Feud

aka: Feud: Battle of the Wizards
Moby ID: 1648

Trivia

Commodore 64 version

C64 conversion was very different from ZX Spectrum or Amstrad version. The coder who was commissioned to do the conversion didn't bother to ask the designer of the game, John Pickford (who was not in the on-site team that created the game), about the game's map design. He ignored completely the map's layout data for each screen's objects. It resulted in placing trees and bushes randomly on each screen. As he had no map stored in memory, he was unable to use the AI code for the enemy wizard. This is why on C64 only Leanoric's position on screen was tracked but not his position on a map. Once he walked off screen, he would appear back on screen again after a random delay. Also because of dodgy positioning there were loads of sections where two screens didn't join up properly so the player would walk into trees or walls as the screen was flipped. (source: Retro Gamer 35)

Sales

According to the magazine Retro Gamer (issue #1), the game was Mastertronic's #18 best selling game (191.381 copies).

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Trivia contributed by Patrick Bregger, mailmanppa.