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Critic Reviews

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WindowsSpel för Alla (Oct, 1999)
Den här flygsimulatorn är precis så bra en simulator på PC kan bli. Åtminstone innan tekniken tar nästa jättesteg. Ska du bara köpa ett spel i år, äsch – i livet, köp Fly. Du kommer inte att ångra dig.
90 (Aug 11, 1999)
Tout simplement, le meilleur simulateur de vol civil. Fly! a réussi son pari de détrôner celui que l'on pensait indétrônable. En augmentant le réalisme et la beauté de la simulation, Fly! comble les défauts de Flight Simulator.
WindowsPower Play (Sep, 1999)
Bei diesem Test war die Bewertung leicht, denn „Fly!“ dürfte die neue Referenz dieses Genres sein. Was hier an Features und Gestalterischem geboten wird, ist absolute Oberklasse. Einsteiger und beinharte Profis — jeder wird zufriedengestellt. Von echten, downloadbaren „Metar“-Wetterdaten für das ausgewählte Fluggebiet über interaktives ATC bis hin zu Original-Satellitenbildern und perfekter GPS-Simulation — an alles wurde gedacht. Auch bei der Grafik bleiben keine Wünsche offen. Exakte topografische Karten sowie realistische Wetter-Optik (und Wirkung!) runden „Fly!“ ab. Gewöhnungsbedürftig für den Einsteiger dürften lediglich die vielen Optionen sein, die eingestellt werden können: Anzahl und Plazierung der Passagiere, Verteilung des Gepäcks, realistische Tankbefüllung je nach Flugzeug-Typ usw.! Kurz — ein absolutes „Muß“ für jeden Zivil-FlugSim-Freak, aber zu komplex für die reine „Feierabend-Fun-Fliegerei“!
WindowsPower Unlimited (Sep, 1999)
Fly! kan de concurrentie met flightsim toppers makkelijk aan. Realisme, graphics, besturing; alles is in orde. Als je deze game onder de knie krijgt, kun je volgens mij zo bij de KLM soliciteren.
MacintoshMac Addict (Jan, 2000)
Though Fly has a multiplayer option, it plainly isn't traditional gaming software—it's designed for realistic flight simulation, so Quake 3 Arena and airborne military combat devotees should look elsewhere. Despite its limitations, Fly has several almost inexhaustible aspects. It is hard to imagine a simulator ever taking the place of real flight—but for a relatively small price, gamers willing to choke down a bit of technical information can enjoy multiplayer scenarios, novice pilots can nail some basic procedures, and experienced pilots can travel the world in instrument conditions without mortgaging their house. Not bad, not bad at all.
MacintoshMac Game Gate (1999)
Fly! is a great game: no doubt about it. It will really demonstrate what the high-end G3 and G4 Macs can do in delivering graphically amazing games. But in that lies a warning: if you're running a lower-end PowerMac or don't have a great deal of RAM, you could experience problems in running this game smoothly. The manual is extensive, but if you wade through it, the assistance you'll need is there. Certainly, the game would have benefitted from an interactive on-screen tutorial scenario to demonstrate the basics of flying, but that is a minor gripe. It would also be great if the developers, following the example of other recent games like Railroad Tycoon, could develop add-on packs to include other planes - I really want to fly a 747 - and other regions, like Europe! Fly! is a must have, but just make sure you've got enough fuel in the memory tanks before taking off - or you could be disappointed.
MacintoshMac Gamer (1999)
All in all, I like Fly. It's a nice game with many good features. It has a solid flight model and the implementation of the panels is better than anything I have encountered previously outside the professional realm. However, as nice as this game is, it also has one serious drawback: Performance (capital "P").
WindowsGameSpot (Aug 20, 1999)
In short, Fly has it where it counts: in the cockpit and, for the most part, in the flight model. The terrain will be of less concern to serious simmers. More problematic are the regular frame rate hits, which can adversely affect control. This is Terminal Reality's freshman effort in the highly competitive world of flight sims, and as such, it heralds a talented group worth watching. Will it topple Microsoft Flight as the top sim? Not a chance. Everyone else is just vying for second place. And Fly is a worthy contender for that spot.
WindowsGameplay (Benelux) (Sep 30, 1999)
Wanneer in de toekomst de diverse fouten worden rechtgezet en men denkt eraan om op tijd en stond enkele leuke add-ons en scenery's voor dit spel uit te brengen dan is het niet ondenkbaar dat Fly! zal uitgroeien tot een heuse, geloofwaardige flightsim.
