this Way of the Exploding Fist follow-up is a third player during the bouts - unlike IK+ all 3 can be human-controlled. A similar range of moves is offered to the predecessor, including attacking and defensive moves, and the moves vary in their value in terms of the points they offer within the fight, and the points they add to your score.

You start off as a rookie; to reach the first of the 10 Dans you must win 2 bouts before either of your opponents. Each bout is win by scoring 6 points, or by having the top score after 60 seconds. Finish last in any bout and you are out.

After every two rounds, a bonus game is played, which sets you in a darkened alleyway shooting at a succession of ninja heads, scoring points for each until you miss one.

Screenshots

Exploding Fist + Commodore 64 The game pits you, the player in white pyjamas, against two other computer-controlled opponents.
Exploding Fist + ZX Spectrum Let's go.
Exploding Fist + ZX Spectrum Karate action.
Exploding Fist + Commodore 64 When you hit your opponents, they are unconscious for a couple of seconds.

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The Press Says

ACE (Advanced Computer Entertainment) Commodore 64 Jan, 1989 719 out of 1000 72
Power Play Commodore 64 Dec, 1988 71 out of 100 71
Zzap! Commodore 64 Feb, 1989 68 out of 100 68
The Games Machine (UK) Commodore 64 Jan, 1989 57 out of 100 57

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Contributed to by Martin Smith (63168) and Tim Janssen (2500)