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F.E.A.R. 2: Project Origin

MobyRank MobyScore
PlayStation 3
80
...
Windows
78
3.7
Xbox 360
77
3.4

User Reviews

Those Who Seek To Find Her, Will Learn The True Meaning Of Fear Windows MasterMegid (897)
A very disappointing sequel that, while at times fun, mostly bores. Windows Kadath Bird (706)
Has its ups and downs Xbox 360 Pixelspeech (955)

Our Users Say

Platform Votes Score
PlayStation 3 6 3.5
Windows 37 3.7
Xbox 360 4 3.4
Combined MobyScore 47 3.7


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
90
WindowsFrictionless Insight
In closing, F.E.A.R. 2 is actually better than the original game that started the series. Monolith seems to make a habit of doing this, as the same thing happened with No One Lives Forever 2 versus the original. (My fingers are still crossed for the next Tron game from Monolith, since it never got a sequel. I'm not holding my breath though.) From the fun, well-paced play to the beautiful graphics and sound, to the jump out of your seat moments, F.E.A.R. 2 offers enough bang for your FPS buck. There is replayability in the single player mode as well, since the built-in achievements let you know that you didn't find a lot of the things the game has to offer. Maybe in a future patch or expansion, the multiplayer will become more compelling instead of the "me too" vibe it currently has. Even without that, the game is a technical and graphical tour de force. And, without giving anything away, the ending is just begging for a sequel.
90
WindowsImperium Gier
F.E.A.R. 2: Project Origin sprawi każdemu graczowi dużą frajdę. Przynajmniej tym, którzy cenią sobie poprzednie produkcje Monolith. To shooter w starym stylu, szybki, efektowny, krwawy i bardzo grywalny. Nie zdziwię się, gdy pod koniec roku okaże się, że jest to najlepszy FPS AD 2009. Jeśli zatem masz mocne nerwy i pragniesz postrzelać, nie chcąc zawracać sobie głowy jakimiś zagadkami, rebusami czy podobnymi bzdurami, a przy tym oczekujesz od przeciwników czegoś więcej niż pełnienia funkcji tarczy, to F.E.A.R. 2 jest w sam raz dla Ciebie.
90
Xbox 360videogamer.com
If you haven't already cottoned on to what I'm trying to say; I can't recommend Monolith's sequel highly enough. It might not have the jaw-dropping visuals to rival Killzone 2, but it's a hugely satisfying shooter that'll have you clinging onto that controller or mouse throughout its tension-filled campaign. If you like your combat meaty and with a solid dose of supernatural scares, there's every chance this will rank as one of your favourite games of 2009.
90
Windowsvideogamer.com
If you haven't already cottoned on to what I'm trying to say; I can't recommend Monolith's sequel highly enough. It might not have the jaw-dropping visuals to rival Killzone 2, but it's a hugely satisfying shooter that'll have you clinging onto that controller or mouse throughout its tension-filled campaign. If you like your combat meaty and with a solid dose of supernatural scares, there's every chance this will rank as one of your favourite games of 2009.
90
PlayStation 3videogamer.com
If you haven't already cottoned on to what I'm trying to say; I can't recommend Monolith's sequel highly enough. It might not have the jaw-dropping visuals to rival Killzone 2, but it's a hugely satisfying shooter that'll have you clinging onto that controller or mouse throughout its tension-filled campaign. If you like your combat meaty and with a solid dose of supernatural scares, there's every chance this will rank as one of your favourite games of 2009.
89
WindowsGamingHeaven / DriverHeaven
F.E.A.R. 2 is a great production from Monolith and it is a strong followup to the well received original. It is a strong shooter with more variety in the design and although it wont have the same impact the original had it is a worthy follow up. The game succeeds at unsettling the player while bombarding them with various creatures and soldiers with different AI algorithms. The mysterious little girl once again steals the show, and everytime she appears I still get a chill down my spine. Highly recommended.
89
PlayStation 3GamingXP
Für Action-Fans ist dieses Spiel ein Muss und von der Spannung her werden Sie sich an „Half Life“ erinnert fühlen. Seien Sie einfach dabei, wenn Alma wieder zuschlägt!
88
WindowsGames32
Although Monolith's FEAR set the bar very high, this sequel surpasses the original in every imaginable way and firmly establishes itself as one of the best horror first person shooters of all time. Without introducing many new concepts, Project Origin capitalizes on the solid gameplay and engaging storyline, proudly inheriting the FEAR legacy.
87
Xbox 360Planet Xbox 360
The game is a visual treat, with some great character models and environments, in spite of the industrial look of most levels. The ghost effects look especially convincing, with some nice stylized visuals to convey their movements. Character faces, in the few spots you are with others in your squad, look solid as well. The voice acting is a little underwhelming, but lazy writing, that makes some of the characters talk like an adolescent Samuel L. Jackson, is mostly to blame. The rest of the sound fares better, with some entertaining banter between replica soldiers and the requisite eerie score. F.E.A.R. 2 is a very good game that is just a few scares short of being great.
87
WindowsGameTrailers
F.E.A.R. 2 doesn’t depart much from the original formula, retaining what was good about the first game while punching up the weaker areas. The improved variety in weapons, locations, and enemies is great, but standards have increased a great deal since Alma’s debut. What you get is an atmospheric shooter with a lot of tried-and-true concepts that fails to push the envelope. Fans of horror and first-person shooters will find it a nice blend of the two.
87
PlayStation 3Wonderwallweb.com
F.E.A.R 2 is great at what it does, it’s a fun shooter, it provides plenty of scares, some great effects and some of the most intelligent enemies you will come across in any game. If F.E.A.R 2 has one drawback though, it is that whatever it does may not be enough to stave off the more than healthy competition.
86
PlayStation 3Fragland.net
F.E.A.R. 2: Project Origin is a very good shooter that manages to combine immersive FPS action with horror elements and an improved storyline. However, there's little replayability and the multiplayer probably won't manage to keep you interested for long. An ideal game for those that like short but powerful single player experiences that are beautifully created and which will especially please the hardcore shooter fans.
86
WindowsGame Observer
Though this sequel might be a notch below its predecessor in terms of horror, it surpasses its forerunner in terms of execution as a solid shooter.
86
WindowsKrawall Gaming Network
„F.E.A.R. 2“ schneidet im Vergleich zu seinem Vorgänger in einigen Bereichen besser ab. Da wären zunächst die unterschiedlichen Schauplätze, die deutlich abwechslungsreicher ausgefallen sind, dann die gepimpten Partikeleffekte beim Bullet-Time-Effekt und natürlich die nahezu überbordenden audiovisuellen Stilmittel, die den Spieler das Fürchten lehren sollen. Leider bedient sich der Titel zu Beginn etwas zu häufig der gleichen Horrortechniken, weshalb sich das Ganze mit der Zeit ein wenig abnutzt. Dennoch bietet „Project Origin“ ein schaurig-schönes Spielerlebnis. Also, dimmt das Licht, dreht die Boxen auf, und stellt euch euren Ängsten.
