Development and post-releaseFalcon 4.0 was first announced as being in development on September 1994. The game faced multiple development delays and revisions courtesy of the 3D cards revolution, corporate problems and Windows 95, so that it never entered true beta stage until early 1998. The major delays for the game, however, came when Leon Rosenshein was brought in on late 1995 as lead designer. Leon, who had worked for the U.S. government, basically took the project back to the drawing board with lots of ambitious design decisions, effectively scrapping all the early works. After the acquisition of Microprose by Hasbro, the new management team set the deadline to December 1998. Gilman Louie and some other developers of Falcon 3.0 were hired to assist and the game was eventually released, riddled with bugs. Several patches were released but on the 7th of December, 1999, Hasbro laid off the Falcon 4.0 team.
In April 2000, the game's source code leaked to the public, and a project called EFalcon started. Another team, Ibeta, was making realism patches for the game using hex editing. These two weren't compatible until they were combined in a project called SuperPAK.
In May 2001, G2 Interactive purchased the rights for the Falcon series and developed Falcon 4.0: Allied Force, which was released in June 2005 and is a further refinement of Falcon 4.0's engine, which - as with Operation Flashpoint - was developed over a period of several years with an eye to further expansion down the line. Along with the Quake engine, which apparently still has some tendrils hidden away in Half-Life 2, this must make the Falcon 4.0 engine one of the longest-lived game engines of all time.
Leader's EditionThere was a Squadron Leader's Edition released at the same time. It uses a 3-ring loose-leaf cover instead of a box.
- Computer Gaming World
- November 1996 (15th anniversary issue) – #11 Top Vaporware Title in Computer Game History
- PC Player (Germany)
- Issue 01/2000 - Best Flight Simulation in 1999
- PC Powerplay (Germany)
- Issue 07/2006 - #4 Best Packaging (together with Falcon 3.0)
- Power Play
- Issue 02/1999 – Best Flight Simulation in 1998
Contributed by Kasey Chang (3655) on Nov 21, 2000. [revised by : Cantillon (12935) and Patrick Bregger (98827)]. -- edit trivia