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The Fellowship of the Ring

User Reviews

Limited graphics does wonders to your imagination DOS Indra is stressed (20013)

Our Users Say

Platform Votes Score
Amstrad CPC 2 2.9
Amstrad PCW Awaiting 1 votes...
Apple II 2 4.4
BBC Micro 1 5.0
Commodore 64 2 2.9
DOS 5 2.9
Macintosh 1 5.0
ZX Spectrum 3 2.7
Combined User Score 16 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
ZX SpectrumSinclair User
Lords of the Rings is essential equipment for any adventurer. The storyline is solidly based on the book and has been faithfully reproduced. Melbourne has added some ingredients but these don't conflict too much with the main tale. There is also a good sized vocabulary to support the interpreter and large numbers of locations to explore, giving a fine feel of space. The graphics are relatively unimportant and, thankfully, the programmers have clearly attempted to cram in as much text detail as possible, rather than too many pretty but useless pictures.
ZX SpectrumCrash!
Lord of the Rings took over 15 months to program. After waiting for so long people may initially be disappointed with the result. The game is slow, the pictures are rudimentary, and, due to the glaring white background for the text, this adventure is almost unplayable on a colour TV. The prose is strangely stilted with descriptions which tell of objects within objects and upon objects, in a very dry and dreary manner. Having said that, the game features a very good and informative EXAMINE command, a super friendly vocabulary which gets just about anything you want to do done, and it takes the interaction of characters to new heights in adventuring.

On the whole, despite unfavourable reviews from other quarters, this adventure is worthy of a Smash as it reveals enough features to place it above the usual release. In particular, its friendly vocabulary and its options on character play add to the standing of an already monumental work.
ZX SpectrumASM (Aktueller Software Markt)
Das Vocabular ist reichhaltig, aber nicht ganz optimal. Sehr gut auch MELBOURNE‘S Idee, mehrere Spieler gleichzeitig „ins Rennen“ schicken zu lassen: Bis zu vier Spieler können gleichzeitig ins Geschehen eingreifen, jeder übernimmt einen anderen Charakter. Lord of the Rings ist sicherlich nicht nur ein Spiel für Tolkien-Fans. Es nützt aber, wenn man das Begleitbuch - in Englisch - noch einmal geflissentlich durchliest. Das Spiel ist in vier Teile untergegliedert, zwei Kassetten mit je einer „Anfänger- Version“ auf der B-Seite. Dazu kommt noch das „ellenlange“ Buch. Trotz guter Ideen und lautstarker Werbetrommel im Vorfeld des Erscheinungsdatuns muß man sagen: „Viel Lärm um wenig!“