86
Xbox 360IGN Australia
Project Origin really has two distinct aspects. One is a completely competent shooter set in some great environments that doesn't really challenge the player. The other sees you creeping down an elementary school hallway. Your flashlight suddenly stops working and you move towards the end of the corridor in almost complete darkness, save for an overhead light that flickers every couple of seconds. It's creepy as hell, but you almost wish it was completely dark when you catch a glimpse of the bloody walls and weird organic things clinging to the ceiling. A noise behind you. You see an apparition moving purposefully towards you. You fire at it and it lights up, then disappears. It soon becomes clear it's toying with you, approaching on all sides, leaving you wheeling in the dark, frantically searching for it, trying to finish it off...
86
PlayStation 3IGN Australia
Project Origin really has two distinct aspects. One is a completely competent shooter set in some great environments that doesn't really challenge the player. The other sees you creeping down an elementary school hallway. Your flashlight suddenly stops working and you move towards the end of the corridor in almost complete darkness, save for an overhead light that flickers every couple of seconds. It's creepy as hell, but you almost wish it was completely dark when you catch a glimpse of the bloody walls and weird organic things clinging to the ceiling. A noise behind you. You see an apparition moving purposefully towards you. You fire at it and it lights up, then disappears. It soon becomes clear it's toying with you, approaching on all sides, leaving you wheeling in the dark, frantically searching for it, trying to finish it off...
85
Xbox 360Xbox360Achievements
There’s no doubting that FEAR 2 will be setting the standard for horror titles this year and beyond. The title has a great blend of action and horror and they’re right on the money with the pacing and balance too. The lighting, the mood, the atmosphere ... everything is spot on. It could be defined as a must experience single player campaign with a less than inspiring multiplayer mode which fails to capitalise on what makes the single player so successful. Either way, a good start to 2009 for sure.
85
PlayStation 3Good Game
Fear 2 is in many ways, a very polished, old school ‘corridor shooter’, from the walking ‘bob’ to areas that need keycards. Often walking through a door will trigger a vision or spooky event. They’re not really ‘scary’, unless you have the volume loud and the curtains drawn, but they are full of eerie sound effects and interesting imagery. The attention to detail in the environment, and the time the developer has taken to craft these events is well worth it.
85
WindowsComputerGames.ro
Project Origin nu este un joc prost. E reuşit şi îl poţi recomanda amicilor cu inima împăcată. Single-player-ul are o lungime decentă, povestea e interesantă (dar finalul e în coadă de peşte şi lasă loc de o continuare), întregul pachet este prezentat foarte bine, atât grafic, cât şi audio (minus muzica), dar... nu are acel ceva care să-l propulseze mai sus sau să-l facă cu adevărat unic.
85
Xbox 360Game Observer
The ending might not be conclusive, it might not be as scary as the last one and it might be too linear, but action is solid enough to make you forget all that.
85
PlayStation 3Game Observer
A solid shooter with a lot of effort put into details, realism and sound effects, but the horror part is starting to get stale.
85
Windows2404.org PC Gaming
If F.E.A.R. 2 still had the same, insane presentation of its predecessor intact with the tightness, smoothness, and unique feel this game has, it would’ve blown my mind. What we get is a weird trade-off. Gone are the inane sparks, the dumb physics, and everything that made F.E.A.R. such an impressive display of gun porn. Whatever. What’s done is done. F.E.A.R. 2: Project Origin is a great game, and if you have an itch for shooters, F.E.A.R. 2 will scratch.
85
Xbox 360Peliplaneetta.net
Kun analyyttisemmän ja henkilökohtaisiin kokemuksiin perustuvan arvion ynnää yhteen, käy ilmi, että kriittisempi näkemys on syytä heittää menemään. Tämä siis, jos haluaa nauttia tunnelmallisesta yliluonnollisesta räiskinnästä. Kauhua F.E.A.R. 2: Project Origin tarjoaa vain nimeksi, vaikka heikkohermoisille tämäkin lienee liikaa. Intensiivistä tuhoamista, ampumista ja yleistä sekasorron aiheuttamista on sen sijaan tiedossa sitäkin enemmän. Eikä tarinakaan ole hullumpi, kunhan muistaa seurata sitä tarkasti keräilemällä ja lukemalla muistiinpanoja.
85
PlayStation 3Extreme Gamer
Gamers who enjoyed Alma’s hell raising antics in the original F.E.A.R. will find what they are looking for in Monolith’s sequel F.E.A.R. 2: Project Origin. F.E.A.R. 2's spooky atmosphere and supernatural presence makes it an excellent alternative to the majority of “war-like” shooters. While F.E.A.R. 2 isn’t the most original in its core shooter gameplay, it makes up for any short comings with an interesting storyline with great cast members while keeping the action turned up high. Sure, F.E.A.R. 2 could have been so much more, but for what it is, it gets the job done and at times it down right creeptacular. F.E.A.R. fans you can safely purchase this one and take on Alma one more time, and for all the Newbies to F.E.A.R., Project Origin is a solid shooter set in a cool setting. F.E.A.R. 2: Project Origin is a defienate must for all shooter fans.
85
Xbox 360Extreme Gamer
Gamers who enjoyed Alma’s hell raising antics in the original F.E.A.R. will find what they are looking for in Monolith’s sequel F.E.A.R. 2: Project Origin. F.E.A.R. 2's spooky atmosphere and supernatural presence makes it an excellent alternative to the majority of “war-like” shooters. While F.E.A.R. 2 isn’t the most original in its core shooter gameplay, it makes up for any short comings with an interesting storyline with great cast members while keeping the action turned up high. Sure, F.E.A.R. 2 could have been so much more, but for what it is, it gets the job done and at times it down right creeptacular. F.E.A.R. fans you can safely purchase this one and take on Alma one more time, and for all the Newbies to F.E.A.R., Project Origin is a solid shooter set in a cool setting. F.E.A.R. 2: Project Origin is a defienate must for all shooter fans.
85
PlayStation 3Futuregamez.net
If you liked the first F.E.A.R. then you'll love this sequel which expands in almost every single area. If you weren't impressed by the port of the original game to the PS3, you'll be glad to hear this sequel, which has been developed by Monolith rather then Day 1 Studios, is a technically much more polished title. While F.E.A.R. 2: Project Origin may not introduce too much new to the FPS genre this remains one of the best FPS's on the PS3 and is well worth a look.
85
Xbox 360Game Informer Magazine
F.E.A.R. 2 has all the elements of a great FPS package, but a few very noticeable warts bring it down. The egregious head bob can cause headaches or nausea while playing, and there’s no way to turn it down or off. The combat feels great with a mouse and keyboard, but often finicky and annoying on a gamepad. Ultimately, the game never escapes feeling like a re-hash of the original, with the same ideas, themes, and gameplay elements repeated throughout. Nonetheless, F.E.A.R. 2 does what it does with great skill, and successfully delivers one of the better single-player FPS experiences around.
85
Xbox 360Gameplanet
If you're expecting innovation and something new, F.E.A.R. 2 isn’t for you, but if you are content with the FPS genre then it is an absolute must. It's an exceptional FPS, but it could certainly have certainly been longer and perhaps pushed our comfort zone a bit more, particularly when the FPS market is so saturated.
