Intro opens as your ol' friend ask you to help him unravel the mystery of a dark scheme.
Character generation screen.
Game starts in the woods surrounding the Darkmoon temple.
Ingame menu doesn't much differ from its originator.
Remember the golden rule and never trust strangers unless you have a good reason to gamble on it.
Approaching the temple of Darkmoon.
And this is just where you stumble upon even more questions to inquire.
Seemingly so nice, once you cross the line due to your investigation, these will turn into fierce opponents.
There is no such option as talk or look, just attack or run.
Equipping one of your characters before you proceed deeper into these catacombs.
Some people just don't like to be awaken.
Fighting the guards that woke up on left foot.
You can import your party from the first part of the trilogy.
One of my fighters was poisoned during a fight with a giant red ant.
Search everywhere! You will find important items.
Found some useful scrolls in the catacombs.
It's good to have a skilled thief in the team.
Leave your items somewhere on the floor, they do not disappear.
Must find a safe way through this area with light beam firing plates.
This map could be useful later...
No, this is not the final boss. Beholders are regular monsters now.
Another pressure plate puzzle
Casting a hold monster spell. That Basilisk is an easy target now.
Guess I have to find some items to activate this.
One of my party members has gained a level.
A vision of our friend Khelben
The clerics of Darkmoor are not fond of trespassers
Importing a party from the EOTB1
Approaching the temple...
Barbie and Ken: Renaissance Fair edition
Uh-oh... I smell a sidequest!
Opening the main door of the temple
Sheesh! Those pesky Lawful-good paladins always ruining the fun for everyone
Fighting a pack of wolves
Thief characters can detect secret doors every now an then
Magic items like this allow you to resurrect your party
Who are you pointing at punk?
Eating hot, magic death. Ouch!
Spellbook memorization options