The Forest of Doom

The Forest of Doom Commodore 64 Title screen

MISSING COVER

Critic Score User Score
Commodore 64
...
3.0
ZX Spectrum
...
...
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Description

A chance encounter with Bigleg, a dying dwarf, hastens your wary adventurer to the tower of the helpful wizard Yaztromo, who supplies you with magical equipment you will need in order to survive a trip through the adjacent Darkwood Forest, searching for lost Dwarfish Runes of the Ancients needed by Stonebridge's mayor, Gillibran, to save his people from the predations of hill trolls.

A very by-the-book adaptation of Ian Livingstone's Fighting Fantasy gamebook #3, published the previous year, this computer game version dishes up its Choose-Your-Own-Adventure illustrated multiple-choice plot paths courtesy of pages of narrative text displaying down an endless scroll and automates the random RPG elements of generating and managing your character's statistics, inventory and performance in combat, ordinarily determined through die rolls.

Screenshots

The Forest of Doom ZX Spectrum This is followed by choosing a magic potion ...
The Forest of Doom ZX Spectrum ... there follows yet more text. Since this is a wizard he makes potions and there's a list of over 40 that can be bought
The Forest of Doom ZX Spectrum This is the combat screen. Text gives information about what is happening. Then dice roll to determine what actually happens, is the attack successful etc
The Forest of Doom ZX Spectrum Finally, after a message saying 'and now mighty hero prepare to face the turmoils of hell itself. Press SPACE to continue' the game will commence

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Contributed to by Pseudo_Intellectual (45174)