85
WindowsGame Informer Magazine
F.E.A.R. 2 has all the elements of a great FPS package, but a few very noticeable warts bring it down. The egregious head bob can cause headaches or nausea while playing, and there’s no way to turn it down or off. The combat feels great with a mouse and keyboard, but often finicky and annoying on a gamepad. Ultimately, the game never escapes feeling like a re-hash of the original, with the same ideas, themes, and gameplay elements repeated throughout. Nonetheless, F.E.A.R. 2 does what it does with great skill, and successfully delivers one of the better single-player FPS experiences around.
85
Xbox 360IGN UK
It’s 2009 though and, from the game’s well-worn jolts right through to environments consistently drawn from the big book of FPS clichés – hello subway system, hospital, derelict street, science lab and underground bunker – there are simply too few moments that alleviate proceedings to the top tier of genre daddies. Admittedly, F.E.A.R. 2 raises its game in final few hours – with a few stand-out set-pieces including a cargo train assault, an eerie descent into ground zero and an ending so spectacularly obtuse it’s likely to elicit more than its fair share of “Wuh?”s. Overall though, rather than any sense of surprise or genre-shifting admiration, it’s the minute-by-minute assault of trigger-fumbling tension and horror, married with the games’ superb underlining shooter mechanics that drive you toward the game’s baffling conclusion.
85
PlayStation 3Game Informer Magazine
F.E.A.R. 2 has all the elements of a great FPS package, but a few very noticeable warts bring it down. The egregious head bob can cause headaches or nausea while playing, and there’s no way to turn it down or off. The combat feels great with a mouse and keyboard, but often finicky and annoying on a gamepad. Ultimately, the game never escapes feeling like a re-hash of the original, with the same ideas, themes, and gameplay elements repeated throughout. Nonetheless, F.E.A.R. 2 does what it does with great skill, and successfully delivers one of the better single-player FPS experiences around.
85
PlayStation 3IGN UK
It’s 2009 though and, from the game’s well-worn jolts right through to environments consistently drawn from the big book of FPS clichés – hello subway system, hospital, derelict street, science lab and underground bunker – there are simply too few moments that alleviate proceedings to the top tier of genre daddies. Admittedly, F.E.A.R. 2 raises its game in final few hours – with a few stand-out set-pieces including a cargo train assault, an eerie descent into ground zero and an ending so spectacularly obtuse it’s likely to elicit more than its fair share of “Wuh?”s. Overall though, rather than any sense of surprise or genre-shifting admiration, it’s the minute-by-minute assault of trigger-fumbling tension and horror, married with the games’ superb underlining shooter mechanics that drive you toward the game’s baffling conclusion.
83
WindowsGamingXP
Wer will nicht wissen, wie die Geschichte um Alma und Sgt. Becket nun endet? Auch die Tatsache, dass das Spiel die Geschichte nicht einfach so erzählt, sondern eine Menge Hintergrundinformationen einfach in auffindbare Ordner und Disks verlagert, sorgt für weitere Motivation.
83
Xbox 360Xboxdynasty (XD)
Mit F.E.A.R. 2 Project Origin wird uns wieder mal ein grundsolider Shooter präsentiert, welcher sinnvoll durch Gruselelemente ergänzt wird. Die Schockmomente reichen dabei nicht ganz an diejenigen aus Dead Space heran, verfehlen aber keineswegs ihren Effekt. Die Stärken, welche der erste Teil besessen hat, wurden zudem weiter ausgebaut: Die Physik der einzelnen Gegenstände wurde erweitert und eure Gegner agieren noch cleverer. Auch die Story wurde mehr in das Spiel integriert als es noch beim ersten Teil der Fall war. Insgesamt leistet sich der Titel keine großen Schwächen und sollte von jedem von euch, der auf Shooter steht, ins Auge gefasst werden!
83
Xbox 360Play.tm
As an overall product, F.E.A.R. 2 is a decent mix of self-aware cliche, gratuitous and hyperbolic violence mixed with the occasional touch of subtlety and reservation. It's a solid, dependable shooter that, in its best moments, gets your heart racing. Whilst the universe might be confusing and unfriendly for those who haven't played the first game, the shooting mechanics should be satisfying enough for fans of the genre. And, let's face it, that's pretty much everyone with an Xbox 360. The ending isn't as spectacular as the original's, but it is just as abrupt. Which is again a shame. It couldn't be more disparagingly abrupt unless it printed "F.E.A.R. 3, anyone?" onto the screen before the credits rolled.
83
WindowsIGN
With F.E.A.R. 2, Monolith has crafted a solid follow-up to F.E.A.R. It’s a good shooter, bordering on great at times, but it’s not as groundbreaking as its predecessor. Still, it’s definitely faithful to the idea of F.E.A.R., which is mainly trying to get under your skin using a combination of tried-and-true horror elements, not the least of which is a creepy little girl.
82
Xbox 360Game Informer Magazine
After the embarrassment of The Perseus Mandate, F.E.A.R. 2 should be in consideration for comeback player of the year. While the multiplayer is weak and the mood won’t make people forget Dead Space any time soon, the solid action core makes it worth a play.
82
WindowsGame Informer Magazine
After the embarrassment of The Perseus Mandate, F.E.A.R. 2 should be in consideration for comeback player of the year. While the multiplayer is weak and the mood won’t make people forget Dead Space any time soon, the solid action core makes it worth a play.
82
PlayStation 3Game Informer Magazine
After the embarrassment of The Perseus Mandate, F.E.A.R. 2 should be in consideration for comeback player of the year. While the multiplayer is weak and the mood won’t make people forget Dead Space any time soon, the solid action core makes it worth a play.
82
WindowsActionTrip
Monolith's latest creation amounts to more than your average shooter. Even so, considering Monolith's track record, this isn't really much of an accomplishment. The concept behind F.E.A.R. leaves plenty of room for improvement and this sequel doesn't strive to achieve any breakthroughs in that respect. The days of groundbreaking releases like N.O.L.F. are long gone and we better start getting used to it. Innovation in gaming is practically a rare phenomenon, especially in the ever-popular genre of first-person shooters.
81
WindowsGame Captain
FEAR 2 ist alles in allem ein würdiger Nachfolger. Wer den ersten Teil mochte, kann auch beim zweiten bedenkenlos zugreifen. Man sollte aber dann auch gleich auf "Hard" spielen, denn der größte Kritikpunkt am Spiel ist zweifelsohne der niedrige Schwierigkeitsgrad. Ansonsten ist halt auch die Frage, wie sensibel bzw. abgestumpft man gegenüber solchen stark auf Grusel ausgerichteten Spielen ist. Die einen bringen beim x-ten Auftritt von Alma nur noch ein gelangweiltes Gähnen raus, andere machen sich beim kleinsten Geräusch in die Hose. Letztere werden natürlich eher "Spaß" mit dem Spiel haben. Aber das ist etwas was jeder selbst wissen muss. Ich find das Spiel jedenfalls gut!
