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Back of Box (Brazil):
A MAIS NOVA VERSÃO DO MELHOR
JOGO DE RPG DO ANO
____________________________________________________________
Chegou a seqüência do jogo mais aclamado do ano. Fallout 2 resgata os
RPG's dos calabouços para um futuro dinâmico e apocalíptico.
____________________________________________________________
"...Já se passaram 80 anos desde que seus antepassados passaram
por esse solo improdutivo..." Fallout 2 vai desafiá-lo!
Vença obstáculos deste mundo pós-nuclear e enfrente a escuridão.
Entre em locais proibidos, encontre restos de carne humana onde
sangue faz parte deste cenário aterrorizante. Gritos de morte te
perseguirão. Criaturas más, ratos gigantes e um exército de mutantes
desejam a sua destruição.
A sabedoria é conquistada com suor e sangue, palavras não valem nada.
O futuro é um grande desonhecido.
Sobreviva neste mundo de mentiras, decepções e traições
- NEM TODOS SE PARECEM COM VOCÊ
Aprenda a conviver com as mais estranhas criaturas. Super-
mutantes, robôs em forma de cachorros selvagens, personagens sem
cérebros e monstros perigosos, podem se juntar a essa aventura.
- USE A INTELIGÊNCIA E NÃO A FORÇA
Inteligência artificial de combate para todas as criaturas que
participam dessa aventura. A maior parte de seus companheiros
não irão sentir o impacto do tiro da Flechette, mas da dor não há
como escapar.
- COMPARTILHE A RIQUEZA
Melhore sua equipe de guerra com armas perigosas,
armaduras e ensine novas habilidades, mas tenha certeza que eles
realmente ficarão do seu lado.
- VALENTES, PERIGOSOS E INTELIGENTES
Enfrente seus piores inimigos, os mais sábios e sórdidos.
Nós lhe demos um exército para você vencer esta batalha, mas não
pense que você é o único cruel da história.
- SEXO E ROMANCE DEPOIS DA BOMBA
Apaixone-se e continue vivendo num mundo cheio de intrigas.
Lembre-se, este é um mundo escuro e perigoso.
- APRENDER E SE DIVERTIR É FUNDAMENTAL
Mais de 100 novas habilidades disponíveis durante suas
viagens. É melhor aprender a arte da Piromania, controlar o tempo
das demolições ou ser mais rápido no gatilo que seu inimigo?
Pense, a decisão é sua...
Contributed by chirinea (25247) on Jan 28, 2006.
Magazine advertisement:
Fallout 2: A Post Nuclear Role Playing Game
80 Years On And The Fight For Survival Continues
Twice as BIG - As direct descendant of the original "Vault Dweller", can you find the vault and acquire the Garden of Eden Creation Kit (G.E.C.K.)?
Twice as BAD - Set in Northern California, you have all the time you need to explore new locations. Race across the wasteland in a modified 50' style 8-cylinder Chevy, discover advanced weaponry and face bigger, smarter and nastier enemies than ever before. Maybe fall in love, get married and pimp your spouse for a little extra change!
Twice as TOUGH - Tough choices and even tougher consequences await you...it's a dark and dangerous world out there...
Contributed by Apogee IV (2361) on Dec 29, 2005.
1998 Interplay Advertisement:
Sequel to the RPG of the Year
Fallout 2 is the sequel to 1997's critically acclaimed Role Playing Game of the Year, which took RPG'ing out of the dungeons and into a dynamic apocalyptic retro-future.
Adventure in the wasteland as long as you want - all-new story line features no time limits, tough choices with bigger consequences, a car for faster travel, and a variety of new locations such as mobster-infested New Reno.
Interact with more than 30 intelligent and lifelike NPCs; equip them, arm them and teach them skills - just make sure they're on your side!
Advance your character through 30 levels and learn over 100 skills and "perks" including weapons mastery and shamanistic martial arts.
Brandish a whole new arsenal of customizable weapons against bigger and tougher droids, mutants, ghouls, flesh-eating plants and other post nuclear abominations.
Contributed by Zovni (9138) on Feb 02, 2002.
Back cover :
Sequel to the RPG of the Year
Fallout 2 is the sequel to the critically acclaimed game that took RPG'ing out of the dungeons and into a dynamic, apocalyptic retro-future.
It's been 80 long years since your ancestors trod across the wastelands. As you search for the Garden of Eden Creation Kit to save your primitive village, your path is strewn with crippling radiation, megalomaniac mutants, and a relentless stream of lies, deceit and treachery. you begin to wonder if anyone really stands to gain anything from this brave new world.
