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The Forest of Doom

The Forest of Doom Commodore 64 Title screen

MISSING COVER

MobyRank MobyScore
Commodore 64
...
3.0
ZX Spectrum
...
3.5
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Description

A chance encounter with Bigleg, a dying dwarf, hastens your wary adventurer to the tower of the helpful wizard Yaztromo, who supplies you with magical equipment you will need in order to survive a trip through the adjacent Darkwood Forest, searching for lost Dwarfish Runes of the Ancients needed by Stonebridge's mayor, Gillibran, to save his people from the predations of hill trolls.

A very by-the-book adaptation of Ian Livingstone's Fighting Fantasy gamebook #3, published the previous year, this computer game version dishes up its Choose-Your-Own-Adventure illustrated multiple-choice plot paths courtesy of pages of narrative text displaying down an endless scroll and automates the random RPG elements of generating and managing your character's statistics, inventory and performance in combat, ordinarily determined through die rolls.

Screenshots

The Forest of Doom ZX Spectrum The game contains a notepad which the player can use to record key points of information. Text entry here is slow so do not type too fast as only one in three characters may be recorded
The Forest of Doom ZX Spectrum Then the game gives the player a choice of items to take from the slain foes and continues in the same vein
The Forest of Doom Commodore 64 Stocking up with magical inventory items
The Forest of Doom ZX Spectrum Its well worth reading the manual and finding the keypad controls that can turn features like quick test and sound on/off

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Contributed to by Pseudo_Intellectual (44369)