User Reviews

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Our Users Say

Platform Votes Score
Amstrad CPC Awaiting 5 votes...
Amstrad PCW Awaiting 5 votes...
Commodore 16, Plus/4 Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
DOS Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Commodore 16, Plus/4Your Commodore (Oct, 1986)
Ambitious but successful is the way I'd describe this boxing simulation. [...] The graphics are really outstanding with the view of the ring showing Bruno's back as he faces the opponent. [...] Every C-16 collection should include this game, it's a knockout!
Commodore 16, Plus/4ASM (Aktueller Software Markt) (Aug, 1986)
Der „Frank“ schlägt jetzt auch auf dem Commodore 16 zu! Und dabei macht er „eine gute Figur“: ich glaube, daß der Spielablauf und die Grafik sich durchaus sehen lassen können. Für den 12kB-Speicher des kleinen Commodore ist FRANK BRUNO's BOXING ein absoluter Hit! ELITE tat gut daran – wie auch BOMBJACK für den C-16 – unters Volk der interessieren User zu bringen!
Commodore 16, Plus/4Zzap! (Aug, 1987)
It's extremely frustrating at times, but nonetheless playable (more so than the 64 version in many ways).
Commodore 16, Plus/4Commodore User (Jun, 1986)
The game has been programmed to a high standard by Berks trilogy programmer - Jon Williams. It's a lesson to all those C16 programmers out there who keep delivering poorly constructed platform games, but I can't help feeling it is a little repetitive. It would of been improved if Elite had crammed a few more opponents in there for a bit of variety. The 64 version had six - it ought to have been possible to get a couple more loads at least on two sides of the tape. The sound was also less than spectacular. All you really got are the bleeps for the count and some rather muffled noises as the punches are thrown. Still, if you ever got to play Super Puncher in the arcades and you liked it, then this is the nearest thing to it you are ever likely to find for your C16 and Plus/4.
Commodore 64Zzap! (Dec, 1985)
Frank Bruno's Boxing has been long awaited by many since its announcement some months back. Then, with only Alligata's Knockout to threaten it in the boxing game field, it would have taken the market by storm. Since then both Barry McGuigan's and Fight Night have been released, and both are much better, with more depth, better gameplay and graphics. The graphics on FBB's are reasonable, but many of the characters have massive glitches in them, and sometimes they even come apart! The gameplay is rather limited, with only the eight boxers to challenge you, and they're not too difficult to beat either. The control method is pretty tricky too, especially using two joysticks, or joystick and keyboard. It would have been good three or four months ago, but now perhaps it's a bit too late to make any real impact on the boxing game market.
ZX SpectrumYour Spectrum (Sep, 1985)
Despite fuzzy, naffola graphics that look like the view through my bathroom window, Bruno's attempts to deal with eight different sparring partners stands head, shoulders and boxing gloves above the competition.
Commodore 16, Plus/4Computer Gamer (Sep, 1986)
The game is great to play, and despite its simple concept and content carries itself off well - mainly due to the large graphics.