Mastering your character's skills and traits for survival, Fallout 2 will challenge you to endure in a post-nuclear world whose future withers with every passing moment....
WE ARE FAMILY
Not everyone that joins you looks like you. Super-mutants, robo-dogs and ghouls may join your adventure, or why not do-it-yourself by implanting a brain into that shiny new robot body.
KILL SMARTER, NOT HARDER
Improved combat AI for friends and foes alike. Most of the people in your own group won't take that burst shot with the Flechette-gun, but a couple are probably just aching for the opportunity.
SHARE THE WEALTH
If you want to, you can upgrade any traveling companions with more dangerous weapons, tougher armor, or even teach them new skills and abilities. Of course, you'd better make sure they're on your side.
BIGGER & BADDER THAN EVER
Bigger, smarter, nastier enemies than you've ever fought before. We've given you a few pals that are just as ugly. You didn't think you were the only Bad-ass in town did you?
SEX & ROMANCE AFTER THE BOMB
Fall in love, get married, and then pimp your spouse for a little extra chump-change. Hey, it's a dark and dangerous world.
LEARNING IS FUN-DA-MENTAL
Over 100 new skills, called perks, available to learn during the course of your travels. Better to learn the exquisite art of Pyromania, the uncanny timing as a Demolition expert, or how to squeeze the trigger on your spiffy new Gauss-rifle faster than the next guy? Decisions, decisions....
Contributed by Zovni (9138) on Feb 02, 2002.
Unknown Source:
You are the Chosen One, the direct descendant of the Vault Dweller. The
village elders have selected you to wear the sacred Vault-suit of your
grandsire and, in time, to ascend to the leadership of your people. First you
must prove your devotion to your people. Your tribe needs help.
If you are truly the Chosen One, then you alone are capable of claiming the
heritage of the Vault Dweller, to take back your birthright. Among the many
wonders described in hallowed yellow pages of the Vault Dweller's Survival
Guide is the Garden of Eden Creation Kit. The GECK is said to have the power
to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's
Survival Manual promises the redemption of the GECK to all Vault Dwellers.
Your tribe has survived over ten-years of drought but now their reserves are
at an end. You must find Vault 13 and claim the technology that your tribe
needs to survive. If you fail in this quest your tribe will surely die.
You must travel the perilous Wastes on a holy quest to find Vault 13. The same
Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The
Vault owes you. The Vault owes your tribe. Now it's time to collect.
Some of the elders doubt that you have the strength of the Vault Dweller
running through your veins. They doubt that you are the Chosen One. In order
to prove yourself; you must brave the Cave of Trials before the elders make
their final selection.
Making your way through the Cave of Trials would be difficult for some, but
not for the Chosen One. Foul Creatures and Devilish Traps are nothing to one
of your quickness and resolve. You learn to identify the sinking floor-plates
in time to avoid the painful whoosh of spears. Rabid beasts allow you to warm
your muscles for the hunt ahead. The Cave of Trials shows you some of the
dangers you may face and how to deal with them.
Even the most reluctant elder is forced to nod in silent approval of your
swift passage through the Cave. Your people are simple herdsmen and farmers,
they cannot give you much with which to start your quest. You are given the
Vault-Suit that your ancestor wore when they came to this valley so many years
ago. You are also given the wondrous Pip-BoyTM device that your ancestor found
so useful in his long travels. With that and your trusty spear, you are almost
ready.
The Elders hand you a strange metallic water-flask. Not at all like the
hollow gourds your people use. The flask is inscribed with the divine number
13 and is dedicated to some deity named Vault-Tek(TM). The Elders explain that a
passing trader sold the holy relic to them. This trader lives in Klamath, a
town some days away. Your first step is to seek out this trader so that he may
tell you where Vault 13 is. Then you must make the perilous journey to Vault
13 and demand the means of your people's salvation. You must get the GECKTM
and return with it. Then, and only then, will the survival of your people be
assured.
With grim resolve, you gird your possessions about you and cross the swaying
rope-bridge that defends your village. You leave the hopeful farewells of
your people behind. As you reach the far side of the bridge, many questions
race through your head.
Will I find the vault? When I get there, will they give me what they denied my
ancestor? Are there other Vaults that might help me? Who, or what, set up the
Vaults in the first place? Is it possible that they're still out there?
Watching, and waiting for some unknown event to show themselves? All of this
runs through your head. As you turn your bare feet down the trail that leads
away from the village, you wonder when, and if, you'll ever make it back. You
wonder if you really are the Chosen One.
Contributed by Droog (468) on Aug 21, 1999.
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