Fighting Fantasy: Deathtrap Dungeon

Critic Score User Score
iPad
...
4.0
iPhone
...
4.0

Description

The second of the Fighting Fantasy gamebooks to be the subject of multiple video game adaptations, this conversion (like its iPhone predecessor) goes back to its roots and faithfully re-presents the content of gamebook #6 from 1984. In that book, the player directs the actions of an adventurer in the medieval fantasy land of Allansia, risking his life to enter the depraved Baron Sukumvit's grand annual challenge in the town of Fang: be the first to survive his trap- and monster-filled dungeon and fabulous prizes can be yours! (It's a bit like a Middle Ages Smash T.V.)

As in most gamebooks, most of the interaction here is Choose-Your-Own-Adventure style, the player picking between damned-if-you-do and damned-if-you-don't options in the infernal dungeon; there is randomness achieved through simulated die-rolling (shake the iPod and its accelerometer coughs up 2D6!) and of course RPG stat-management (Fighting Fantasy's classic three: SKILL, STAMINA and LUCK) is handled automatically by the computer -- streamlining play and eliminating the gamebook cheater's perennial option of pretending the roll made had been successful and proceeding.

Screenshots

Fighting Fantasy: Deathtrap Dungeon iPhone Then again, maybe I can't.
Fighting Fantasy: Deathtrap Dungeon iPhone A threatening encounter
Fighting Fantasy: Deathtrap Dungeon iPhone Let's face off!
Fighting Fantasy: Deathtrap Dungeon iPhone Start menu

Part of the Following Group

User Reviews

There are no reviews for this game.


Critic Reviews

There are no critic reviews for this game.


Forums

There are currently no topics for this game.


Trivia

There is no trivia on file for this game.


Contributed to by Sciere (295150) and Pseudo_Intellectual (45006)