User Reviews

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Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they're executed 3.5
Overall User Score (8 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
In the end, possibly the most fun I had in Full Auto 2: Battlelines was in the Online mode's games, but as I stated earlier, there's not a lot of games to choose from at any given time. If you have friends with Full Auto 2: Battlelines or if you're all picking it up at the same time to play the Online mode, then I say go for it. If you're really into online play and you're not dead-set on picking up Full Auto 2: Battlelines after reading this review, I would have to suggest renting it first.
83 (Mar 29, 2007)
Abwechslung wie in Burnout: Revenge gibt es kaum und das macht sich nach einigen Stunden auch bemerkbar. Aber Battlelines schafft etwas, was das magere Geschwindigkeitsgefühl, die wenigen Waffen und das ständige Mega-Ruckeln im Vorgänger verhindert haben: Es macht nach all diesen Stunden noch Spaß! Es ist die aufs Nötigste reduzierte Mischung aus Burnout und Twisted Metal. Es ist der Metal-Soundtrack, den ihr bei nahen Zwischengegnern hört. Es ist der Wechsel vom tranigen Normal-Elektro zu treibendem Techno, sobald ihr den Turbo zündet. Es ist vielleicht nicht der umfangreiche Burnout-Konkurrent, der da auf Blu-ray schlummert. Aber da ist verdammt viel Adrenalin, das im Nachfolger einen dauerhaften Hitzschub entfacht.
80 (Apr 27, 2007)
Full Auto 2 bietet unkomplizierte, schnörkellose Rennaction, die technisch gut präsentiert wird. Dank voller HD Auflösung, freier Waffenwahl und einer stabileren Framerate, ist die vorliegende Version zudem die beste Wahl. Wer Actionrennspiele wie Burnout mag, wird mit diesem Titel gut bedient, auch wenn die Motivation durch die Gummiband KI und dem dünnen Unterhaltungsprogramm abseits der Rennen ein wenig leidet, sorgt doch jeder Wettbewerb für Spannung und Adrenalin. Der gute Onlinemodus rundet das Spektakel gekonnt ab. Einsteigen und anschnallen!
Cheat Code Central (Dec, 2006)
In all, Full Auto 2: Battlelines a good solid offering with lots of action and attitude and thanks to the multi-player modes, there’s a great deal of replay value to look forward to.
GameZone (Dec 13, 2006)
Battlelines for the PS3 is actually far more superior to the original Full Auto game introduced on the Xbox 360 and is one fun ride well worth your money. While the story will not captivate gamers or is interesting in any way, the game is filled with all the things we love in a unique destructively violent driving game.
GameSpy (Dec 12, 2006)
All told, Full Auto 2: Battlelines is a significant improvement over its predecessor on the 360. Still, if you've already had enough of screaming through town, annihilating enemies and -- wait, if you've had enough of that, you can hang up your controller and sell your PS3 on eBay. With the limited library of PS3 titles available, Full Auto 2 would make an excellent addition for any of those lucky few that actually own a PS3, or a spectacular under-the-tree gift this holiday (hint, hint, mom and dad).
IGN (Dec 08, 2006)
Full Auto 2 improves on its predecessor in almost every way imaginable. The destructible environments work well and actually change the flow of every race and the battle arenas add variety. What's more, the game runs smoother and looks better than its older sibling. It's still light on story, so those looking for added narrative won't find it. Still, it's a safe bet most players didn't care about story the first time around. They'll care even less now thanks to all the added content.
75 (Mar 22, 2007)
Full Auto 2: Battlelines macht richtig Laune und man kommt so schnell nicht wieder davon weg. Das Gameplay ist einfach spannend und abwechslungsreich – da man einerseits „fast“ normale Rennen fahren kann und andererseits einfach mal ein „Deathmatch“ mit Fahrzeugen bestreiten. Die verschiedenen Viertel unterscheiden sich außerdem gut voneinander, was einem somit abermals viele Möglichkeiten liefert. Dieses Spiel ist meiner Meinung nach für jeden Typ geeignet, also man muss auf keinen Fall „Pro-Gamer“ sein, da es einfach im Verständnis ist, vor allem durch das Tutorial. Es ist ein witziges Spiel für unterhaltsame Nachmittage – Mehr aber auch nicht.
GamingExcellence (Mar 27, 2007)
Overall, Full Auto 2 improves on its predecessor, although not in an extreme way. The sheer destructiveness will make anyone feel truly bad to the bone. The changing environments offer a great switch in flow, and battle arenas add variety. All of the above runs smooth and all the meanwhile looks fantastic. The story is thin, the menu and narration driven career is not a plus, and the gameplay can get repetitive. But Full Auto 2 is still a safe bet, as long as you shut the noggin down and simply blow your friends to smithereens, maybe coming up with a victory jig to further the humiliation.
70 (Mar 15, 2007)
Nach vielen bösen Worten zum eigentlichen Spielprinzip und tausend kleiner Fehler, müsste der Titel doch eigentlich mit einer schlechten Note abgestraft werden. Doch die Antwort auf die Frage aus der Einleitung lautet auch nach diesem Test: „Ja!“. Zwischen all den kleinen Problemchen und dem wilden Mix der verschiedensten Gameplay-Ansätze, habe ich wirklich Spaß gefunden.
IGN Australia (Mar 22, 2007)
Perhaps the most damning indication that even Pseudo Interactive may suspect that this game isn’t everything it could be, is the jettisoning of that old staple, the confirmation dialogue. In Full Auto 2, when you pause and select quit, the game just does it. It’s almost as if it’s saying, ‘yep, I get it, you really do want to quit’. To be fair though, there are plenty of worse PS3 launch titles. Full Auto 2 certainly has its moments, it just fails to make good upon the series’ potential.
PSX Extreme (Jan 01, 2007)
Full Auto 2: Battlelines, in many ways, is superior to the original, especially with that 1080p option, better detailing, smoother frame rate, and a more fully realized Career Mode. But in many other ways, it fails to advance the new series to new heights and in the end, it's very much the same game with a slightly flashier wrapping. That's not what we wanted or expected from this game, but even so, Battlelines does have plenty of appeal. The multiplayer can be crazy entertaining, for example, and even though it's not a great addition to the PS3 lineup and certainly not worth the price of admission, this title isn't too bad. It's probably worth a rent on a rainy day, especially if you have a friend to play with, but beyond that, we can't recommend it for a $60 purchase.
65 (Apr 11, 2007)
There is plenty of eye candy here in the way of crashes and the game itself is a nice hybrid of speed and carnage. Unfortunately there are just far too many problems here to make this a great game. The controls are not nearly as responsive as they need to be. The online play, while strong is lacking in that there is no competition to be had. The difficulty is a bit excessive and makes the game hard to access for the general public. Bottom line here, the game features some very fast action with some very big booms. It really doesn’t provide a whole lot more than that.
GamePro (US) (Jan 08, 2007)
Full Auto 2 is certainly worth a rental, if only for the high-resolution destruction, but it's plagued by too many other irritating issues to be a true candidate for purchase. Unless you're absolutely hellbent on creating automotive anarchy, and you can't wait for something better, keep this one in your rearview mirror.
Daily Game (Feb 22, 2007)
Full Auto 2: Battlelines might be battling for your gaming dollars, but it's in your best interest to draw a line in the sand. Say no to a wealth of issues with the presentation and controls, as well as a distinct lack of basic multiplayer features. While the game is enjoyable at times, it's really too difficult to justify the cost.
1UP (Dec 14, 2006) cars with big much can I complain? I find myself still wanting to pick up the game here and there, despite everything. Full Auto 2's like an arcade game -- fun in short spurts. And the tough secondary objectives in career mode (finish without dying, destroy certain crates, outscore your foe, and so on) help in keeping me coming back in order to unlock the secret cars and weapons. But boy, did the developers give our complaint-letter guy plenty to write about for next time....
