Description
Join Captain Falcon and a host of drivers from around the galaxy in this, the return of F-Zero.
Along with the hallmark elements of the previous titles (high speed racing through futuristic tracks that range from difficult to down right crazy, against up to 29 different racers at any one time), GX introduces a new story mode which details the backstory of each driver and creates a new sense of importance to each race.
Depending on your result through the 15 tracks, you'll receive prize money which can go towards the purchase of new parts to increase your power and speed of your racer. No weapons are used during each race, so it will take skill to get to the top.
Also included are a 4 player split-screen mode, the option of full customization the look of your vehicle, plus plenty of unlockable extras to find.
Saved game data from
F-Zero GX can be shared with F-Zero AX arcade games...
Part of the Following Groups
User Reviews
The Press Says
| GameZone |
Aug 27, 2003 |
9.5 out of 10 |
95 |
| N-Zone |
Dec 23, 2003 |
91 out of 100 |
91 |
| Video Game Talk |
Jan 09, 2004 |
     |
90 |
| GamePro |
Aug 25, 2003 |
4.5 out of 5 |
90 |
| Jeuxvideo.com |
Oct 28, 2003 |
18 out of 20 |
90 |
| GameSpot |
Aug 25, 2003 |
8.6 out of 10 |
86 |
| GameSpy |
Aug 28, 2003 |
82 out of 100 |
82 |
| Digital Press - Classic Video Games |
Feb 08, 2004 |
8 out of 10 |
80 |
| UOL Jogos |
Sep 05, 2003 |
     |
80 |
| Lawrence |
Aug 27, 2003 |
B |
75 |
Forums
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Trivia
There is an Arcade twin of this game called
F-Zero AX. It was developed for the TriForce arcade system, developed by
Nintendo,
SEGA and
Namco (and named after the all powerful religious artifacts from Nintendo's
Legend of Zelda series series). The in-game differences between F-Zero AX and GX lie in particular to their number of vehicles and tracks. Both games have their own exclusive tracks, vehicles and vehicle parts. However, everything in the Triforce version can be unlocked in the GameCube version.
This entry to the MobyGames database was contributed by
Kartanym
(9910) on Aug 27, 2003.