DescriptionIn this fast-paced game, players control the space ship Flywrench number 6802. It is instructed to visit different planet gates in space and travel through them. The game relies on quick reflexes, timing and speed to control the flywrench through different abstract levels.
Movement is done through the arrow keys and this also changes the ship's colour. To pass obstacles, the flywrench usually needs to have the correct colour or it is destroyed and the level is restarted. The basic colour is white. When pressing up, the ship moves upwards but also becomes red, down has the opposite effect and provides the colour green. Each of the nine planets introduces new types of barriers and difficulties. These include time-based barriers, enemies, gravitation fields, rotating obstacles and more. The flywrench also cannot touch the levels' borders, unless in the green state, which causes the ship to bounce around. To finish a level, a white square needs to be reached.
The voyage to a new planet gate can also be considered a short game sequence, as there are sometimes obstacles in the way. In later updates of the game, a complete level and course design system was added.
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LegacyJonathan Blow made a prototype game based on the concept of this game and called it Nicewrench. The gameplay is fairly identical, but it is not possible to die in the game.
Another variant combines the game mechanic with the concept of Pong. That game is called flywrenchpong.
Related Web Sites
- Flywrench (project page on the developer's website where the game can be downloaded, free of charge.)