81
WindowsGameStar (Germany)
Ich habe mich in den zirka 12 Stunden des Spiels genau dreimal richtig erschrocken. Keine gute Ausbeute für ein Spiel, das den Namen F.E.A.R. trägt. Monolith wendet wieder genau die gleichen Kniffe an, die ich schon im Vorgänger erlebt habe; daher alles zu bekannt, um mich dauerhaft in Panik zu versetzen. Trotzdem hatte ich Spaß, mich an Almas Fersen zu heften. Stellte sich mir doch dauernd die Frage, was die Frau von mir will: mich umbringen, mich locken? Wohin? Ins Verderben? An ihre Seite? Die Ungewissheit, nicht die Furcht war es dieses Mal, die mich im gut gelungenen Shocker-Shooter bei der Stange hielt.
81
PlayStation 3GameSpot (Belgium/Netherlands)
F.E.A.R. 2, zal je nog regelmatig de stuipen op het lijf jagen, ook al is de verrassing van de voorganger er wat af en hebben we ondertussen ook het uitstekende Dead Space gehad. De shootergameplay blijft echter zo intens als tevoren en op een taaiere moeilijkeidsgraad krijg je een mooi staaltje van wat intelligente computertegenstanders in elk game zouden moeten zijn.
81
Xbox 360GameSpot (Belgium/Netherlands)
F.E.A.R. 2, zal je nog regelmatig de stuipen op het lijf jagen, ook al is de verrassing van de voorganger er wat af en hebben we ondertussen ook het uitstekende Dead Space gehad. De shootergameplay blijft echter zo intens als tevoren en op een taaiere moeilijkeidsgraad krijg je een mooi staaltje van wat intelligente computertegenstanders in elk game zouden moeten zijn.
81
Xbox 360TeamXbox
Despite its flaws, F.E.A.R. 2 is a solid game, with some decent gameplay. But it’s not going to light your soul on fire like other shooters hopefully will, and might bore gamers who’ve played every single shooter out there and are looking for something new. It may not feel new, but it definitely feels polished and solid. If not very scary.
81
Xbox 360IGN
With F.E.A.R. 2, Monolith has crafted a solid follow-up to F.E.A.R. It’s a good shooter, bordering on great at times, but it’s not as groundbreaking as its predecessor. Still, it’s definitely faithful to the idea of F.E.A.R., which is mainly trying to get under your skin using a combination of tried-and-true horror elements, not the least of which is a creepy little girl.
81
PlayStation 3IGN
With F.E.A.R. 2, Monolith has crafted a solid follow-up to F.E.A.R. It’s a good shooter, bordering on great at times, but it’s not as groundbreaking as its predecessor. Still, it’s definitely faithful to the idea of F.E.A.R., which is mainly trying to get under your skin using a combination of tried-and-true horror elements, not the least of which is a creepy little girl.
80
WindowsGameZone
Damit ist klar, wer schon an den Vorgängern Spaß hatte und keine Revolution erwartet, dem wird auch das aktuelle F.E.A.R. für gut 10 Stunden prächtig unterhalten. Ebenso kann einen der MP-Part durchaus für einige Zeit beschäftigen, auch wenn er besonders unter dem Umstand leidet, dass er uns absolut nichts Neues bietet, muss man ihm doch zugestehen, dass er technisch sehr sauber umgesetzt wurde. Ebenfalls recht gelungen ist die deutsche Sprachausgabe, auch wenn sie in manchen Cutscenes etwas zu leise abgemischt wurde und besonders zu Beginn der Geschichte manch sinnloser Satz fällt. Wirklich negativ aber fallen nur die verpuffenden Gegner der deutschen Version aus dem Rahmen, die einen unweigerlich an einen Flaschengeist erinnern und so jegliches Gruselgefühl im Keim ersticken.
80
WindowsGBase - The Gamer's Base
Was F.E.A.R. 2 nun vor dem Abrutsch in den Sieben-Punkte-Bereich rettet, ist der spannende Mehrspielermodus mit seinen abwechslungsreichen Spielvarianten. Mit Teamkameraden auf verschachtelten Maps strategisch wichtige Ziele einnehmen und verteidigen, macht einfach Laune. Zwar ist die Ranglistenfunktion bisher noch eher nebensächlich und witzlos, doch kann sich das mit steigender Spielerzahl, mittels Patch nachgebesserten Features und überdachter Spielbalance durchaus in Zukunft noch ändern. Es wäre schade, wenn Monolith sich in diesem Punkt ausruhen würde, ist Project Origin für mich doch jetzt schon online die spirituelle Ablöse für Soldier of Fortune II. Hier muss ich mich nämlich nicht mit Superkräften, gigantischen Arealen und zig Fahrzeugen beschäftigen, sondern kann problemlos und direkt in die schnelle Action einsteigen. Klasse!
80
WindowsEurogamer.de
Für mich ist die PC-Fassung das klar bessere Spiel. Auch wenn alle drei Versionen inhaltsgleich sind, versprüht die hochauflösende Grafik der PC-Variante einfach mehr Atmosphäre. Dazu kommt, dass mit der präziseren Maus-Steuerung das enorm wichtige Gunplay noch einmal deutlich aufgewertet wird. Im direkten Vergleich gebe ich auch nach vielen begeisterten Jahren am Joypad der Maus und Keyboard Variante zumindest bei Shootern immer den Vortritt. Da F.E.A.R. 2 auch noch sehr moderate Hardware-Anforderungen stellt, schafft der Titel, meiner Meinung nach, trotz der fehlenden Innovationen, der generischen Geschützabschnitte und den Leveldesign-Durchhängern in der ersten Hälfte den Sprung nach oben.
80
PlayStation 3True Game Headz
In the end, where the game delivers on a solid single player game, the multiplayer turns out to be not so great online for the consoles. I say this because after trying the PC version I was impressed with the experience. and, not to mention, it looks fifty times better on a PC monitor. However, that doesn’t mean that console gamers shouldn’t experience the game. You probably won’t find a challenge if you’ve complete games like “Call of Duty 4″ or “World at War” on veteran mode, but it will keep you interested long enough to finish it. Shooting hasn’t been this much fun since “Call of Duty 4.”
80
Xbox 360Le Geek
In whole I can definitely recommend this game to first person shooter and survival horror fans. The environments are brilliant, and as a shooter I feel it brings enough to the table to keep me happy.
80
Xbox 360JustPressPlay
The game is worthwhile and delivers. For a horror games fan this is a must own as it is one of the best of the genre in the last few years. The game offers a story filled with haunting moments and other times when pure terror takes over. Trust me, the first time Alma jumps your ass you will not only be caught off guard, but you might crap yourself. The story and updated gameplay are the real reason why you bought this game and there is nothing that proves that any different. Project Origin is built around the terror factor as I said before and damn does it use it like a midget to a stepping stool. The crazy fights, the insane encounters with supernatural shit and the aggravating replica soldiers all make for a bad stay anywhere you go.
