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Critic Reviews

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PlayStation (Jul 24, 2008)
Doch Koei stellt die Grundbedürfnisse seiner Piloten - explosive Action in flotten Rennen - souverän zufrieden. Zumal sich die ursprünglich angepriesenen Physik-Spielereien in Grenzen halten; das coole Lasso ist im Grunde das höchste der Gefühle. Gut so, denn damit steht das unspektakuläre, aber rasante Um-Die-Wette-Fliegen im Vordergrund! Wobei der Schwierigkeitsgrad erst spät anzieht und endlich wieder motiviert; mich konnte mittendrin nur das Aufrüsten meiner Schiffe bei Laune gehalten - immerhin etwas, das dem Online-Modus mit seinen Verbindungsproblemen nicht gelungen ist. Keine Frage: Fatal Inertia wird nur ein Lückenfüller sein, bis wir endlich mit neuen WipEouts und hoffentlich auch F-Zeros rasen dürfen. Als solcher kann es sich aber guten Gewissens dem Vergleich mit seinen Vorbildern stellen.
PlayStation (Sep 08, 2008)
In conclusion, Fatal Inertia EX is an enjoyable game, if a little shallow. It is nothing particularly innovative and almost feels like a portable game, owing to the lack of real depth. However it is an exciting and fun diversion, and definitely worth the budget online price for a racer with something a little different to offer.
Xbox (Nov 15, 2007)
Despite the tinker-friendly confines of the Garage and the instant-access attraction of the Quick Race mode, Fatal Inertia and its wealth of in-race pick-ups (which include Rockets, Smoke Bombs, Speed Boosts, Force Fields, EMP Blasts, and the rival-slowing Time Dilator) sadly fail to provide a racing experience worthy of mention in the same breath as WipeEout and F-Zero. Unsurprisingly it's markedly better than Crazy Frog Racer. Not even the addition of 8-player online and system link multiplayer can help inject the lacklustre race proceedings with any tangible worth in the face of shoddy track design and worryingly slack vehicle controls. While Fatal Inertia's throbbing chassis may be glistening prettily in the next-gen sunshine, popping the latch of truth beneath the hood unveils a poorly refurbished gameplay engine billowing oily smoke that quickly reveals that if the scrap heap isn't currently calling, the bargain basement perhaps is.
PlayStation (UK) (Jul 17, 2008)
It's like trying to make a stealth game in the style of a Quake rocket match, and these mutually exclusive goals leave Fatal Inertia straining ineffectually in too many directions at once, suitable only for forgiving players looking for a passable distraction while waiting for WipEout HD or Motorstorm Pacific Rift.
Xbox (UK) (Sep 14, 2007)
If you're a fan of the genre, though, and think you're willing to put up with weak framerate and some ill-conceived technical features in return for trying out genuinely interesting tracks and innovative weaponry - then by all means, put Fatal Inertia through its paces. For the rest of us, though, the search for racing carnage should probably lead back to superior franchises like FlatOut and Burnout.
PlayStation (Jun 26, 2008)
Fatal Inertia EX is a welcome addition to the PSN. While I would have liked to have seen it come out at a lower price point and receive a little more fine tuning, what’s there is an enjoyable racer. Most of the weapons are fun to use, and the courses look pretty. The online mode is also a blast to play, although here’s hoping Koei releases a patch to fix some of the lag issues and the lack of voice chat. If you’re looking to only pick up one futuristic racing title this summer, you may want to wait for WipeOut HD, but Fatal Inertia EX will please racing fans.