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Fire Emblem: Radiant Dawn (Wii)

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100 point score based on reviews from various critics.
User Score
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The sequel to 2005's Path of Radiance and the tenth game in the Fire Emblem series, Radiant Dawn takes place three years after the defeat of the Daein kingdom by Crimea.

Unlike other Wii games, the main method of control is either through the classic controller or GameCube controller, since the action is wholly turn-based tactical combat, largely the same as the previous nine games. The game consists of 44 chapters and uses the same engine as Path of Radiance. There are three new weapon and magic types: Knife, Dark Magic and Strike.

The player must lead a band of heroes against the Begnion Empire's oppression of the defeated Daein, along with help from many of the heroes from Path of Radiance. The members of the Dawn group are the main heroes of the game, with a major role for Sothe, who was a child thief from the previous Fire Emblem game.


Fire Emblem: Radiant Dawn Wii A general faces down a soldier.
Fire Emblem: Radiant Dawn Wii Support conversations on the field.
Fire Emblem: Radiant Dawn Wii Archers fight on a bridge.
Fire Emblem: Radiant Dawn Wii Zihark on the attack

Alternate Titles

  • "ファイアーエムブレム 暁の女神" -- Japanese spelling
  • "Fire Emblem: Akatsuki no Megami" -- Japanese title

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User Reviews

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Critic Reviews

1UP Nov 06, 2007 9 out of 10 90
GameSpy Nov 07, 2007 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Game Revolution Nov 19, 2007 B+ 83
Cheat Code Central Nov 10, 2007 4.1 out of 5 82
Gameswelt Apr 15, 2008 80 out of 100 80
IGN Nov 02, 2007 8 out of 10 80
GBase - The Gamer's Base Apr 03, 2008 7.5 out of 10 75
Good Game Apr 28, 2008 7 out of 10 70
Good Game Apr 28, 2008 6 out of 10 60
Game Informer Magazine Dec, 2007 5.5 out of 10 55


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  • GameSpy
    • 2007 – #4 Wii Game of the Year
    • 2007 – Wii Turn-Based Strategy Game of the Year

Keeper Garrett (961) added Fire Emblem: Radiant Dawn (Wii) on Mar 02, 2007