80
Xbox 360UOL Jogos
"F.E.A.R. 2: Project Origin" é uma continuação conservadora do marcante jogo de tiro de 2005, seguindo exatamente as mesmas fórmulas, infelizmente todas muito imitadas pelos concorrentes durante todo este tempo. No entanto, o novo game consegue prender a atenção não só pela mecânica precisa e sua boa dose de sustos, mas pela história complexa e bem amarrada, que se liga perfeitamente ao episódio original e ainda deixa as portas abertas para uma sequência.
80
PlayStation 3UOL Jogos
"F.E.A.R. 2: Project Origin" é uma continuação conservadora do marcante jogo de tiro de 2005, seguindo exatamente as mesmas fórmulas, infelizmente todas muito imitadas pelos concorrentes durante todo este tempo. No entanto, o novo game consegue prender a atenção não só pela mecânica precisa e sua boa dose de sustos, mas pela história complexa e bem amarrada, que se liga perfeitamente ao episódio original e ainda deixa as portas abertas para uma sequência.
80
WindowsUOL Jogos
"F.E.A.R. 2: Project Origin" é uma continuação conservadora do marcante jogo de tiro de 2005, seguindo exatamente as mesmas fórmulas, infelizmente todas muito imitadas pelos concorrentes durante todo este tempo. No entanto, o novo game consegue prender a atenção não só pela mecânica precisa e sua boa dose de sustos, mas pela história complexa e bem amarrada, que se liga perfeitamente ao episódio original e ainda deixa as portas abertas para uma sequência.
80
Xbox 360Frictionless Insight
F.E.A.R. 2 does present a strong, single-player first-person shooter experience, but making me mash the "B" button every time a disturbed girl's face flashes on my screen detracts, just as first-person shooter conventions like overpowered 'Mechs detract from the fright. In games, most horror comes from being ill equipped to deal with a dangerous situation in a disturbing or incomprehensible environment, not from being able to instantly reduce every enemy to a red cloud of blood.
80
WindowsGry Onet
Już wiemy, że okazała się lepsza niż pierwowzór - to niespodzianka z rodzaju tych rzadkich i bardzo miłych. „FEAR 2” nie tylko tak samo straszy, ale też zmieniło się na korzyść w wielu aspektach, w których poprzednio notowaliśmy braki i niedociągnięcia. Podsumowując, jest pięknie, krwawo i strasznie, czyli tak, jak marzyliśmy. Czegóż więcej chcieć? Jedynym „ale” są komunikaty pojawiające się np. podczas akcji, których nie jesteśmy w stanie śledzić wzrokiem („Projekt Origin” posiada lokalizację kinową, czyli napisy) – ale dla tych, którzy będą mieli z tym problemy, to jeszcze jeden dobry powód - i najwyższa pora - by uczyć się angielskiego.
80
Xbox 360XBox Front
F.E.A.R. 2: Project Origin ist ein guter, aber kein herausragender Ego-Shooter. Einerseits stimmt die Action, die Zeitlupenkämpfe wissen immer noch zu gefallen und auch in Sachen Grafik und Sound gibt es wenig zu bemängeln. Andererseits mangelt es dem Spiel aber an Abwechslung und überraschenden Momenten. An die gruselige Atmosphäre des Vorgängers kommt F.E.A.R. 2: Project Origin ohnehin nicht ran, denn viele Schock-Momente kamen so auch schon in F.E.A.R vor. Fans des Vorgängers werden mit dem Kauf sicher nichts falsch machen und auch diejenigen, die mal wieder einen kompromisslosen Ego-Shooter spielen wollen, werden den Kauf nicht bereuen.PS3-Besitzern empfehlen wir jedoch, sich lieber Killzone 2 zuzulegen.
80
Xbox 360Giant Bomb
I honestly think there are few developers today with both the technical and creative chops to establish such a specific tone as Monolith does so successfully with F.E.A.R. 2. Even though the ghost-story stuff ends up being about as threatening as a trip through The Haunted Mansion at Disneyland, and the tactical gameplay is softened up by an abundance of player-boosting pick-ups, F.E.A.R. 2 still puts on one hell of a show.
80
Xbox 360Gamer.nl
F.E.A.R. 2: Project Origin pakt moeiteloos de draad op waar het eerste deel was gebleven. Monolith heeft in dit deel duidelijk gekozen voor wat meer actie dan angst, maar weet nog steeds de juiste balans te vinden. Het uiterlijk van het spel heeft de tand des tijd echter wat minder goed doorstaan en ook de poging van Monolith om enkele nieuwe gameplay-elementen toe te voegen, had zeker niet gehoeven. Toch blijft F.E.A.R. 2: Project Origin een angstig goed spel.
80
Xbox 360Gameplayer
So yes, F.E.A.R. 2 is a strange one. In many ways it’s an old fashioned game, rooted in design mechanics (and to a certain extent visuals) that were doing the rounds years ago; but the whole thing is so polished that, after a short breaking-in period, you won’t really mind. F.E.A.R. 2 is just a solid video game: nothing more, nothing less. It won’t blow your mind, and it won’t change your life, but it most certainly won’t disappoint.
80
Xbox 360G4 TV: X-Play
In short, if you like FEAR, you will love FEAR 2. It may be too scary for some and the wobble of your character walking might induce a slight bit of motion sickness, but it’s a well constructed horror/action title. A few more subtle scares rather than the “jump out and jar you” scares might improve the game, but it’s all over well constructed and engaging, even if you can’t begin to wrap your head around the plot anymore.
80
Xbox 360GameDaily
F.E.A.R. 2: Project Origin is a successful blend of fast-paced first person shooting and nightmare-inducing visuals, all provided by the creepy little girl from the original F.E.A.R., Alma. Not only must you deal with her demonic hallucinations, but you'll also need to confront gun-carrying soldiers and giant mechs. The shooting is lots of fun, especially when you kick in your slow-mo ability and grind enemies to bloody chunks with the flame cannon and shotgun. The new mech segments let you rip through city streets while firing guns and missiles in a super-armored suit. The presentation is top-notch, with tight level design and no shortage of jump-out-of-your seat moments. Multiplayer is somewhat empty, with only a scattering of modes that are mostly the same. There's no reason you should F.E.A.R. this terrific shooter.
80
WindowsG4 TV: X-Play
You probably won’t find COD4/Halo-echelon lasting enjoyment out of the multiplayer, but it should entertain you a bit past finishing the single player campaign (at least until you earn your achievements, right?). But if you’re a fan of the FPS genre, the FEAR series has always been and will continue to be worth playing for the ambience and AI alone.
80
Xbox 360GameSpy
I'm extremely curious to see how gamers react to F.E.A.R. 2. Personally, I felt the first game was somewhat unappreciated, and maybe Monolith agreed, opting to churn out a near-identical game with hopes of getting more attention this time around. For shooter fans, the combat is still outstanding, and you'll get a great eight hours or so by the time you reach your final encounter with Alma, although fans of the first game may feel like they've done this before. In many ways, F.E.A.R. 2 feels like the middle chapter in a trilogy, and there's certainly enough momentum here for at least one more run.
