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The sequel to 2005's Path of Radiance and the tenth game in the Fire Emblem series, Radiant Dawn takes place three years after the defeat of the Daein kingdom by Crimea.

Unlike other Wii games, the main method of control is either through the classic controller or GameCube controller, since the action is wholly turn-based tactical combat, largely the same as the previous nine games. The game consists of 44 chapters and uses the same engine as Path of Radiance. There are three new weapon and magic types: Knife, Dark Magic and Strike.

The player must lead a band of heroes against the Begnion Empire's oppression of the defeated Daein, along with help from many of the heroes from Path of Radiance. The members of the Dawn group are the main heroes of the game, with a major role for Sothe, who was a child thief from the previous Fire Emblem game.


Fire Emblem: Radiant Dawn Wii A battle on a sparse field
Fire Emblem: Radiant Dawn Wii Micaiah's thani does the job.
Fire Emblem: Radiant Dawn Wii Character conversations from the Gamecube Fire Emblem carry over.
Fire Emblem: Radiant Dawn Wii Enemy and Other units

Promo Images

Fire Emblem: Radiant Dawn Other
Fire Emblem: Radiant Dawn Other

Alternate Titles

  • "ファイアーエムブレム 暁の女神" -- Japanese spelling
  • "Fire Emblem: Akatsuki no Megami" -- Japanese title

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User Reviews

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Critic Reviews Apr 14, 2008 9 out of 10 90
Gemakei (formerly Zentendo) Dec 09, 2007 9 out of 10 90
1UP Nov 06, 2007 9 out of 10 90 Nov 12, 2007 8.8 out of 10 88
Da Gameboyz Nov 11, 2007 8.5 out of 10 85
Nintendo Life Mar 18, 2009 8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars 80 Mar 22, 2008 8 out of 10 80
IGN Australia Apr 08, 2008 7.2 out of 10 72 (UK) Jan 30, 2008 7 out of 10 70
GameSpot Nov 13, 2007 6 out of 10 60


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  • GameSpy
    • 2007 – #4 Wii Game of the Year
    • 2007 – Wii Turn-Based Strategy Game of the Year

Keeper Garrett (960) added Fire Emblem: Radiant Dawn (Wii) on Mar 02, 2007