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Square Enix’s flagship franchise has been the subject of some criticism lately. With no concrete date set for Final Fantasy XII, all fans of the series have to hold them over are movie offshoots, spin-offs, and remakes of earlier entries. However, I challenge anyone who thinks that the RPG giant is running out of steam to spend just a few hours with Dawn of Souls and not have their confidence in Square Enix restored all over again.
Game Boy AdvanceN-Zone
Das abwechselnde Auslegen des Gebetsteppichs gen Japan und Großostheim hat sich endlich ausgezahlt: Square-Enix und Nintendo bringen doch noch eine außerordentlich gute Umsetzung der beiden RPG-Urväter nach Deutschland. Neben der hervorragenden deutschen Übersetzung und den kosmetischen Anpassungen entschädigen uns die Entwickler mit für die lange Wartezeit mit spielerischen Add-Ons, die die Motivation und den Abwechslungsreichtum noch einmal erhöhen.
Le premier Final Fantasy est toujours une sacrée expérience pour tous les amateurs de RPG. Malgré quelques réticences concernant ses graphismes un peu archaïques, je dois reconnaître qu’il fait passer un agréable moment. Mais mon préféré reste Final Fantasy II, qui propose un scénario bien meilleur et qui fonde les bases de la série. Malgré son âge, cette compilation a donc de quoi satisfaire les fans invétérés. De longues et bonnes soirées d’hiver en perspective !
Game Boy AdvanceIGN
(Nov 30, 2004)
In the off chance you missed last year's excellent PlayStation One compilation Final Fantasy Origins, Square Enix's latest reinterpretation of its 8-bit dynasty could be one of the most surprisingly enjoyable pick-ups of the season. Though it's not as complex or attractive as the more recent GBA RPGs like Golden Sun and the Mega Man Battle Network series, Final Fantasy I & II: Dawn of Souls still maintains the most important element needed towards becoming an awesome videogame: it's fun plain and simple.
Many games of the NES and SNES are being ported straight to the GBA, everyone knows that. Some are worth this, others aren't. Nintendo has taken the first two parts of the original Final Fantasy series out of the closet, bundled them and dropped them onto store shelves under the name Final Fantasy I&II: Dawn of Souls. These titles used to be received with open arms, let's see whether they're still worth such treatment
Gelungenes Spiel mit hoher Langzeltmotivation.
Parti d’un pari très risqué à la base, Squaresoft réussi le tour de force d’imposer sa série comme une légende du jeu vidéo. Captivant littéralement l’attention par son ambiance particulière et ses musiques envoûtantes – Nobuo Uetmatsu a été particulièrement inspiré dès les prémices de la série - un gameplay efficace, une durée de vie qui atteint sans mal la quarantaine d’heures et un scénario vivant qui prône certaines valeurs comme l’amitié, le sacrifice de soi ou encore le courage, Final Fantasy I & II : Dawn of Souls est un véritable patrimoine culturel vidéoludique. Il est aussi le reflet d’une autre époque du jeu vidéo, où celui-ci s’adressait à une poignée de joueur particuliers, faisait l’apologie d’une difficulté élevée. Intégralement traduit dans la langue de Molière pour la première fois, il n’y a désormais plus aucune raison de ne pas se procurer ces deux merveilles.
Final Fantasy 1 - 2 : Dawn of Souls propose deux RPG dotés d’une durée de vie acceptable. Certes, vous n’y jouerez pas 80 heures comme sur un Final Fantasy 9 sur PlayStation, mais comptez bien, au minimum, 30 heures pour boucler les deux épisodes. Pour les joueurs qui ne connaissent pas du tout la série ou ces épisodes en particulier, 40 heures nous paraissent être une bonne moyenne.
Game Boy AdvanceRPGFan
(Jan 24, 2005)
Final Fantasy I & II: Dawn of Souls is simple, old school fun. Neither game is horribly complex, nor are they the epitome of handheld roleplaying. What this compilation is, however, is what gamers wanted back in 2003: Final Fantasy Origins to be portable. These games don't have the mettle to stand up to current console roleplaying games, but they sit perfectly happy along their perch in the world of handhelds. Even if you were born after 1987 and never played these games originally (and you certainly didn't play FFII unless you were a Japanese child), there's a bit of nostalgia to be found here. Pick it up; the least it will do is keep you entertained while you're at the DMV.
Apesar de não ter o mesmo impacto visual e dramático dos episódios atuais, "Dawn of Souls" traz um excelente custo-benefício e uma oportunidade única de reviver dois dos mais influentes RPGs dos videogames.
La note n'a pas vraiment d'importance. Elle dépend de votre sensibilité à appréhender un jeu sous sa forme brute. Ce ne sont peut-être pas les deux meilleurs RPG disponibles à l'heure actuelle, mais ils comptent certainement parmi les principaux fondateurs du genre.
Game Boy AdvanceCubed3
(Dec 23, 2004)
What we have here is Squaresoft’s ageing heritage in all its glory, transformed before our very eyes to become what could easily be a brand new RPG. The work done to improve this part of the Dawn of Souls package is breath-taking, with Square Enix deserve the utmost of praise from the world over, which means British gamers included. Rush out and prevent this from remaining the sales disaster over here that it currently is…
When I think of the games that have sucked the most hours out of my life thee come to mind as the big hitters, Civilization II and FF I and III. Not only did the FF series suck away large chunks of time from my life it is also one of the most influential and famous RPG games, if not in all genres, covering systems including, the original Nintendo (and its Japanese counterpart), Super Nintendo, Playstation 1 and 2, the Game Boy line and Computer (I left out GC since FF Crystal Chronicles was not made by Square I don’t count it as a FF game). So once again homage to the origins is here.
