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The Forest of Doom

The Forest of Doom Commodore 64 Title screen

MISSING COVER

MobyRank MobyScore
Commodore 64
...
3.0
ZX Spectrum
...
3.5
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Description

A chance encounter with Bigleg, a dying dwarf, hastens your wary adventurer to the tower of the helpful wizard Yaztromo, who supplies you with magical equipment you will need in order to survive a trip through the adjacent Darkwood Forest, searching for lost Dwarfish Runes of the Ancients needed by Stonebridge's mayor, Gillibran, to save his people from the predations of hill trolls.

A very by-the-book adaptation of Ian Livingstone's Fighting Fantasy gamebook #3, published the previous year, this computer game version dishes up its Choose-Your-Own-Adventure illustrated multiple-choice plot paths courtesy of pages of narrative text displaying down an endless scroll and automates the random RPG elements of generating and managing your character's statistics, inventory and performance in combat, ordinarily determined through die rolls.

Screenshots

The Forest of Doom ZX Spectrum ... followed by more text and a choice of actions ...
The Forest of Doom ZX Spectrum Then the game gives the player a choice of items to take from the slain foes and continues in the same vein
The Forest of Doom ZX Spectrum Before the game can start the characters strengths must be determined. This process starts with the roll of three virtual dice for Skill, Stamina & Luck
The Forest of Doom ZX Spectrum ... there follows yet more text. Since this is a wizard he makes potions and there's a list of over 40 that can be bought

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Contributed to by Pseudo_Intellectual (44454)