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DescriptionJoin Captain Falcon and a host of drivers from around the galaxy in this, the return of F-Zero.
Along with the hallmark elements of the previous titles (high speed racing through challenging futuristic racetracks against up to 29 different racers at any one time), GX introduces a new story mode which details the backstory of each driver and creates a new sense of importance for each race.
Depending on your result through the 15 tracks, you'll receive prize money which can go towards the purchase of new parts to increase your power and the speed of your racer. No weapons are used, so the gameplay has in driving skill its only hinge.
Also included are a 4 player split-screen mode, the option of full customization for the look of your vehicle, plus plenty of unlockable extras.
Saved game data from F-Zero GX can be shared with F-Zero AX arcade game.
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The Press Says
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Arcade versionThere is an Arcade twin of this game called F-Zero AX. It was developed for the TriForce arcade system, developed by Nintendo, SEGA and Namco (and named after the all powerful religious artifacts from Nintendo's Legend of Zelda series series). The in-game differences between F-Zero AX and GX lie in particular to their number of vehicles and tracks. Both games have their own exclusive tracks, vehicles and vehicle parts. However, everything in the Triforce version can be unlocked in the GameCube version.
ControversyIn March 2002, the announcement that the next F-Zero would be developed by the Amusement Vision studio from the former arch-rival SEGA outraged a lot of Nintendo fans.
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Kartanym (10785) added F-Zero GX (GameCube) on Aug 27, 2003
Yoshinori Suzuki, Naohiro Hirao, Yutaka Ito, Kazunori Oyama, Norio Haga, Hirohito Horino, Koji Tokieda, Nobuyuki Miura, Shoji Katsuragawa, Toyo TeramotoCharacter & Machine Designers: