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Mr. Stein is keen to build monsters, using the bones he has throughout his mansion. Each time he must collect the parts required, in the correct order, by navigating away around the platforms. He can only jump while on spring spaces; other landscape features include ice and slime to affect movement, and fireman's poles. Enemies moving around on preset paths include spiders, tanks and lobsters.

Once all parts are connected Frank must activate the switch on the monster's case. This takes you onto a screen in which you must reach the top right, avoiding the balls the monster throws down at you as they roll along the platforms.


Frank N Stein ZX Spectrum Level 13:<br>
Starting Point.
Frank N Stein ZX Spectrum Level 5: Fall.<br>
Beware of the heights. You can trace the point of the fall by the direction of Dr. Frank's body.
Frank N Stein ZX Spectrum Level 31: Ice fall of doom.<br>
Don't be deluded by the optical illusion of the Ice fall. Pick the right direction to go down the pole.
Frank N Stein ZX Spectrum Level 49:<br>
Starting Point.

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Critic Reviews

Crash! ZX Spectrum Oct, 1984 80 out of 100 80
Sinclair User ZX Spectrum Oct, 1984 7 out of 10 70


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Related Web Sites

  • CPC-Power (in French) (for Amstrad CPC: game database entry; package material; instructions digitalizations; goodies; downloadable releases; additional material)
  • World of Spectrum (for ZX Spectrum: downloadable releases; additional material including – cassette inlay, advertisement, instructions; remakes links; player reviews; magazine references; magazine adverts)
Contributed to by Martin Smith (66859)