Fallout: New Vegas - Old World Blues

Fallout: New Vegas - Old World Blues Screenshots

PlayStation 3 version

This mission, when installed, will appear on your Pip-Boy 3000.
Mission location on the FNV map.
This crashed satellite won't activate before midnight.
Satellite has started showing some movie, and you can enter the Big Empty.
Unless you're at least level 15, don't go starting this mission.
Main title (after starting the mission)
A slide-show introductory movie.
Okay, who took my clothes, and why did they leave the helmet?
Your new place of residence... at the moment nothing is operational, but you can restore pretty much everything there is here.
Meeting the Think Tank which are known for their ludicrous dialogs.
Retrieving the antenna.
Checking the horizon.
Two lobotomites are coming this way.
These rods are all over the place and force you to stay within the compound.
The Big Empty is not so empty as the name might imply.
There'll be all sort of side-quests for you to do here if you've got time and patience.
The map of Big Empty.
Certain new gadgets aren't meant for combat but can be used both ways.
Aiming at two lobotomites in V.A.T.S. mode.
Following the railroad, or what's left of it.
Using a heavy sniper to even the odds in my favor.
Strange red crystals are all over the canyon below.
There are many locations just for the sake of exploring and finding a few useful items.
Robo-scorpions can be harder to deal with if they're bigger.
When fighting robo-scorpions, use rifles, not guns.
When you're back in Mojave, you can always use Big Mountain Transportalponder to return to the Big Empty after finishing that mission.

Fallout: New Vegas - Old World Blues Screenshots

Windows version

Look on Big Mountain complex
Exploring Big Mountains canyons
Abandoned construction site
Concentration camp for Chinese POWs
Inside camp's guard tower.
View from Sink balcony
This is your apartment in The Sink
Corridor to the Sink Tank
Sink Tank
One of the Sink Tank inhabitants. Robots that use scientist's brains.
Typical room in Sink Tank.
Critical strike on Doctor O
Entrance to one of the Big MT laboratories
Stealth suit research laboratory
Robotic version of wasteland rad scorpion
Infiltration testing facility
Defense heavy artillery
That's a big shell
Guns can still fire, but are unable to rotate anymore
Entrance to the Sink
Most of abandoned laboratories doesn't look friendly - dusty, dark and rusty, with dangers waiting in every corner.
Long ago this was hazardous material suit research lab.
Remnants of old world.
Energy based weapons makes your vision blurry, making aiming much harder.
Small nuclear weapons test site
Reading all information from working computers would help you to understand Big MT story.
This could be remnants of one of the Chinese POWs
Typical control panels
Brain preservation. The brain must be dead for hundred years as none cleaned the biogel.
Fighting robotic scorpions. They would be one of the main enemies in your path.
Weather research lab
Unloading zone.
Train cars that would never run along the rail anymore.
Nuclear war forced workers to abandon constructions.