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A chance encounter with Bigleg, a dying dwarf, hastens your wary adventurer to the tower of the helpful wizard Yaztromo, who supplies you with magical equipment you will need in order to survive a trip through the adjacent Darkwood Forest, searching for lost Dwarfish Runes of the Ancients needed by Stonebridge's mayor, Gillibran, to save his people from the predations of hill trolls.

A very by-the-book adaptation of Ian Livingstone's Fighting Fantasy gamebook #3, published the previous year, this computer game version dishes up its Choose-Your-Own-Adventure illustrated multiple-choice plot paths courtesy of pages of narrative text displaying down an endless scroll and automates the random RPG elements of generating and managing your character's statistics, inventory and performance in combat, ordinarily determined through die rolls.


The Forest of Doom ZX Spectrum The game starts with the story and it goes on a bit. Basically the player is a hero who kills bad guys & monsters. A dying dwarf asks you to retrieve some runes so you take his money & map and set off
The Forest of Doom ZX Spectrum Before the game can start the characters strengths must be determined. This process starts with the roll of three virtual dice for Skill, Stamina & Luck
The Forest of Doom ZX Spectrum This is the end of Uruk 2
The Forest of Doom ZX Spectrum This is followed by choosing a magic potion ...

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Your Commodore Commodore 64 Dec, 1984 3 Stars3 Stars3 Stars3 Stars3 Stars 60


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Contributed to by Pseudo_Intellectual (47892)