Extreme Paintbrawl

Moby ID: 2549

Description official description

In Extreme Paintbrawl, you get a chance the play America's up and coming sport, paintball. Using the Build engine, it gives users several places to play in, and also allows over the net play.

Groups +

Screenshots

Credits (Windows version)

7 People (1 developers, 6 thanks)

Reviews

Critics

Average score: 15% (based on 8 ratings)

Players

Average score: 1.0 out of 5 (based on 40 ratings with 2 reviews)

Avoid this game at all costs!

The Good
Its funny to watch in a sick and twisted way.

The Bad
Everything. From its nonexistent AI to its atrocius graphics, this game gets it all wrong. Your teamates are useless, they move around, get stuck against walls, and shoot anything but the enemy. When you try to shoot your opponents, all you do is alert them to your presence, which means game over.

The Bottom Line
A cheap game that should be avoided at all costs.

Windows · by jeremy strope (160) · 2000

It is a scientific fact that this is the worst First-Person Shooter ever made in the history of the universe.

The Good
Well, I guess you could say that it's so bad it's good. No, wait, scratch that.

The Bad
Everything. The graphics are terrible, the sound is horrible, the whole idea of a computer simulation of a combat simulation is stupid, the weapons are weak, the textures are shockingly low-resolution, map design is horrid, the game's engine renders about 13 polygons in all, and the objects are wierd and blocky. The worst mistake Head Games made, though? DECIDING TO NOT INCLUDE VIOLENCE IN A FIRST-PERSON SHOOTER. Plus, when you get hit, you lose your really cool gun and it gets replaced with a lousy default gun with paintballs that have trouble gathering up enough velocity to leave the barrel.

The Bottom Line
Just terrible. I think that Head Games should be sued for even coming up with the idea for this game. Like anyone's going to like an FPS based on paintball.

Windows · by Jimmy Sherrill (8) · 2004

Trivia

Development

Extreme Paintbrawl was developed from start to finish in two weeks. In response to the many negative reviews designer Carlos Cuello sent a letter to PC Gamer to clarify the situation. Publisher HeadGames only gave them two weeks to develop the game before it went gold. The game also shipped without any kind of AI for the opposing players. The two-week time limit was up and they were in the process of replacing the Duke Nukem 3D bot AI.

Awards

  • Computer Gaming World
    • April 1999 (Issue #177) – Runner-up as Coaster of the Year (Action)
  • PC Gamer
    • October 2000 - #3 Worst Game in PC Gamer History

Information also contributed by Kalirion

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  • MobyGames ID: 2549
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Contributors to this Entry

Game added by Aki Zeta-5.

Additional contributors: Trixter, Patrick Bregger, Alsy.

Game added October 25, 2000. Last modified November 30, 2023.