How much time do you spend in each single session when you play games?

Fable

Not an American user?

Description

At the town of Oakvale, in the land of Albion, a boy is sent on an errand by his father to get his sister a birthday present. When the deed is done, destiny unravels: the once peaceful town is suddenly under attack by bandit raids. The frightened child soon discovers his world crumbling in a matter of moments. Lying beside the body of his dead father, the boy is attacked by the gang, but is fortunately saved by a hero called Maze. He is then taken to the Heroes Guild where he is raised. Time has passed and the child has grown, and is ready to take up his own quest to rid the land of monsters and discover who was responsible for the deaths of his family.

Fable is a third-person action role-playing game that casts the player as "the child" or "the hero" who must perform various deeds to graduate from the Heroes Guild and define himself. The story progresses when the hero chooses "main quest items" from the Guild. Alternatively, there are also other quests that the player may complete in order to obtain gold and fame. Some quests allow the hero to "boast" in front of his fans. Boasting before a quests adds added difficulty, such as "completing the quest naked," however will allow additional gold and fame to be obtained.

The game introduces a "good and evil" morality system, similar to that of Knights of the Old Republic. Various situations - for example coming across a child being bullied - will force the player to make decisions which ultimately shape the main character. Making decisions deemed "good" earns the player good points, while being selfish and "bad" earns evil points instead. These decisions not only alter character stats, but also the hero's appearance and even the environment around them. "Evil" characters tend to look the part; growing horns, receiving scars and having a swarm of flies buzzing around him. A "good" character, on the other hand, might receive a halo and have butterflies swarming. However, other actions such as receiving wounds in combat or casting large amounts of magic also affect the player's appearance.

Actions also end up impacting the player's reputation, including actions that might be relatively unimportant in other games. For instance, if a player kicks a lot of chickens, various people might start referring to them by the title of "Chicken Chaser"; using "good" alignment magic might cause people to start calling the hero "Runemaster" instead.

There are three main modes of combat in Fable: melee, ranged and magic. The hero can equip any number of weapons, from swords to axes, and a variety of spells to either harm or help. What the hero wears also determines how people interact with them. Bright, saintly armor tends to make townspeople more willing to talk, while carrying a large axe and blood-red, darkened armor might cause them to be more apprehensive.

An experience upgrade system allows the player to specialize in one area, or spread throughout, to give the hero a more all-around set of abilities. There are three areas in which experience is gained: Physical, Skill and Will. Physical experience is earned primarily by using melee weapons and can be used to upgrade the hero's strength or health. Skill experience is primarily gained through archery or trading and boosts archery prowess, speed or guile. Will experience is gained through magic usage and is spent on new spells or upgrading old ones.

Screenshots

Fable Xbox Running home to see father
Fable Xbox Buying chocolates
Fable Xbox A safe place to stay.... training in the morning?
Fable Xbox Village in ruins and burning

Alternate Titles

  • "神鬼寓言" -- Chinese spelling (simplified)
  • "WishWorld" -- First working title
  • "Shengui Yuyan" -- Chinese title
  • "Project Ego" -- Second working title

Part of the Following Groups

User Reviews

Chicken-kicking and its consequences Xbox אולג 小奥 (170795)
This game is the best of all games Xbox Todd Bello (32)

The Press Says

Gamezine Xbox Sep 12, 2004 19 out of 20 95
GameCola.net Xbox Jan, 2005 8.6 out of 10 86
Fragland.net Xbox Nov 05, 2004 85.7 out of 100 86
XBox Front Xbox Jan 02, 2005 85 out of 100 85
Netjak Xbox Jan 04, 2005 8.5 out of 10 85
1UP Xbox Sep 17, 2004 8.5 out of 10 85
Legendra Xbox Dec 27, 2004 4 Stars4 Stars4 Stars4 Stars4 Stars 80
videogamer.com Xbox Nov 10, 2004 8 out of 10 80
ActionTrip Xbox Sep 21, 2004 72 out of 100 72
Just RPG Xbox 2004 6 out of 10 60

Forums

There are currently no topics for this game.


Trivia

1001 Video Games

The Xbox version of Fable appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Credits

The credits are roughly 18 minutes long.

Hype

When Fable was released, Peter Molyneux had to apologize for it not meeting up to the expectations. He himself had created a hype around this game, calling it "the greatest RPG of all time". It even received some negative awards because of this.

A major complaint was that they failed to include the feature where the main character could have children, which was said to play an important role in the gameplay.

Macintosh version

The Macintosh version was originally announced by Feral Interactive to be released in early 2006, however it ended up being released two years later due to licensing issues.

Multiplayer

Originally, there was a multiplayer mode planned. Four players (one hero and three sidekicks) would be able to work together. This component was cancelled in March 2004 due to time constraints.

References

In the Lychfield Graveyard there is a grave stone that reads "Cpt. J. Sparrow: May the wind always be at your back". This is an obvious reference to the character Jack Sparrow from the film Pirates of the Caribbean: The Curse of the Black Pearl.

Awards

  • GamePro (Germany)
    • February 2005 - Best Console RPG in 2004 (Readers' Vote)
  • Gamespot
    • 2004 - Biggest Disappointment of the Year
  • GameSpy
    • 2004 – #10 Xbox Game of the Year
    • 2004 - The Colonel Sanders Award for Best Use of Chickens (Xbox)
  • Golden Joystick Awards
    • 2004 - Xbox Game of the Year
Information also contributed by Andrew Shepard, Grov, MegaMegaMan, and Sciere.

Related Web Sites

Contributed to by Parf (7314) and JPaterson (9147)