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Amstrad CPC
Commodore 64
ZX Spectrum
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After attempting to simulate orienteering with The Forest, Graham Relph takes things a step further by creating a game-world with no fewer than 4 billion locations.

These are drawn in considerable detail, and viewable from 2 different modes, as you fly (viewed from above) or walk (viewed panoramically). The task is to locate 9 objects, and you do this by flying close enough to one that a beacon is activated, to which will direct you to it. You must then find a patch of clean land to land on, and then get close by walking to it. Occasionally you will encounter robotic bugs to kill.


Explorer Commodore 64 The game placed us at this point.
Explorer ZX Spectrum Loading screen
Explorer ZX Spectrum A planet, yesterday
Explorer Commodore 64 Earthquake

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Critic Reviews

Commodore User Commodore 64 Apr, 1987 3 out of 10 30
ASM (Aktueller Software Markt) Amstrad CPC Feb, 1987 1.4 out of 12 12


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  • Commodore Format
    • February 1991 (Issue 5) - listed in the A to Z of Classic Games article (Bad)

Contributed to by Martin Smith (63028)