The Flying Dutchman in the Ghost Prison
The Flying Dutchman in the Ghost Prison is a match-three game. The object is to use your mouse to swap two items to create a line of three or more items. You want to make matches over the dark crates to get at the gold within. Once all the gold is collected, the level ends. As you play, ghost pirates will appear. If a group of three of the same symbols in a straight line is next to a ghost pirate, he will put a curse on the board to try to lock out some tiles. If you can match three ghost pirates in a straight line, they will clear and you will get more bonuses on the board.
The bonuses are activated by double clicking them or moving them. They are:
- Bombs: Clears the items, ghost pirates and crates in a three-by-three grid.
- Holy water: Removes any curses within it's sphere of influence. It's sphere of influence is a circle about seven to eight tiles in diameter.
- Holy fire: Destroys any ghost pirates within it's sphere of influence.
- Lightning: Destroys all items in a complete straight line.