WindowsGamezilla (Oct 05, 1999)
Fly! will require a very high-end machine to run in full detail. Even with a screaming system, frame rates will drop below 10 fps quite often when flying in certain situations. Multiple cloud layers in the rain near a high detailed city will slow down even the fastest systems below acceptable frame rates. This is hard to understand once you see how non-detailed the terrain graphics actually are. Terminal Reality is currently producing patches at a rate of two per month, so they really seem dedicated to standing behind and improving this product. Fly!’s spotlight is on those of you who use flight sims for the fun and instruction of operating the actual aircraft down to the smallest detail. The detail within the planes is exact but the detail looking out the window from 5,000 feet is a bit of a disappointment, so if you like the aviation flight sims for flying around and seeing the sights, you will probably be dissatisfied.
WindowsPC Joker (Aug, 1999)
Zwar hat man Satellitenmaterial eingescannt und über Höhenparameter gespannt, doch größere Ansammlungen von Polygongebäuden finden sich lediglich in fünf US-Städten - das übrige Fluggebiet wirkt leer und somit nur aus großer Höhe ansehnlich. Vor allem kann der Spieler darin Dinge anstellen, die den vom Werbetext beschworenen Realismus geradezu verhöhnen: Mit einer Cessna sind mitunter Manöver möglich, die selbst Kunstflugmaschinen überfordern würden! Positiv fiel dagegen die Möglichkeit auf, via Internet die aktuellen Wetterdaten des jeweiligen Fluggebietes integrieren zu können. Und der wie in Novalogics „F-22 Lightning 3“ mögliche Mikrofon-Chat macht auch unter ‚zivilen“ Multiplayern noch durchaus Laune. Ein Editor für eigene Maschinen ist ebenfalls bereits angekündigt, weshalb das Programm unter dem Strich doch recht gut gefällt.
WindowsAdrenaline Vault, The (AVault) (Aug 25, 1999)
This is one advanced, playably deep simulation on the piloting of civilian aircraft. Its open-ended worldwide flight area and realistic representation of actual planes allow it to stand shoulder-to-shoulder with titans like Flight Simulator 98 and Flight Unlimited II. For the moment, I would not have a problem calling it the civilian flight simulation of choice. Will FLY!, however, be able to withstand the barrage of competition coming soon from Microsoft and Looking Glass, who will both be releasing updates to their respective products? Hard to say. Its sketchy elevation rendering and complete and total lack of damage modeling will definitely count against it, and Terminal Reality will really have to dedicate itself to patching things until there are no more bugs. If they do so, and considering some of this simulation’s definitely appreciated features, however, it appears that FLY! stands a good chance of sticking around.
WindowsComputer Gaming World (CGW) (Dec, 1999)
The gameplay in FLY! is the typical stuff of civilian flight sims, in that its canned adventures are rooted more in the real world than in whimsical flights of fantasy. In fact, although general aviation sims are never intended for the twitch crowd, FLY! may model just a little too much reality. Few concessions were made for greater ease of use. A single key start sequence and clickable maps to tune radios made it in, but that’s about it. Even those who are fond of extreme realism in their flight sims could probably do without having to scroll through the instrument panels (stunning as they are), flipping every switch. It’s obvious FLY! was released way too early. Although technically excellent, the sim ultimately amounts to a lifeless experience. To their credit, TRI has been very aggressive with post-release patches and additional documentation, but FLY! will probably frustrate more than please until all of the promised features and bug fixes are in place.
MacintoshMacworld (Jan, 2000)
Fly's initial release is also marred by bugs, which run the gamut from annoying to serious; patches should be available by the time you read this. Fly's extensible architecture provides encouragement for the future. The flight-sim community has already begun to produce promising add-ons.
WindowsAbsolute Games ( (Aug 16, 1999)
Поэтому я бы дал такой совет: если вы уже летали в MS Flight Simulator, то подождите выхода его следующей версии, MSFS2000. А вот если только собираетесь приобщиться к миру гражданской легкомоторной авиации — смело покупайте Fly! Кстати, вот вам напоследок моя самая любимая цитата из «Ваших крыльев»: «Если вы переутомлены, лучше не летайте, пока не отдохнете».
