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Essentially a side-on scrolling beat 'em up in the vain of The Way of the Exploding Fist, but with an epic storyline and puzzles a-plenty.

The introduction, now an Amiga classic, shows the Beast-mage stealing your infant sister and the purpose of the game is to rescue her back. On the way a variety of puzzles, sub-quests and really nasty monsters dog your every step.


Shadow of the Beast II FM Towns Caverns
Shadow of the Beast II FM Towns Main menu
Shadow of the Beast II FM Towns by Tim Ansell
Shadow of the Beast II FM Towns Karamoon Oasis

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Alternate Titles

  • "シャドー・オブ・ザ・ビーストⅡ 獣神の呪縛" -- Japanese spelling
  • "SOTB2" -- Informal title
  • "Shadow of the Beast II: Jūshin no Jubaku" -- Japanese title

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The original game was developed using a 25Mhz PC in PDS 2. Whereas the graphics were created on a 25Mhz Amiga 2000 with a 68030 processor board.

The next game in development after this became the shoot 'em up, Awesome.


According to the Amiga game manual, it took:
    Fact Box -
  • Total Memory Used: 3.5 megabytes
  • Graphics Data: 2 megabytes
  • Music & Sound Data: 1 megabyte
  • Music Sample Rate: 20 kilohertz
  • Screen Update: 50 time a second
  • Project Duration: 12 months


  • EMAP Image's Golden Joystick 1991
    • April 1991: Best Graphics - 16 Bit

Terok Nor (23110) added Shadow of the Beast II (FM Towns) on Mar 08, 2011
Other platforms contributed by Famine3h (298), Kabushi (163063), Jeremy Johnson (736) and quizzley7 (21144)