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Acorn 32-bit
Amstrad PCW
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Inter-Dimensional Espionage. Inter-Dimensional... because you can "warp" into the body of a living thing in this or any other dimension. Espionage... because there are good guys and bad. And you're a good one... with years under your belt and a multitude of successful missions behind your dark glasses. The payoff? You get a vacation, and the ultimate vacation in this business is to become a goldfish.

Yes, a goldfish. Hey, it's cushy. You swim a little, eat a little, live in a castle. (So what if it's plastic.) Just as you were getting into the vacation mode (umbrella drink and all), the tide turns. The most dangerous group of inter-dimensional anarchists surface - the Seven Deadly Fins. This septic septet will stop at nothing to destroy all forms of life as we know it. And wouldn't you know it, you are drafted to stop them!


Fish DOS The espionage starts upside down (EGA)
Fish ZX Spectrum Later in a recording studio in London after you've transferred to another dimension and taken over someone, the producer wants a cup of coffee....
Fish ZX Spectrum There are limitations to being a fish, no pockets is one, no hands is another
Fish Atari ST The graphics can be dragged to read the detailed descriptions (high resolution)

Alternate Titles

  • "Fish!: One Nibble and You're Hooked." -- UK tag-lined title
  • "Fish: An Extraordinary Tale in Illustrated Interactive Fiction" -- Tag-lined title
  • "Fish!" -- UK title

User Reviews

There are no reviews for this game.

The Press Says

Atari ST User Atari ST Jan, 1989 9 out of 10 90
Power Play Atari ST Oct, 1988 83 out of 100 83
Power Play Amiga Jan, 1989 83 out of 100 83
Power Play Commodore 64 Mar, 1989 80 out of 100 80
Joystick (German) Atari ST Jan, 1989 7.5 out of 10 75


Topic # Posts Last Post
DOS version the real thing? 13 vileyn0id_8088 (9015)
Feb 04, 2014



Fish! didn't sell particularly well - not exactly due to the game's quality, but because of management troubles at Telecomsoft at that time (and it's label Rainbird on which Magnetic Scrolls published their games). Those troubles finally led to a sale of the publisher to Microprose UK. But during those final Telecomsoft months, no proper distribution was done according to Anita Sinclair, especially badly affecting Fish!, and Magnetic Scrolls suffered some losses as a result.


All Magnetic Scrolls games (pre-Wonderland) are actually made up of a 68K CPU emulator and 68k data file.

Their first game, The Pawn, was written for a Sinclair QL. Rather than re-write the game, they just wrote an interpreter (much like Infocoms famous Z-Machine) for each architecture (C64, Amiga, PC, Sinclair, etc).


  • Computer and Video Games
    • Issue 06/1989 - Winner Golden Joystick Award 1989 for Best 16-Bit Adventure Game (reader's vote)
  • Power Play
    • Issue 01/1989 - Best Text Adventure in 1988

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Contributed to by Quapil (4742), Rola (7046), Kabushi (121564), Martin Smith (63155), Игги Друге (42670) and Belboz (6553)