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Description

The sequel to 2005's Path of Radiance and the tenth game in the Fire Emblem series, Radiant Dawn takes place three years after the defeat of the Daein kingdom by Crimea.

Unlike other Wii games, the main method of control is either through the classic controller or GameCube controller, since the action is wholly turn-based tactical combat, largely the same as the previous nine games. The game consists of 44 chapters and uses the same engine as Path of Radiance. There are three new weapon and magic types: Knife, Dark Magic and Strike.

The player must lead a band of heroes against the Begnion Empire's oppression of the defeated Daein, along with help from many of the heroes from Path of Radiance. The members of the Dawn group are the main heroes of the game, with a major role for Sothe, who was a child thief from the previous Fire Emblem game.

Screenshots

Fire Emblem: Radiant Dawn Wii Enemy and Other units
Fire Emblem: Radiant Dawn Wii A battle on a sparse field
Fire Emblem: Radiant Dawn Wii A Pegasus night, Queen Elincia, hunts down a mage.
Fire Emblem: Radiant Dawn Wii Archers fight on a bridge.

Alternate Titles

  • "ファイアーエムブレム 暁の女神" -- Japanese spelling
  • "Fire Emblem: Akatsuki no Megami" -- Japanese title

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User Reviews

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Critic Reviews

1UP Nov 06, 2007 9 out of 10 90
GameSpy Nov 07, 2007 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
RPG Site Aug 24, 2009 8 out of 10 80
Game Positive Jan 07, 2008 7.9 out of 10 79
GBase - The Gamer's Base Apr 03, 2008 7.5 out of 10 75
IGN Australia Apr 08, 2008 7.2 out of 10 72
Computer Bild Spiele Apr 02, 2008 2.45 out of 6 71
Game Informer Magazine Dec, 2007 7 out of 10 70
Eurogamer.net (UK) Jan 30, 2008 7 out of 10 70
GameSpot Nov 13, 2007 6 out of 10 60

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Trivia

Awards

  • GameSpy
    • 2007 – #4 Wii Game of the Year
    • 2007 – Wii Turn-Based Strategy Game of the Year

Keeper Garrett (961) added Fire Emblem: Radiant Dawn (Wii) on Mar 02, 2007