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Description

A chance encounter with Bigleg, a dying dwarf, hastens your wary adventurer to the tower of the helpful wizard Yaztromo, who supplies you with magical equipment you will need in order to survive a trip through the adjacent Darkwood Forest, searching for lost Dwarfish Runes of the Ancients needed by Stonebridge's mayor, Gillibran, to save his people from the predations of hill trolls.

A very by-the-book adaptation of Ian Livingstone's Fighting Fantasy gamebook #3, published the previous year, this computer game version dishes up its Choose-Your-Own-Adventure illustrated multiple-choice plot paths courtesy of pages of narrative text displaying down an endless scroll and automates the random RPG elements of generating and managing your character's statistics, inventory and performance in combat, ordinarily determined through die rolls.

Screenshots

The Forest of Doom Commodore 64 Generating your character
The Forest of Doom ZX Spectrum The game starts with the story and it goes on a bit. Basically the player is a hero who kills bad guys & monsters. A dying dwarf asks you to retrieve some runes so you take his money & map and set off
The Forest of Doom ZX Spectrum ... there follows yet more text. Since this is a wizard he makes potions and there's a list of over 40 that can be bought
The Forest of Doom ZX Spectrum ... and finally the players name. Though there's a great big space into which the name is entered only eight characters are allowed

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Your Commodore Commodore 64 Dec, 1984 3 Stars3 Stars3 Stars3 Stars3 Stars 60

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Contributed to by Pseudo_Intellectual (47935)