User Reviews

Great Amiga '80s era action game Amiga Frecklefoot (203)
It takes two to enjoy Firepower DOS Roedie (5255)

Our Users Say

Platform Votes Score
Amiga 8 3.8
Apple IIgs Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
DOS 12 3.5
Combined User Score 20 3.6

Critic Reviews

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If you own an Amiga and do not rush out and buy this, then you are missing one of the best games around. Firepower is setting standards for other software houses to follow.
The most important thing that could have been carried across, and one that has (thankfully), is the fun level. Even as an 8-bit game, Firepower is still extraordinarily fun to play. One definitely to look out for.
Attractive graphics compensate for lack of variety in the landscape. The game sizzles along for the most part, but occasionally there are unaccountable losses of speed that can be annoying if they coincide with concentrated hostility from you opponent. Sound is explosive, insistent, and continuous.
Fassen wir zusammen: Die Grafik ist gut, der Sound ebenfalls. Seim Scrolling hätte man noch etwas tun können, um es zu verbessern. Bei der Motivation eine Note zu geben ist schwierig, da das Programm mit Sicherheit sehr brutal ist und in Kinderhänden nichts zu suchen hat. Wer mit genügend geistigem Abstand an die „Sache rangeht“, der kann sicher seinen „Spaß“ haben. Pazifisten sollten aber einen großen Bogen um FIREPOWER machen. Ich möchte an dieser Stelle nicht schon wieder auf dem Thema Indizierungen herumreiten, bin mir aber ziemlich sicher, daß FIREPOWER bald auf der Liste auftauchen wird. Uns, die wir durch unsere täglichen Spielerfahrungen abgeklärt sind, hat es jedenfalls Spaß gemacht. Aber das ist etwas, was jeder mit sich selbst ausmachen muß!
AmigaThe Games Machine (UK) (Jun, 1988)
Solo Fire Power is frustrating because of the challenge, but for two players, unlimited lives and head-to-head competition compensate greatly, resulting in a more enjoyable game.
Commodore 64Commodore Format (Jun, 1991)
Fire Power isn't the nicest game to look at, especially not the first time you set eyes on it's garish display. But there is a great attention to detail. The atmosphere generated by the cumbersome tank controls is fairly substantial - as is the feeling of panic when you enter the heavily guarded compound. And it is this that can keep you playing even if you're making no significant progress. All in all, Fire Power is a competent game which is sufficiently different to make it worth at least a second look.
AmigaST/Amiga Format (Jul, 1988)
The graphics are OK but lack variety. The sound effects are more pleasing - a near constant series of large explosions. Certainly best played with two, but even the action eventually becomes repetitive.
Commodore 64The Games Machine (UK) (Nov, 1989)
Fire Power is best played with a friend, but unfortunately we didn't find the game absorbing enough to keep us playing for more than a while. In short Fire Power is moderately playable, but we feel that you won't be coming back to it too often.
The action, graphics and sound put this game directly up there with any arcade game - not the home computer variety, but those that take lots of quarters to play. The game system is somewhat challenging, but does not offer much variety or require much strategic thinking. I find Fire Power to be a fair priced design with exceptional presentation. In other words, it is a great shoot 'em up arcade wargame.