F-15 Strike Eagle II

Moby ID: 1737
DOS Specs
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Description official descriptions

The second in the series features campaigns in Libya, the Persian Gulf, the Middle East and Vietnam, making for a total of 250,000 miles of potential action and danger. Primary and secondary aerial and ground-based targets must be destroyed on each of these. You are armed with a cannon, AMRAAM long-range air-to-air missile, Sidewinder short-range air-to-air missile, and the Maverick air-to-ground missile.

11 camera angles including internal and external views of the plane exist. To help new players there is a training mode, with options to disable crashes and automate take-off and landing. Enemy AI is responsive, but a targeting computer helps you take them out before they can do it to you. The game incorporates two "Director's Modes" which cut away from your cockpit to highlight special events occurring elsewhere in the game world, like enemy base launching fighters, SAM sites launching SAMs, and your missiles hitting the target.

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Reviews

Critics

Average score: 81% (based on 21 ratings)

Players

Average score: 3.4 out of 5 (based on 29 ratings with 3 reviews)

Waaaay to easy...

The Good
"Atmospheric Haze"

The Bad
It was the F-19 engine with a different aircraft. Althought they said they wanted to "emphasise an more arcade-like experience", well, F-19 was already very easy. This added nothing.

Worse, I bought it with a box that had a big red "Understanding Desert Storm" sticker on it. "Great!" I thought "They've added Desert Storm Scenarios." No, they hadn't. Same old (non-Iraqi) scenarios.

I think I played this for less than an hour.

The Bottom Line
Shameless, and it was one of Microprose's failings. Too often they'd take a game engine and slap umpteen "new" games out of it. They should have been breaking new ground (and by that, I don't mean investing in arcade machines which ended up sending the company broke).

DOS · by B Jones (14) · 2006

Too simplified this time around, it's no longer a sim!

The Good
Lots of action, lots of planes to kill, plenty of targets to hit, lots of things happening around you

The Bad
Too simplified, recycled F-19 graphics engine, director's mode interrupts the flight, enemies just keep coming with no end, almost no friendlies around, enemy SAM sites near your airbase

The Bottom Line
F-15 SE2 is the sequel to the classic, and this time they recycled the F-19 sim engine, with modified missions and vastly simplified the interface. Instead of lots of different missiles and bombs to drop and shoot, you're limited to just gun, Sidewinder, AMRAAM, and Maverick (which works on everything, contrary to reality). While this simplifies the action, it also makes the battles very repetitive, as the battle basically becomes a battle of endurance, as you try to stretch out your fuel and ordnance to get as many kills as possible after completing both primary and secondary objectives, in order to get a high score. When you run out... You're mobbed by the enemy, as it's not possible to dodge missiles coming from all sides... Then you try to make it home before you fall out of the sky. Not exactly a fun game after you "got" the idea.

DOS · by Kasey Chang (4598) · 2000

The first Flight Sim that I liked.

The Good
Well the ease of control and play was fun and exciting. This is a great game to break into flight sims. It doesnt take that much time to get a feeling of the controls and start playing. I just loved simulating the attacks in Western Europe. Great weapon selection and mission brefing. Excelent replayability. I would still play this title if the graphics didnt look like a joke.

The Bad
Well this is really a acrade game. It is not a sim per say but in my book its all right with me.

The Bottom Line
Was a great game for its day, but you REALLY have to have a low graphics tollerance to play it today. (not to mention a slow machine)

Still Two joysticks up.... I mean thumbs.

DOS · by William Shawn McDonie (1131) · 2001

Discussion

Subject By Date
audio mode MerlynKing Feb 7, 2018

Trivia

Amiga version

The Amiga loading screen for this game was an overscan image, which was a first for MicroProse.

Base

In F-15 Strike Eagle II you can be followed all the way back to base by enemy jets - but don't expect any help, such as planes being scrambled or anti-aircraft fire - you're on your own! They just don't seem to care down there on the ground.

Bugs

In the PC version if you ran out of fuel far from base, you could fly upside down and your F-15 would 'fall' upwards, so the player could make it all the way back to base without crashing. Not only that, but enemy missiles would not hurt your plane when flying this way.

Cover

Bill Stealey was most annoyed when he discovered that MicroProse had commissioned different box art for the Amiga/ST version of the game, although he did admit that the painting was pretty excellent.

Development

The conversion to the Amiga/ST was being developed as Bush senior started the first invasion of Iraq. There was serious consideration of tying in the Amiga/ST version to Desert Storm, but fear of a publicity backlash put the dampers on that.

F-19 Stealth Fighter

If you have F-19 Stealth Fighter, you can copy two of the game worlds over and play it with F-15 SE2, replacing two of the existing game worlds.

Voice

One of the first games, if not the first, that managed to playback a digital audio sample on the AdLib (remember: the AdLib only had a FM chip and no DAC). It was a voice at the beginning of the game which said "Strike Eagle, clear for takeoff". Microprose used that hack in M1 Tank Platoon and Stunt Track Racer around the same time.

Information also contributed by Geffel and Kasey Chang

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Contributors to this Entry

Game added by ClydeFrog.

Genesis added by PCGamer77. Amiga, Atari ST added by Rebound Boy. Sharp X68000, PC-98 added by Terok Nor.

Additional contributors: Olivier Masse, Patrick Bregger.

Game added June 23, 2000. Last modified February 12, 2024.