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A chance encounter with Bigleg, a dying dwarf, hastens your wary adventurer to the tower of the helpful wizard Yaztromo, who supplies you with magical equipment you will need in order to survive a trip through the adjacent Darkwood Forest, searching for lost Dwarfish Runes of the Ancients needed by Stonebridge's mayor, Gillibran, to save his people from the predations of hill trolls.

A very by-the-book adaptation of Ian Livingstone's Fighting Fantasy gamebook #3, published the previous year, this computer game version dishes up its Choose-Your-Own-Adventure illustrated multiple-choice plot paths courtesy of pages of narrative text displaying down an endless scroll and automates the random RPG elements of generating and managing your character's statistics, inventory and performance in combat, ordinarily determined through die rolls.


The Forest of Doom ZX Spectrum ... and finally the players name. Though there's a great big space into which the name is entered only eight characters are allowed
The Forest of Doom ZX Spectrum When loaded the game scrolls a 'STOP THE TAPE' message followed by the game's title, credits, and a brief message about 'The CITADEL' another game in the same series
The Forest of Doom ZX Spectrum ... then there's some more text ...
The Forest of Doom ZX Spectrum This is the combat screen. Text gives information about what is happening. Then dice roll to determine what actually happens, is the attack successful etc

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Your Commodore Commodore 64 Dec, 1984 3 Stars3 Stars3 Stars3 Stars3 Stars 60


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Contributed to by Pseudo_Intellectual (59455)