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Description

After attempting to simulate orienteering with The Forest, Graham Relph takes things a step further by creating a game-world with no fewer than 4 billion locations.

These are drawn in considerable detail, and viewable from 2 different modes, as you fly (viewed from above) or walk (viewed panoramically). The task is to locate 9 objects, and you do this by flying close enough to one that a beacon is activated, to which will direct you to it. You must then find a patch of clean land to land on, and then get close by walking to it. Occasionally you will encounter robotic bugs to kill.

Screenshots

Explorer ZX Spectrum On the close-range search
Explorer ZX Spectrum There is a lot of high rocks
Explorer Commodore 64 The game placed us at this point.
Explorer ZX Spectrum Just discovered some buildings

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Critic Reviews

Commodore User Commodore 64 Apr, 1987 3 out of 10 30
ASM (Aktueller Software Markt) Amstrad CPC Feb, 1987 1.4 out of 12 12

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Trivia

Awards

  • Commodore Format
    • February 1991 (Issue 5) - listed in the A to Z of Classic Games article (Bad)

Contributed to by Martin Smith (62998)