WindowsPC Games (Germany) (Aug, 1999)
Die Flugphysik der Maschinen ist dank der engen Zusammenarbweit mit den Flugzeugherstellern sehr überzeugend gelungen. Die spielerische Tiefe hält sich bei einer zivilen Flugsimulation natürlich in Grenzen. Viel mehr als von einem Flughafen zu starten und auf einem anderen wieder zu landen, ist auch in Fly! nicht möglich.
WindowsGameStar (Germany) (Aug, 1999)
Fly kann seinen Konkurrenten nicht das Wasser reichen: Die Grafik ist bei Flight Unlimited 2 besser, die Fluggebiete sind bei Pro Pilot detaillierter und der Realismus ist, wegen des fehlenden Schadensmodells, auch nicht überragend. Was ich außerdem vermisse, sind Missionen, die den grauen Fliegeralltag etwas auflockern könnten. Warten Sie lieber auf den Flight Simulator 2000.
MacintoshIGN (Jun 07, 2002)
I'm of split mind on this game. As a pure sim, it is top notch. As a game, it kinda sucks. Here's my thing. The plane interiors will blow your mind. They have been detailed down to the last screw. Everything outside the cockpit looks like an atomic bomb was set off flattening the landscape.
MacintoshInside Mac Games (IMG) (Jan 25, 2000)
Fly! is simply the best general aviation simulator for the Mac with an affordable price tag. Of course, it is also currently the only general aviation simulator for the Mac with an affordable price tag.
WindowsPC Player (Germany) (Sep, 1999)
Leider konzentrieren sich die genauer ausgearbeiteten Umgebungen auf fünf Gebiete in den Staaten. Auch den Flugplaner hätte ich gerne unkomplizierter, mit dem vorhandenen ist es eine echte Tortur, bis man Abflug- und Zielflughafen gefunden und eingegeben hat. Ein Tutorial hätte ebenfalls nicht geschadt. Dazu kommen Probleme des Flugmodells: Teilweise gerät die Maschine bei heftigen Ruderbewegungen merkwürdig ins Trudeln; sie zittert so schnell von einer auf die andere Seite, wie es gar nicht möglich ist. Dazu schmiert selbst die eigentlich idiotensicher zu fliegende Skyhawk 172 sehr leicht ab, läßt sich aber auch genauso schnell wieder fangen. Dafür dürfen Sie Treibstoff- und Gepäckzuladung detailliert verstauen und sogar einzelne Plätze im Flieger zuweisen. Die detaillierten Szenerien sehen auch schick aus, ebenso die 3D-Wolken. Alles in allem ein überdurchschnittliches Programm, die Gipfelhöhe bleibt ihm jedoch verwehrt.
WindowsPC Gamer Brasil (Feb, 2000)
Fly é uma boa opção para aqueles que curtem voar por instrumentos, sem armas e inimigos. Seu grau de dificuldade é bem elevado, mas seu efeitos gráficos não conseguem empolgar, mesmo exigindo uma boa placa aceleradora.
WindowsIGN (Oct 05, 1999)
Fly!'s biggest problems are its misplaced emphasis on avionics, its lack of adequate documentation, and its indestructible titanium miracle planes. Fly! does an exquisite job of modeling detailed and functional dashboards for each of its five aircraft, from the relatively rudimentary Cessna Skyhawk's simple layout to the jaw-dropping complexity of a Hawker jet's expansive cockpit. If you're the kind of guy who has always wanted to lean into the cockpit of a jet airliner and ask the pilot about specific buttons, you'll love the detail here. Curious about that tiny toggle switch at the bottom left of the King Air's panel? Hold your cursor there and pop-up text will tell you what it is.
MacintoshAppleLinks.Com (Feb 09, 2000)
Fly! is actually more fun to look at then it is to play. Rather than spend the time learning to fly, I would've just as soon found someone who already knows and just watched him/her land at O'Hare during a snowstorm. And besides, after playing Flying Circus and Falcon 4.0, you'd think I'd know how to fly a plane by now. Nope. With added realism comes added complexity. But at least with Fly! there's no one attempting to kill you as you try to learn the difference between pitch and yaw. You can decide if that's a good or bad thing and choose your flight sim accordingly. Me? I'll call it bad, because although the graphics and audio are pretty sweet, they're not enough to compensate for the lack of action and the number of bugs you have to suffer through.