Falcon 4.0: Allied Force Ad Blurbs
News: June 28 2005
- Multiple threads in the code for true Dual Core processor support
- Revamped graphics engine
- Reworked multiplayer engine
- Highly advanced artificial intelligence
- 716 page advanced .pdf manual, 110-page "new player" printed manual
- Reworked dynamic campaign engine
- Brand new theater of operations
- New high resolution models and cockpits
- Highly detailed terrain and airbases
- Intuitive User Interface
One of the most anticipated flight simulations for years is officially released. Falcon 4.0: Allied Force sets a new benchmark in advanced military flight simulators for the home computer. Tens of thousands of hours have been invested in the key features including artificial intellience, fully-dynamic campaign engine, graphics, multiplayer and the theater of operations.
We hope Falcon 4.0: Allied Force will reinvigorate the hardcore military flight simulation market and appeal to new players, just as Falcon 4.0 - and its predecessors - appealed to each one of us. Lead Pursuit hopes that this release will mark a new beginning in the simulation market for the intelligent flight simulation enthusiast. The Falcon name, which has a tremendous heritage, will continue to be honored by Lead Pursuit. We would like to thank everyone for their continued support and extend a special thanks to our partners.
Falcon 4.0: Allied Force, the successor of Falcon 4.0, is an advanced F-16 combat flight simulator for the PC. The player takes on the role of a pilot flying a multitude of missions in either the Balkans Theater of Operations or the Korean Theater of Operations in a fully dynamic, evolving war.
The multiplayer engine features a new, problem-free connection method with support for a centralized, server-system style of play for Internet and Local Area Network (LAN) games. Performance and reliability have been greatly improved for both customer made missions and campaign flights.
The Dynamic Campaign Engine (DCE) is the war simulator where any event happening in any part of the theater of combat affects the war's direction throughout that theater. How you perform in your mission directly, and proportionately, determines what happens elsewhere. This is true for the tens of thousands of computer controlled entities in the game. It means that the player really feels part of a living war environment, part of something that is evolving around them in real time.
Some of the greatest changes have been to improve the interaction of computer controlled aircraft and the hundreds of ground entities in Falcon 4.0: Allied Force. Thousands of hours of work has led to remarkable improvements in artificial intelligence. During missions, computer-controlled aircraft will perform with precision. The role of the Forward Air Controller (FAC) is now implemented, allowing the player to co-operate with other flight aircraft when carrying out ground attacks. Brand new Air Traffic Control (ATC) intelligently manages the flights in and out of bases.
The F-16's electronic systems simulated in Falcon 4.0: Allied Force, including the avionics, are the most realistic for the home personal computer. Numerous modes and sub-modes in air-to-air and air-to-ground radar are accurately implemented to immerse the player in the feel of operating a modern combat aircraft.
The new theatre of operations is the Balkans. There are three time periods stretching from the mid-1990s to 2010, featuring appropriate aircraft, squadrons, and units. Each theater period has three campaigns, making nine in totaly for the Balkans. Falcon 4.0: Allied Force also features a heavily revised Korean theater and associated campaigns.
Lead Pursuit LLC is the developer of Falcon 4.0: Allied Force
Graphsim Entertainment Inc is the publisher of Falcon 4.0: Allied Force Atari Inc is the distributor of Falcon 4.0: Allied Force
Contributed by Jeanne (76652) on Mar 13, 2009.