DescriptionThe sequel to 2005's Path of Radiance and the tenth game in the Fire Emblem series, Radiant Dawn takes place three years after the defeat of the Daein kingdom by Crimea.
Unlike other Wii games, the main method of control is either through the classic controller or GameCube controller, since the action is wholly turn-based tactical combat, largely the same as the previous nine games. The game consists of 44 chapters and uses the same engine as Path of Radiance. There are three new weapon and magic types: Knife, Dark Magic and Strike.
The player must lead a band of heroes against the Begnion Empire's oppression of the defeated Daein, along with help from many of the heroes from Path of Radiance. The members of the Dawn group are the main heroes of the game, with a major role for Sothe, who was a child thief from the previous Fire Emblem game.
- "ファイアーエムブレム 暁の女神" -- Japanese spelling
- "Fire Emblem: Akatsuki no Megami" -- Japanese title
Part of the Following Groups
There are no reviews for this game.
|1UP||Nov 06, 2007||9 out of 10||90|
|GameSpy||Nov 07, 2007||90|
|RPG Site||Aug 24, 2009||8 out of 10||80|
|Game Positive||Jan 07, 2008||7.9 out of 10||79|
|GBase - The Gamer's Base||Apr 03, 2008||7.5 out of 10||75|
|IGN Australia||Apr 08, 2008||7.2 out of 10||72|
|Computer Bild Spiele||Apr 02, 2008||2.45 out of 6||71|
|Game Informer Magazine||Dec, 2007||7 out of 10||70|
|Eurogamer.net (UK)||Jan 30, 2008||7 out of 10||70|
|GameSpot||Nov 13, 2007||6 out of 10||60|
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- 2007 – #4 Wii Game of the Year
- 2007 – Wii Turn-Based Strategy Game of the Year