Fire Emblem: Radiant Dawn (Wii)

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100 point score based on reviews from various critics.
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The sequel to 2005's Path of Radiance and the tenth game in the Fire Emblem series, Radiant Dawn takes place three years after the defeat of the Daein kingdom by Crimea.

Unlike other Wii games, the main method of control is either through the classic controller or GameCube controller, since the action is wholly turn-based tactical combat, largely the same as the previous nine games. The game consists of 44 chapters and uses the same engine as Path of Radiance. There are three new weapon and magic types: Knife, Dark Magic and Strike.

The player must lead a band of heroes against the Begnion Empire's oppression of the defeated Daein, along with help from many of the heroes from Path of Radiance. The members of the Dawn group are the main heroes of the game, with a major role for Sothe, who was a child thief from the previous Fire Emblem game.


Fire Emblem: Radiant Dawn Wii Character conversations from the Gamecube Fire Emblem carry over.
Fire Emblem: Radiant Dawn Wii A class up begins by looking towards heaven.
Fire Emblem: Radiant Dawn Wii Zihark on the attack
Fire Emblem: Radiant Dawn Wii In your base

Alternate Titles

  • "ファイアーエムブレム 暁の女神" -- Japanese spelling
  • "Fire Emblem: Akatsuki no Megami" -- Japanese title

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User Reviews

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Critic Reviews

GameSpy Nov 07, 2007 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90 Apr 14, 2008 9 out of 10 90
Gemakei (formerly Zentendo) Dec 09, 2007 9 out of 10 90
AusGamers Apr 02, 2008 8.2 out of 10 82
Gameswelt Apr 15, 2008 80 out of 100 80
Power Unlimited May 13, 2008 80 out of 100 80 Mar 22, 2008 8 out of 10 80
Game Positive Jan 07, 2008 7.9 out of 10 79 Feb 22, 2008 75 out of 100 75
GameSpot Nov 13, 2007 6 out of 10 60


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  • GameSpy
    • 2007 – #4 Wii Game of the Year
    • 2007 – Wii Turn-Based Strategy Game of the Year

Keeper Garrett (961) added Fire Emblem: Radiant Dawn (Wii) on Mar 02, 2007