Join Captain Falcon and a host of drivers from around the galaxy in this, the return of F-Zero
Along with the hallmark elements of the previous titles (high speed racing through challenging futuristic racetracks against up to 29 different racers at any one time), GX
introduces a new story mode which details the backstory of each driver and creates a new sense of importance for each race.
Depending on your result through the 15 tracks, you'll receive prize money which can go towards the purchase of new parts to increase your power and the speed of your racer. No weapons are used, so the gameplay has in driving skill its only hinge.
Also included are a 4 player split-screen mode, the option of full customization for the look of your vehicle, plus plenty of unlockable extras.
Saved game data from F-Zero GX
can be shared with F-Zero AX
Part of the Following Groups
The Press Says
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There is an Arcade twin of this game called F-Zero AX
. It was developed for the TriForce arcade system, developed by Nintendo
(and named after the all powerful religious artifacts from Nintendo's Legend of Zelda series
series). The in-game differences between F-Zero AX and GX lie in particular to their number of vehicles and tracks. Both games have their own exclusive tracks, vehicles and vehicle parts. However, everything in the Triforce version can be unlocked in the GameCube version.
In March 2002, the announcement that the next F-Zero
would be developed by the Amusement Vision
studio from the former arch-rival SEGA
outraged a lot of Nintendo
Information also contributed by
- 2003 – #8 GameCube Game of the Year
This entry to the MobyGames database was contributed by Kartanym (10796)
on Aug 27, 2003.