Less than 150 games needed to reach our MobyGoal of 1,500 documented arcade titles!

Lunatic Dawn II (FM Towns)

Lunatic Dawn II FM Towns Title screen

MISSING COVER

...
MobyRank
100 point score based on reviews from various critics.
...
MobyScore
5 point score based on user ratings.

Description

Like other Lunatic Dawn games, Lunatic Dawn II is, despite its Japanese origins, an exploration-oriented Western-style RPG. There is no main story line in the game, beside the cryptic mentioning of a legendary group of heroes who fought demons and as a result became demons themselves in the introduction sequence. There are no "main goal"in the game, and no plot-advancing events; it is entirely dedicated to free-form exploration and role-playing.

In the beginning, the player creates the main character (default name Lunatic), choosing gender and background - social status, strengths and weaknesses, etc. All this affects the parameters of the character, which include strength, stamina, weapon technique, charisma, etc.

Like in the previous Lunatic Dawn game, the gameplay revolves around exploring the vast game world. The graphics are much more detailed in this installment, with actual locations within a city. There are more shops and places of interest to visit in each city, including the ruler's castle, as well as horse stables, where it is possible to buy a carriage to quickly transport to another city. It is possible to "call the master" in every location; some of the masters will join the main character. Also available for recruiting are various NPCs staying in the inn (a party can contain up to six characters). The NPCs have names and different abilities/parameters, but no distinct personalities. As before, there is a real day-by-day calendar in the game, and it is necessary to buy food rations for several days ahead if the player is planning a long journey. "Jobs" are available at the inns of various cities, which include treasure hunt, monster-eliminating, etc. The heroes get paid for completing those tasks.

Roaming the top-down world map, the party can enter dungeons, which are viewed from an isometric perspective. Enemies are visible on the screen, and a turn-based battle initiates upon contact. The player can assign general strategies to the whole party, but is only able to control directly the main character. The party acts according to its AI, and the rest of the battle evolves automatically until the player interrupts it to input new commands.

Screenshots

Lunatic Dawn II FM Towns Looking around
Lunatic Dawn II FM Towns Title screen
Lunatic Dawn II FM Towns Intro - music credits
Lunatic Dawn II FM Towns Starting out in a town

Part of the Following Group

User Reviews

There are no reviews for this game.


The Press Says

There are no rankings for this game.


Forums

There are currently no topics for this game.


Trivia

There is no trivia on file for this game.


Terok Nor (18355) added Lunatic Dawn II (FM Towns) on Mar 13, 2011
Other platforms contributed by אולג 小奥 (168666)