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The main flaw of the game is its brevity. After two gangbuster stages the game is over, prompting my friend Scott to ask, "that's it?" It brings the grade down, but the fact that Fort Apocalypse leaves you pining for more says a lot.
Un hélicoptère doit détruire le fort après de multiples combats aériens et souterrains. La richesse de la manipulation de l'appareil, du scénario (multiples épisodes) et du graphisme en font un hit.
What happens when you mix Defender, Scramble and Chopper Rescue together, and put them out as one game? About the same thing as mixing ice cream, spaghetti and steak. By themselves they're each terrific, but when mixed together they make something that you don't even want to think about. This is what happened in Fort Apocalypse.