Game Boy AdvanceGameSpy
(Dec 01, 2004)
It's been 17 years since the Japanese release of the original Final Fantasy game, and now Square is looking back on its series' roots ... for the fourth time. After stints on the Wonderswan Color, PSone, and DoCoMo cellphones, Final Fantasy I and II return on the GBA. For those that have already purchased the PSone compilation, Final Fantasy Origins, there might not be enough new here to justify another purchase, but RPG fans that haven't owe it to themselves to pick this one up.
If you are a fan of turn-based RPGs, and you haven't played these games yet, you should get this version of them and give them a try. Their combined length will make the price of them more than worth it. If you've played Origins or the original versions, you might pass if the added stuff isn't enough to tempt you, but whatever you do, if you are a fan of turn-based RPGs, you owe it to yourself to play these games in some form.
Si Final Fantasy I.II Advance n'incarne pas la grande surprise tant attendue d'un nouvel épisode à part entière, exclusivement réservé au GBA, le jeu mérite néanmoins l'intérêt du public, ne serait-ce que pour la remise à jour qui a été opérée sur les deux jeux. Si certains lui préféreront d'autres titres, plus récents, il serait néanmoins dommage de sacrifier l'intérêt du jeu sous prétexte de son ancienneté.
First remade for the Japanese-produced Bandai WonderSwan Color handheld, Final Fantasy I and II both also enjoyed a combined showing on the PlayStation as Final Fantasy Origins. Now, the same versions of these games have finally made their ways onto Nintendo's Game Boy Advance, with the subtitle Dawn of Souls. While the games themselves are pretty much unchanged graphically, the GBA versions have some additions in the ways of bonus dungeons (in Final Fantasy I) and an extended storyline (in Final Fantasy II). The compilation here offers a lot of role-playing bang for your buck, and though each game shows its age a bit, the combined package is still worthwhile for old-school RPG fans and patient neophytes.
Enième remake de FFI et FFII et pourtant remake réussi en tout point. Bien plus que la version PSOne et ce, grâce au support qui nous évite des temps de chargement pénibles. Ajoutez à cela un mode bonus par jeu dont un très intéressant (celui de FFII) et vous obtiendrez une cartouche qui vous fera passer de nombreuses heures devant votre écran.
Game Boy Advance1UP
(Nov 30, 2004)
Funny thing about handheld systems: time has not really been kind to the two games contained in this collection, unless you're playing them during an otherwise dull car/bus/plane trip. A quick ten minutes here and there leavens even the most tedious level-up marathon, when the alternative is to stare out the window at the wing and engine.
One last thing they’ve put in is a bestiary which lists all the beasts you’ve killed in the games. I think getting 100% on this would take a lot of effort as I finished both games with about 80%, and even so according to the game records I had clocked 50 hours. It’s fantastic value for any game, let alone a handheld game, but it’s a less intense experience than an action type game so I don’t think you can compare play-time between genres.
Both of the included selections look and sound better than before, and a lot of frustration has been reduced. But on the other hand, I'm reminded a bit of the old cliché about putting make-up on a pig. My interest in the first game is the result of a combination of childhood nostalgia and respect for it being the start of a series with which I've spent hundreds of memorable hours. In Dawn of Souls, we have a primitive game dressed up aesthetically, but nearly all of its challenge has been removed. I never liked the second game, and the best thing I can say about its remake is that I found it to be a bit more tolerable. In the end, people interested in the humble origins of a vast series who don't want to endure the ordeal those old games can put one through might enjoy this bundle. Both games were revamped in a manner that makes them considerably easier to clear. Other than nostalgia, though, there's probably not much reason to pay the compilation any heed.
There are a number of schools of thought on retro gaming. It's probably important, in the context of this review, that I pin my colours to the mast here - most old games are rubbish. Or to be precise, they've aged badly and become rubbish, just like your favourite shirt from five years ago, which now sees service washing the car on Sunday afternoon.
If you have a PS2 you can pick up a used copy of Final Fantasy Origins for next to nothing. If you don't have a PS2, you may be able to look around and find a used PSX system and a copy of the game for less than the price of a brand new GBA cartridge.
To a vintage console RPG fan, Dawn of Souls is a tribute to the humble beginnings of a game series that has evolved into some of the most popular and controversial titles on the market. You can clearly see some of the innovative threads from which the Final Fantasy series has been spun in these humble beginnings. The time and effort that was given to restoring these games is akin to that used to rebuild and preserve old colonial houses. Unfortunately for the end user, however, the results are much like taking a tour through such a restored house-you can appreciate the time devoted to rebuilding the archaic foundation, repainting the faded walls, and polishing the former owner's ugly collection of medieval sculptures, but you'll tire of its lack of air conditioning, high-speed Internet access, and major appliances quicker than you'll appreciate the overall nostalgia and aesthetic. Only serious history buffs need apply here.