The Forest of Doom

The Forest of Doom Commodore 64 Title screen


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Commodore 64
ZX Spectrum
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A chance encounter with Bigleg, a dying dwarf, hastens your wary adventurer to the tower of the helpful wizard Yaztromo, who supplies you with magical equipment you will need in order to survive a trip through the adjacent Darkwood Forest, searching for lost Dwarfish Runes of the Ancients needed by Stonebridge's mayor, Gillibran, to save his people from the predations of hill trolls.

A very by-the-book adaptation of Ian Livingstone's Fighting Fantasy gamebook #3, published the previous year, this computer game version dishes up its Choose-Your-Own-Adventure illustrated multiple-choice plot paths courtesy of pages of narrative text displaying down an endless scroll and automates the random RPG elements of generating and managing your character's statistics, inventory and performance in combat, ordinarily determined through die rolls.


The Forest of Doom ZX Spectrum ... then there's some more text ...
The Forest of Doom Commodore 64 Having rolled a 12 to add to your 12 Skill, there's no chance the fearsome Shape Changer can lash back at you this round.
The Forest of Doom Commodore 64 Introductory preamble
The Forest of Doom ZX Spectrum Combat can sometimes be avoided, but not in this case

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Contributed to by Pseudo_Intellectual (45140)