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F1 2000 was the last Visual Sciences' F1 racing game to appear on the PlayStation. With an official FIA Formula One license, it includes the full 2000 World Championship season, including the new US Indianapolis Grand Prix and the Jaguar Racing Team.

The game modes features a full championship, quick races, racing weekends, custom grid and time trial modes. In the multiplayer section, you can either go head to head in 2-player split screen sessions, or play a hot-seat time trial mode for up to 22 players.

All cars can be fine-tuned in the pits, and there is clear pit-to-car radio commentary. Full telemetry data is shown for detailed set-up changes. Your best performances can be saved in the replay mode, including race highlights. In this version, the computer opponents now have more realistic racing behaviour, as they make mistakes and have car failures.


F1 2000 PlayStation Results
F1 2000 PlayStation Game logo.
F1 2000 PlayStation The main menu has mini-clips from actual F1 races.
F1 2000 PlayStation Crossing the finish line.

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Critic Reviews

Power Unlimited PlayStation May, 2000 9.6 out of 10 96
Absolute Playstation PlayStation Apr, 2000 96 out of 100 96
GameSpot UK Windows Mar 28, 2000 9 out of 10 90
GameSpot (Belgium/Netherlands) Windows Apr 04, 2000 85 out of 100 85
Mega Fun PlayStation Apr, 2000 85 out of 100 85
PC Joker Windows May, 2000 84 out of 100 84
Imperium Gier Windows Jun 15, 2000 4 Stars4 Stars4 Stars4 Stars4 Stars 80 Windows Sep 18, 2002 80.5 out of 100 80
IGN PlayStation Apr 10, 2000 7 out of 10 70
PC Player (Germany) Windows May, 2000 62 out of 100 62


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The publisher (EA Sports) made the development team take all cheats out of the game. So as far as it is known, no cheats made it into the final retail product.

The following cheat modes were incorporated in development versions:
  • Helicopter mode - The car model was replaced with that of a helicopter.
  • Tank mode - You could run over other cars and they would become flat
  • Missile - You could fire missiles from the front of your car. If a missile hit another car its engine would blow up.
  • Sliding Tiles - From the front end you could access a sliding puzzle making use of the 'movie' squares. The 'movie' squares were put into a random order, then you had to slide them back into the correct place
  • Produceroids - A simple game of Asteroids using the producer's head instead of asteroids and a F1 car instead of a space ship. The heads shouted "On me 'ead" when you ran over them.


Whilst in development, the PlayStation project was known as Fulcrum.

Information also contributed by Bob Shand

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Contributed to by tarmo888 (5297) and Bob Shand (41)