80
WindowsGameSpy
I'm extremely curious to see how gamers react to F.E.A.R. 2. Personally, I felt the first game was somewhat unappreciated, and maybe Monolith agreed, opting to churn out a near-identical game with hopes of getting more attention this time around. For shooter fans, the combat is still outstanding, and you'll get a great eight hours or so by the time you reach your final encounter with Alma, although fans of the first game may feel like they've done this before. In many ways, F.E.A.R. 2 feels like the middle chapter in a trilogy, and there's certainly enough momentum here for at least one more run.
80
WindowsGameDaily
F.E.A.R. 2: Project Origin is a successful blend of fast-paced first person shooting and nightmare-inducing visuals, all provided by the creepy little girl from the original F.E.A.R., Alma. Not only must you deal with her demonic hallucinations, but you'll also need to confront gun-carrying soldiers and giant mechs. The shooting is lots of fun, especially when you kick in your slow-mo ability and grind enemies to bloody chunks with the flame cannon and shotgun. The new mech segments let you rip through city streets while firing guns and missiles in a super-armored suit. The presentation is top-notch, with tight level design and no shortage of jump-out-of-your seat moments. Multiplayer is somewhat empty, with only a scattering of modes that are mostly the same. There's no reason you should F.E.A.R. this terrific shooter.
80
PlayStation 3G4 TV: X-Play
You probably won’t find COD4/Halo-echelon lasting enjoyment out of the multiplayer, but it should entertain you a bit past finishing the single player campaign (at least until you earn your achievements, right?). But if you’re a fan of the FPS genre, the FEAR series has always been and will continue to be worth playing for the ambience and AI alone.
80
PlayStation 3GameDaily
F.E.A.R. 2: Project Origin is a successful blend of fast-paced first person shooting and nightmare-inducing visuals, all provided by the creepy little girl from the original F.E.A.R., Alma. Not only must you deal with her demonic hallucinations, but you'll also need to confront gun-carrying soldiers and giant mechs. The shooting is lots of fun, especially when you kick in your slow-mo ability and grind enemies to bloody chunks with the flame cannon and shotgun. The new mech segments let you rip through city streets while firing guns and missiles in a super-armored suit. The presentation is top-notch, with tight level design and no shortage of jump-out-of-your seat moments. Multiplayer is somewhat empty, with only a scattering of modes that are mostly the same. There's no reason you should F.E.A.R. this terrific shooter.
79
PlayStation 34Players.de
FEAR wird für immer in meinem Shooter-Herzen bleiben, auch wenn sich die beiden offiziellen Add-Ons alle Mühe gaben, das innovative Ballergruselspektakel möglichst banal und ideenlos weiterzuführen. Das passiert hier nicht, Project Origin ist ein absolut solider Shooter, der fetzige und intensive Gefechte mit netten Gruseleffekten garniert in abwechslungsreichen Levels bietet - gekrönt von sehr spaßigen, aber leider viel zu selten vorkommenden Mech-Abschnitten. Das Problem ist allerdings: Unheimlich wird’s nur selten. Die Schockeffekte, Schattenspiele und HUD-Flackereien sind beim ersten Mal noch aufregend, und auch beim zweiten Mal beschleunigen sie vielleicht noch den Puls. Aber danach werden sie vorhersehbar und verlieren gehörig an Wirkung - Dead Space ist in dieser Hinsicht viel weiter.
79
Windows4Players.de
FEAR wird für immer in meinem Shooter-Herzen bleiben, auch wenn sich die beiden offiziellen Add-Ons alle Mühe gaben, das innovative Ballergruselspektakel möglichst banal und ideenlos weiterzuführen. Das passiert hier nicht, Project Origin ist ein absolut solider Shooter, der fetzige und intensive Gefechte mit netten Gruseleffekten garniert in abwechslungsreichen Levels bietet - gekrönt von sehr spaßigen, aber leider viel zu selten vorkommenden Mech-Abschnitten. Das Problem ist allerdings: Unheimlich wird’s nur selten. Die Schockeffekte, Schattenspiele und HUD-Flackereien sind beim ersten Mal noch aufregend, und auch beim zweiten Mal beschleunigen sie vielleicht noch den Puls. Aber danach werden sie vorhersehbar und verlieren gehörig an Wirkung - Dead Space ist in dieser Hinsicht viel weiter.
79
WindowsFragland.net
For gamers that played F.E.A.R. 1 and found it to be a fantastic game, do not hesitate to buy, but you know exactly what to expect. For people new to the series, who want to find out what Alma's like for themselves, you've got a fun new experience waiting for you!
79
WindowsPC Gameplay (Benelux)
F.E.A.R. 2 biedt een mooi afgewogen combinatie van knallen en bibberen, maar bevat geen spectaculaire nieuwigheden.
78
Xbox 3603D Juegos
Para definir F.E.A.R. 2 deberíamos utilizar la palabra sólido, con todo lo bueno y malo que eso conlleva. Por un lado resultan obvias las virtudes que atesora como heredero directo del original, pero al mismo tiempo le ha faltado chispa y ritmo para llegar a su nivel. No da la impresión de que Monolith necesitara más tiempo de desarrollo para mejorarlo, lo que transmite Project Origin es que pese a ser un muy buen shooter le ha faltado un punto extra de inspiración.
78
Windows3D Juegos
Para definir F.E.A.R. 2 deberíamos utilizar la palabra sólido, con todo lo bueno y malo que eso conlleva. Por un lado resultan obvias las virtudes que atesora como heredero directo del original, pero al mismo tiempo le ha faltado chispa y ritmo para llegar a su nivel. No da la impresión de que Monolith necesitara más tiempo de desarrollo para mejorarlo, lo que transmite Project Origin es que pese a ser un muy buen shooter le ha faltado un punto extra de inspiración.
78
PlayStation 33D Juegos
Para definir F.E.A.R. 2 deberíamos utilizar la palabra sólido, con todo lo bueno y malo que eso conlleva. Por un lado resultan obvias las virtudes que atesora como heredero directo del original, pero al mismo tiempo le ha faltado chispa y ritmo para llegar a su nivel. No da la impresión de que Monolith necesitara más tiempo de desarrollo para mejorarlo, lo que transmite Project Origin es que pese a ser un muy buen shooter le ha faltado un punto extra de inspiración.
77
WindowsGaming Target
As awesome as the single player is, it still doesn't contain much in the way of innovation. New scare techniques aside, the graphics, gameplay, and multiplayer have all been accomplished by other developers. F.E.A.R. 2: Project Origin is a shinning example of how to top a well regarded original title. The title adds tons of more story (even eludes to the non-conical expansions) via Intel items and radio chatter, gives players new and well balanced weapons, takes the previous scare tactics to the extreme while adding several new methods entirely. It's like Monolith went down the list of things people loved from F.E.A.R. and decided to 1-UP every bulletpoint. If you enjoy FPS and/or scary titles, then Project Origin should be in your DVD drive ASAP. Just remember, only play at night with the lights off for the full effect.
75
PlayStation 3Good Game
Multiplayer looks good, especially as they sensitivity controls are spot on in the console versions. I’m giving it 7.5. But Baj, how big is the “now saving to your ps3” notification though Baj?
