Featuring a brand new name, the Total Club Manager
series enter 2006 featuring a new interface and major changes on the players' ability system. Also new is the ability to choose the "depth" of each league initialized for play. While in previous editions the player could create or download leagues that went to the fourth tier of the system which would slow down considerably the simulation time, players with less powerful computers or with many can now choose to activate a league, but only until a certain division. Also new is the club budget which limits the spending a manager can do before failing at the financial objectives for the season.
While club-related news are brought directly to the players' e-mail, the magazine along other weekend update screens were replaced with "footballworld", a website that brings all the news, interviews, tables and polls from the league.
On the downside, the game no longer can be paired with the correspondent FIFA to play games, as the 3D engine used is the same from UEFA Champions League 2004-2005
, not the new engine featured in FIFA 06
. However, the player can use the new MAT (Match Analysis Tool) to review the team's performance on any match played in Full 3D.
- "Total Club Manager 2006" -- Working title
- "Total Club Manager 06" -- Spanish title
- "LFP Manager 06" -- French title
- "Fussball Manager 06" -- German title
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- PC Powerplay (Germany)
- Issue 02/2006 - #3 Sports/Racing Game in 2005
This entry to the MobyGames database was contributed by winstonator (240)
on May 27, 2006.