Worth Playing (Jan 15, 2007)
Full Auto 2: Battlelines appears to be much more polished than its predecessor, but the improvements are only skin deep. Many of the issues found in the original Full Auto have not been addressed, and the changes made to the single-player experience render it both ridiculous and frustrating. It may have enough new (or revised) content to be considered a full sequel, but it feels more like a step back for the series. It may be one of the only (somewhat) unique games available for the PlayStation 3, but I cannot even recommend this for a desperation purchase. Hold tight for a bit longer, my fellow early adopters.
Thunderbolt Games (May 13, 2008)
Full Auto 2 is an incredibly shallow, mildly entertaining experience. There's not much to the game in terms of depth or variety, but there's some primal entertainment to be found in all the explosions. The game isn't substantially improved over Full Auto for the Xbox 360, so if you've played that, it is best to avoid Full Auto 2. I also don't suggest picking this up over some of the better PS3 titles, either. But if you find yourself bored with the PS3 library and you're looking for something to fill the time between big-named releases, scour your local store's bargain bin and try to find it.
GameSpot (Dec 13, 2006)
In fact, that's the case for all of Full Auto 2: Battlelines. A high-speed racing game with action-packed weaponry and destructible environments is a solid, if somewhat uninspired, concept. But in practice, not a single aspect of the game comes out feeling right, and what's left is a generic racing shooter that fails to excite from end to end. Unless you're absolutely, positively desperate for something new on the PlayStation 3, you can most definitely stay away from Full Auto 2.
55 (Mar 21, 2007)
Sega et Pseudo Interactive s'éloignent du concept de jeu suffisamment accessible pour être amusant. De trop nombreux soucis de gameplay et un manque de variété sont fatals à cette suite manquant de personnalité. Les idées de base méritent le détour mais l'exploitation qui en est faite ne justifie son achat qu'à partir du moment où l'on aime s'entêter à répéter les mêmes missions inlassablement face à une IA survitaminée.
Games Master (Apr, 2007)
Car combat games are designed to be messy and in your face, but there has to be a real thrill to the driving that gets you on the edge of the seat. If that's lacking you end up doing laps with your finger glued to the fire and throttle buttons - and that's all that Full Auto 2 has to offer.
50 (UK) (Mar 21, 2007)
The idea behind Full Auto 2 is solid. Drive Fast. Blow Things Up. If this game had been a real step forward, we'd have been interested in the prospects for the future of the series, but as it stands, Full Auto feels dead in the water. It's okay - not awful enough to slam, and not good enough to recommend. But with a year to build on its predecessor, it needed to be a lot more than "okay" - and while PS3 owners who have never played the original game on Xbox may be tempted by the promise of vehicular carnage, this is definitely a game whose promise is far greater than what it actually delivers.
50 (Mar 23, 2007)
While the PlayStation 3launch line-up is lacking in true exclusive titles, Full Auto 2 isn't of the quality early adopters will be looking for. Despite its sequel status it's largely the same game that Xbox 360 gamers have been playing for over a year and the new additions do little to enhance the game as a whole - in some cases they make it a more frustrating game. The Full Auto franchise certainly has the potential to grow into something that every gamer will have an interest in, but its PS3 debut fails to capitalise on this obvious opportunity.
G4 TV: X-Play (Dec 13, 2006)
Sequel means that the game has somehow expanded beyond its tiny walls to look back on mistakes of the previous game. With the most of the same material getting rehashed on a different system, Battlelines needs an overhaul and not just a quick paint job. Cars skid for no reason. Frames slow down just as the action heats up. Full Auto 2: Battlelines spins its wheels keeping the same controls and not improving the over all experience.
FZ (Apr 14, 2007)
Är du ute efter ett kvalitetsspel till din Playstation 3 gör du bäst i att undvika Full Auto 2: Battlelines. Inte för att det är ett hemskt dåligt spel utan för att det på sin höjd når ett godkänt betyg. Nej är du sugen på beväpnade bilar kommer du med all säkerhet att ha bra mycket roligare om du dammar av någon del i den gamla Twisted Metal-serien.