75
WindowsGame 2.0
Το παιχνίδι δεν είναι καθόλου κακό ή μέτριο. Αντιθέτως είναι ένα πάρα πολύ καλό FPS, που επιτέλους εξελίσσει έστω και λίγο την ιστορία της σειράς. Έχει έντονες μάχες, είναι ανατριχιαστικό, έχει όμορφα γραφικά, εξαιρετικό ήχο, άμεσο και εύκολο χειρισμό, εθιστικό (αν και προβληματικό μέχρι στιγμής) multiplayer μέρος και αν μη τι άλλο αποτελεί μια από τις σημαντικότερες κυκλοφορίες του 2009. Εντούτοις όμως δεν πλησιάζει σε κανέναν βαθμό τον προκάτοχό του για τους λόγους που αναφέραμε. Αν δεν υπήρχαν τα παραπάνω προβλήματα/παραλείψεις τότε θα μιλούσαμε για ένα από τα καλύτερα FPS όλων των εποχών. Αξίζει να αναφερθεί ότι η Monolith ετοιμάζει ήδη ένα patch, το οποίο όμως δεν γνωρίζουμε ακόμα τι απ’ όλα θα διορθώσει. Δεδομένης της σχετικά χαμηλής του τιμής, το Project Origin κρίνεται ως μια επιβεβλημένη αγορά.
75
Xbox 360GamersHell.com
Essentially a straightforward first-person shooter with a crazy girl giving your character headaches and hallucinations of damnation, F.E.A.R 2 may have some things going for it, but for the most part, its execution lacks imagination. Whether the fact that you have to search out bits of the story is just an attempt to extend play time or not, it adds to a game where if the story wasn't interesting in the least, then the whole thing would feel completely uninspired. As it is, strong storytelling through various media makes for a single-player shooter that's digestible, and somewhat fun to play. Hopefully, should there be a threequel, next time the horror aspect will keep up with the exposition.
75
Xbox 360Official XBox Magazine
And that’s really how we feel about F.E.A.R. 2 as a whole. It’s here if you want to play it, and it’s well done in lots of ways. But it feels a lot like the last 007 movie: plenty of fun, but nowhere near as awesome as we hoped it’d be.
75
Xbox 360Worth Playing
F.E.A.R. 2: Project Origin is a competent, if unexceptional, game. The gameplay is more of an expansion of F.E.A.R. than a full-blown sequel, and unfortunately, the plot and "fear factor" don't quite reach the heights achieved by the first F.E.A.R. However, it's still a fast-paced shooter with some interesting set pieces, useful weapons and enjoyable gameplay. The multiplayer isn't quite as tacked-on as F.E.A.R.'s was, but it isn't going to hold a gamer's attention for too long. All in all, F.E.A.R. 2's biggest problem is that it feels like yet another expansion pack to the F.E.A.R. franchise instead of a sequel, and gamers eager for something new may be a bit disappointed. The biggest and most interesting change involves the rarely used robot suit, and everything else feels like more of the same.
75
PlayStation 3Computer and Video Games (CVG)
F.E.A.R. 2: Project Origin dresses itself up like an edgy, scary, sinister horror of epic proportions. But under the surface it's a solid FPS with a good weapon set, clever physics, ample gore and Matrix-style slow-motion.
70
WindowsCheat Happens
With a compelling narrative and more than a few edge of your seat moments, F.E.A.R. 2: Project Origin is a solid action title. Though it doesn’t quite measure up to the level of the original, it does retain its best features and should placate fans of the original. Interestingly enough – the feature’s new to the franchise are what brings the game down the most, but luckily none of these features are mandatory. Those looking for an engaging FPS should check out Project Origin.
70
WindowsFactornews
En 2005, F.E.A.R. devenait dès sa sortie un incontournable dans le monde du FPS. F.E.A.R. 2 : Project Origin reprend la plupart des qualités de son grand frère, les gunfights enlevés et l'ambiance oppressante en tête. Malheureusement, son level design étriqué et sa trop grande facilité l'empêchent de prendre la relève : il ne devient pas une nouvelle référence comme on l'espérait, mais il reste malgré tout un très bon FPS.
70
Xbox 360AusGamers
I'll go out on a limb here and say this is far from Game of the Year material, but anyone who enjoyed the first game is going to get something out of Project Origin. Not a great deal has changed, but there's enough story development the hardcore Alma fans will sink their teeth in, while horror and action fans alike can definitely enjoy this. It just isn't breaking any new ground, looks mildly dated and suffers from being a little too self-indulgent in areas.
70
PlayStation 3GameSpot
You'll get the occasional heebie-jeebies from F.E.A.R. 2, but the magic of the first game hasn't been re-created here. It’s true that some of the changes in the new game seem like they were intended to address criticism of the first F.E.A.R.: tedious and claustrophobic environments, lack of enemy variety, and so on. Sadly, though these changes were made, the resulting sequel, while fun and well-crafted, seems to have lost sight of the strengths that made its predecessor so unique. Nevertheless, playing F.E.A.R. 2 is a worthwhile way to pass the time while we wait for the inevitable next installment.
70
Xbox 360Video Games Daily
That most damning of all things - neither memorably awful, nor memorably brilliant, but simply decent. The sureness with which Monolith revisits the original game's themes and dual gameplay structure is commendable, but the spark isn't quite there. A solid rental option with plenty of chills.
70
Xbox 360Official Xbox Magazine (UK)
F.E.A.R. 2 delivers some meaty combat, but fails to improve on the original. Where was the ambition to innovate or surprise? It's by no means terrible, but for such a major franchise, more was expected. This is still an enjoyable shooter, just not a particularly hair-raising one.
70
Xbox 360GameSpot
You'll get the occasional heebie-jeebies from F.E.A.R. 2, but the magic of the first game hasn't been re-created here. It’s true that some of the changes in the new game seem like they were intended to address criticism of the first F.E.A.R.: tedious and claustrophobic environments, lack of enemy variety, and so on. Sadly, though these changes were made, the resulting sequel, while fun and well-crafted, seems to have lost sight of the strengths that made its predecessor so unique. Nevertheless, playing F.E.A.R. 2 is a worthwhile way to pass the time while we wait for the inevitable next installment.
70
WindowsGamekult
Dans les points forts, on citera aussi l'attention toute particulière portée au rythme et à la composition des rencontres, qui détonnent vraiment par rapport à l'avalanche rébarbative de clones d'autrefois. Dommage que la durée de vie ne soit pas spécialement au rendez-vous, notamment mais pas seulement à cause de l'incroyable facilité du jeu - qui doit impérativement être pratiqué en mode de difficulté maximale - et à un multijoueur qui sent bon le remplissage de cahier des charges. Rien de bien dramatique, mais on espérait mieux.
70
WindowsGameSpot
You'll get the occasional heebie-jeebies from F.E.A.R. 2, but the magic of the first game hasn't been re-created here. It’s true that some of the changes in the new game seem like they were intended to address criticism of the first F.E.A.R.: tedious and claustrophobic environments, lack of enemy variety, and so on. Sadly, though these changes were made, the resulting sequel, while fun and well-crafted, seems to have lost sight of the strengths that made its predecessor so unique. Nevertheless, playing F.E.A.R. 2 is a worthwhile way to pass the time while we wait for the inevitable next installment.
