DescriptionThe Mad Overlord Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power, only to have it stolen from him by his nemesis, the evil archmage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the labyrinth his new Proving Grounds where adventurers must prove themselves for membership in his elite honor guard, and incidentally retrieve his amulet in the process.
The first Wizardry was one of the original dungeon-crawling role-playing games, and stands along with Ultima and Might & Magic as one of the defining staples of the genre.
The player generates and control a party of up to six different adventurers, choosing from four races (humans, elves, dwarves, gnomes and hobbits), three alignments (good, neutral and evil), and four basic classes (fighter, priest, mage and thief). These can later evolve into elite classes (bishop: priest with mage spells; samurai: fighter with mage spells; lord: fighter with priest spells, and ninja: fighter with thief abilities) if they meet the necessary level requirements. After outfitting the party with basic weapons and armor, the player sends it into a 3D vector maze-like dungeon to fight monsters in turn-based combat and find treasure.
Part of the Following Groups
There are no reviews for the FM-7 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
The Press Says
There are no rankings for this game.
BugsThere is a famous bug in Wizardry that gives players a large number of experience points if you type an item number that's not on the numbered list when having your party's bishop identify them. When the PC version finally arrived years after the Apple II release, the programmers intentionally left the bug in to be "fair" to PC players.
CodeWizardry is written in Pascal. Several instances of code appear sprinkled throughout the diskette (they probably mastered it on a diskette they had not fully erased). For example:
BEGIN MoveLeft(S^.Dat a,Info,1+Ord(S^.Data)); Exit(GetStr) END; blk:=KN DIV 256+SoffSet; offset:=2*(KN MOD 256); C:=CheckCache(dHead,dTail,blk); (strOffsets^[strTree^[lastTree].iindexOffset+[lastTree].startIndex]); Info:='**ERR**' END;
DevelopmentAccording to Andrew Greenberg, the prototype Wizardry was created because of a challenge Greenberg accepted at college to create a computerized version of D&D. He later teamed up with Robert Woodhead to improve the game for commercial release.
ExtrasThe PC version of Wizardry came out three years after the original Apple version, and those three years gave wisdom to Sir-Tech. Users of the original PC version were treated to the following (extensive!) materials:
The Tips on Computer Care and the Note to Users are reproduced below for historical significance:
InnovationsWizardry is generally credited as the first computer RPG to feature parties of multiple characters instead of a lone hero/adventurer.
PC versionThe PC version of Wizardry went through several revisions from 1984 to 1987, incrementally fixing bugs and increasing compatiblity with PC clone hardware. Around 1988, Sirtech release a compilation package with several Wizardrys, and the entire graphics subsystem was redone to have redrawn PC-specific graphics (the first PC version used roughly-converted graphics from the original Apple version).
ReferencesThe names of the two major characters are actually the names of the game's two creator's spelled backwards, Andrew "Werdna" Greenberg and Robert "Trebor" Woodhead.
Related Web Sites
Terok Nor (17661) added Wizardry: Proving Grounds of the Mad Overlord (FM-7) on Jun 16, 2012
There are no game credits on file for this release of the game. Everything in MobyGames is contributable by users.