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Explorer

Genre
Perspective
MobyRank MobyScore
Amstrad CPC
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Commodore 64
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0.2
ZX Spectrum
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Description

After attempting to simulate orienteering with The Forest, Graham Relph takes things a step further by creating a game-world with no fewer than 4 billion locations.

These are drawn in considerable detail, and viewable from 2 different modes, as you fly (viewed from above) or walk (viewed panoramically). The task is to locate 9 objects, and you do this by flying close enough to one that a beacon is activated, to which will direct you to it. You must then find a patch of clean land to land on, and then get close by walking to it. Occasionally you will encounter robotic bugs to kill.

Screenshots

Explorer Commodore 64 The game placed us at this point.
Explorer ZX Spectrum Just discovered some buildings
Explorer Commodore 64 In want to go to a shop and buy a better game.
Explorer ZX Spectrum The long range view

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The Press Says

Commodore User Commodore 64 Apr, 1987 3 out of 10 30

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Contributed to by Martin Smith (63164)