User Reviews

Limited graphics does wonders to your imagination DOS Indra is stressed (19942)

Our Users Say

Platform Votes Score
Amstrad CPC Awaiting 5 votes...
Amstrad PCW Awaiting 5 votes...
Apple II Awaiting 5 votes...
BBC Micro Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
DOS 5 2.9
Macintosh Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...
Combined User Score 5 2.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
ZX SpectrumSinclair User (Feb, 1986)
Lords of the Rings is essential equipment for any adventurer. The storyline is solidly based on the book and has been faithfully reproduced. Melbourne has added some ingredients but these don't conflict too much with the main tale. There is also a good sized vocabulary to support the interpreter and large numbers of locations to explore, giving a fine feel of space. The graphics are relatively unimportant and, thankfully, the programmers have clearly attempted to cram in as much text detail as possible, rather than too many pretty but useless pictures.
ZX SpectrumCrash! (Mar, 1986)
Lord of the Rings took over 15 months to program. After waiting for so long people may initially be disappointed with the result. The game is slow, the pictures are rudimentary, and, due to the glaring white background for the text, this adventure is almost unplayable on a colour TV. The prose is strangely stilted with descriptions which tell of objects within objects and upon objects, in a very dry and dreary manner. Having said that, the game features a very good and informative EXAMINE command, a super friendly vocabulary which gets just about anything you want to do done, and it takes the interaction of characters to new heights in adventuring.

On the whole, despite unfavourable reviews from other quarters, this adventure is worthy of a Smash as it reveals enough features to place it above the usual release. In particular, its friendly vocabulary and its options on character play add to the standing of an already monumental work.
Commodore 64Zzap! (Apr, 1986)
Lord of the Rings is a large, ambitious game. The blurb claims over 200 locations and I haven't visited nearly that many yet (about 100 at the last count). Apart from the occasional bug (like the dark location mentioned earlier), the very slow pace, and the need to reload data from cassette if you QUIT or die, I found myself becoming more and more involved in Tolkien's world. I am inclined to think that this is more of a tribute to Tolkien than to Melbourne House, but nevertheless I feel this is a game I can safely recommend to the more wealthy Wizards among us.
ZX SpectrumASM (Aktueller Software Markt) (Feb, 1986)
Das Vocabular ist reichhaltig, aber nicht ganz optimal. Sehr gut auch MELBOURNE‘S Idee, mehrere Spieler gleichzeitig „ins Rennen“ schicken zu lassen: Bis zu vier Spieler können gleichzeitig ins Geschehen eingreifen, jeder übernimmt einen anderen Charakter. Lord of the Rings ist sicherlich nicht nur ein Spiel für Tolkien-Fans. Es nützt aber, wenn man das Begleitbuch - in Englisch - noch einmal geflissentlich durchliest. Das Spiel ist in vier Teile untergegliedert, zwei Kassetten mit je einer „Anfänger- Version“ auf der B-Seite. Dazu kommt noch das „ellenlange“ Buch. Trotz guter Ideen und lautstarker Werbetrommel im Vorfeld des Erscheinungsdatuns muß man sagen: „Viel Lärm um wenig!“
Commodore 64Popular Computing Weekly (Jan 23, 1986)
Compared to the Hobbit, the response time is very slow indeed and rather ruins the atmosphere the text evokes ö the other niggle is the pictures. I feel most pictures tend to ruin yor own mental image of the story; in Lord of the Rings they serve no purpose and being rather ordinary in design tend to detract more from one's imagination. It would be nice if you could turn them off.