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Fernandez Must Die

Fernandez Must Die Atari ST Loading screen

MISSING COVER

Genre
Perspective
Theme
MobyRank MobyScore
Amstrad CPC
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Amiga
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Commodore 64
62
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User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Amiga 1 2.0
Amstrad CPC Awaiting 1 votes...
Atari ST 1 3.4
Commodore 64 1 3.8
ZX Spectrum 1 2.0
Combined MobyScore 4 2.8


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
80
Commodore 64Computer and Video Games (CVG)
FMD isn't a game that you can just pick up a joystick and play but it's not an impossible task, either. In the two days I had it, played it a lot, and came very close to completing it (6 bases to be exact), so I can't see it lasting very long, though there is the added challenge of rescuing all the POW's. A great game and well worth spending your money on.
80
Atari STComputer and Video Games (CVG)
FMD isn't a game that you can just pick up a joystick and play but it's not an impossible task, either. In the two days I had it, played it a lot, and came very close to completing it (6 bases to be exact), so I can't see it lasting very long, though there is the added challenge of rescuing all the POW's. A great game and well worth spending your money on.
78
Commodore 64ACE (Advanced Computer Entertainment)
Though we've seen a lot of the Rambo-em-up style of games in recent months, Fernandez gives you more to think about than many other shoot-em-ups. The simultaneous two-player mode is nothing new or surprising but the extra touches help to add polish to what's already a tough but enjoyable game.
78
Atari STThe Games Machine (UK)
Fernandez Must Die is instantly playable and, on 16-bit, the idea has been expanded and new elements introduced to make it even more gripping. Tony Crowther and David Bishop have come up trumps again with a great shoot-'em-up for all budding freedom fighters.
74
AmigaThe One
The Commodore version of Fernandez Must Die is a straight port-over from the ST. To this end, the comments above hold true, although the Amiga does manage to keep the action going at a slightly faster pace, and the samples, as expected, are a lot clearer. Possibly disappointing - there is a lot of unfulfilled potential in the Amiga version, mainly where the graphics are concerned but it's still a jolly romp nonetheless.
73
Atari STThe One
The scenery and characters in Fernandez have a very pleasant cartoon quality about them (which lessens the impact of the mass murder portrayed), which are uncomplicated, yet appealing and adequate for the job in hand. Mirrorsoft reckons the game is 256 screens high, and would take around 40 minutes to complete. Just by trogging through the landscape as fast as possible. However, a Little diversification would increase the lasting interest of the mission, which gets a bit "samey" after a few dozen screens.
73
AmigaGénération 4
Le graphisme est mignon sans toutefois être grandiose. Le jeu reste quand même très jouable, et l'on peut progresser assez rapidement, contrairement à certains jeux du même genre dans lesquels on meurt dès les premiers pas.
73
Atari STGénération 4
Le graphisme est mignon sans toutefois être grandiose. Le jeu reste quand même très jouable, et l'on peut progresser assez rapidement, contrairement à certains jeux du même genre dans lesquels on meurt dès les premiers pas.
71
Commodore 64The Games Machine (UK)
In the main part Fernandez Must Die looks and plays much like another Commando-clone, but bolted-on special features make it nonetheless very worthy. The simultaneous two-player game is good, while the strategy comes in plotting your route to the eight bases and mapping those exits not shown on the map.
70
Atari STAtari ST User
I found Fernandez Must Die great fun. There is variety within the game and an addictive quality that had me up way past my bedtime. That said. I had almost completed the mission in my first evening's play. It is perhaps slightly on the easy side.
67
Atari STACE (Advanced Computer Entertainment)
This version is a little disappointing because I'd expect the ST to have more features. However, it's still got plenty going for it.
42
Commodore 64ASM (Aktueller Software Markt)
Es ist jedoch nicht die vertrackte Art und Weise, wie man seine Sprites zu dirigieren hat, die FMD so schwierig macht. Vielmehr fällt es in manchen Fällen einfach viel zu schwer, einen Angreifer auszumachen, da dieser vor zum Teil abscheulich coloriertem Hintergrund erscheint. Da nützt es auch wenig, daß fast alle Sprites gut gezeichnet und animiert sind und die Musik hohen Anforderungen gerecht wird. FMD bleibt das uninspirierte und zu allem Überfluß zu schwierige Ergebnis des gutgemeinten Versuchs, ein äußerlich etwas anderes Action-Spiel zu produzieren.
40
Commodore 64Power Play
Spielerisch ist das Ganze aber Schnee von vorgestern. ohne neue Ideen oder Extras. Am interessantesten ist noch der Zwei-Spieler-Modus, bei dem in Teamwork vorgegangen wird. Insgesamt ein recht abgestandenes Spiel, das vor zwei Jahren wesentlich besser weggekommen wäre.