68
WindowsMana Pool
Pros: Very immersive single player campaign lasting about 7+ hours (depending on difficulty), new mechanics that have not been established in any FPS. Cons: Low re-playability, the triggered events and ending up playing with the same 20 people in multiplayer.
65
WindowsgameZine (UK)
Monolith is a great developer, one of the best around, provided they’re not trying to outdo their own great works. F.E.A.R. was superb, with only a few flaws that gamers hoped would be corrected in this sequel. F.E.A.R. 2 corrects those flaws, but ruins everything else. It still shows signs of that brilliance, but with the game being so easy to breeze through I highly doubt I’ll ever play it again.
60
WindowsThunderbolt Games
F.E.A.R. 2: Project Origin offers players its share of great moments, but on a whole, this is just an average game. The sequel feels a little too familiar and doesn’t really expand on the first game with the exception of some new unnecessary weapons. Many core elements of the game are on the right track: the combat is excellent, the graphics engine keeps pace with the frantic action and there are a few great levels. But even these can’t distract from the problems the game suffers; namely, poor narrative presentation and uninspired level design.
60
Xbox 360Blend Games
F.E.A.R. 2 is perfectly fine from a technical standpoint.The character models look great, especially your squadmates, and the hallucinations can be quite trippy. All aspects of the audio design - the voice acting, ambient noises, and gunfire sounds - are strong as well. What's most striking about the game, though, is the lack of ambition in its design. It looks and sounds as it should and, hey, it's even got a pretty significant multiplayer segment (five modes, all of which are pretty standard fare but still) but the raw elements of the game are never pulled together to form a game you'll remember after you've finished the 10+ hour campaign. A F.E.A.R. 3 wouldn't be unsuspected and I hope that instead of simply churning out another installment using the exact same blueprint as the last two games, Monolith takes a step back to reassess the formula.
60
WindowsImmoral Gamers
If Monolith wants to put the fear back in F.E.A.R., toning down the military SF and easing up the hand-holding would be a start. They’ve already responded by releasing a patch that increases enemy stopping power on Hard Mode, but the problems with the game’s balance can’t just be solved by scratching our asses with a damage tweak. The slow-motion ability needs to be reexamined; as it is, even using it in moderation provides an incredible edge and smothers the challenge. Supplies should be earned or scavenged, not conveniently installed in every new area; more emphasis needs to be placed on the element of survival, and that can’t be done if the player keeps being coddled. The clones’ behavior warrants serious consideration; the story says they’re telepathically-linked supersoldiers, but the gameplay says they don’t coordinate themselves much better than ordinary human grunts.
60
WindowsAbsolute Games (AG.ru)
«Fear Alma again». «Снова бойтесь Альму». В этом слогане — весь смысл F.E.A.R. 2. Когда права на серию еще находились у Sierra, успевшей выпустить аж два «неканонических» аддона, Monolith взялась за Project Origin — по сути, римейк собственной же игры. Знакомый сюжет развернули под иным углом, новых героев бросили на прежних врагов, дохлую малявку состарили до костлявой девицы, но так и не научили пугать.
60
Xbox 360TotalVideoGames (TVG)
The fact remains that F.E.A.R evolved shooters back in 2005, but there appears to be very little progress in the four years since with F.E.A.R 2. Like the expansion packs before it, F.E.A.R 2 maintains the core mechanics, but ultimately fails to expand upon them or develop a sequel that really pushes the boundaries like the original did.
60
WindowsTotalVideoGames (TVG)
The fact remains that F.E.A.R evolved shooters back in 2005, but there appears to be very little progress in the four years since with F.E.A.R 2. Like the expansion packs before it, F.E.A.R 2 maintains the core mechanics, but ultimately fails to expand upon them or develop a sequel that really pushes the boundaries like the original did.
60
PlayStation 3TotalVideoGames (TVG)
The fact remains that F.E.A.R evolved shooters back in 2005, but there appears to be very little progress in the four years since with F.E.A.R 2. Like the expansion packs before it, F.E.A.R 2 maintains the core mechanics, but ultimately fails to expand upon them or develop a sequel that really pushes the boundaries like the original did.
58
Xbox 360Mania
F.E.A.R. 2 is a perfectly worthwhile game, I enjoyed my time playing it but it makes a great argument for the necessity of a tiered pricing structure for games. Bioshock, Fallout 3 or Call of Duty may be worthy of a $60 price tag but F.E.A.R. 2 would feel much more respectable at a $30 price point. At twice that much it’s a little pricey and probably worth waiting a few months for a price drop. If you’re just plain hungry for a no frills shooter that will tide you over until the next triple A title comes along then F2 just might be the hamburger to tide you over until steak goes on sale but you have to ask yourself, do you really want to pay $60 for hamburger?
58
Xbox 360Game Revolution
All in all, if you played the first few FEAR games and you want to know what happens next to the faceless, characterless, protagonist then you could do a lot worse than FEAR 2: Project Origin. I really can’t recommend this to players that are new to either the series or the genre. The lack of reiteration of the first game’s story is rather perplexing. Why wouldn’t you want new players? What is the dev team afraid of?
58
PlayStation 3Game Revolution
All in all, if you played the first few FEAR games and you want to know what happens next to the faceless, characterless, protagonist then you could do a lot worse than FEAR 2: Project Origin. I really can’t recommend this to players that are new to either the series or the genre. The lack of reiteration of the first game’s story is rather perplexing. Why wouldn’t you want new players? What is the dev team afraid of?
58
WindowsGame Revolution
All in all, if you played the first few FEAR games and you want to know what happens next to the faceless, characterless, protagonist then you could do a lot worse than FEAR 2: Project Origin. I really can’t recommend this to players that are new to either the series or the genre. The lack of reiteration of the first game’s story is rather perplexing. Why wouldn’t you want new players? What is the dev team afraid of?
50
Xbox 360Thunderbolt Games
Once Project Origin has been completed, an aura of indecision will shroud your mind. It’s blatantly clear that Monolith have approached a vital crossroad; should they stick to their tiring, but largely revered formula, or do they begin developing the series into a new and much needed direction? With this instalment, it’s unfortunate to announce that they haven’t made this choice yet, as the developers stand nervously on the brink of dismantling a franchise that has held some truly terrific moments. For now, their main concern should be whether or not fans will be coming back to see Alma again, as Project Origin delivers an experience that will have you turning off the console, and not the lights.
50
Xbox 360Eurogamer.net (UK)
It's a checklist of genre-tropes, well performed. If you're just looking for more well-polished shooting, this will while away the hours pleasantly enough. If you've never played a first-person shooter before, you'll probably be in love - this is as archetypal a corridor-shooter as has ever been made, and there's a reason why it works. But for anyone who's been running down corridors with shotguns for most of their adult life, this is so uninspired that you worry for the spark of Monolith's soul. You guys made No One Lives Forever, remember? You're smart. You're better than this. FEAR 2 isn't terrible. That's the most terrible thing of all. Is mere competency enough to garner gamers' love? I don't know. But it's the one thing I really do fear.