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Galactic Conqueror

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Amstrad CPC
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As rebel forces close in on the space station Gallion, you launch strikes against enemy-controlled planets in the most sophisticated techno-toy available to mankind, the space fighter Thunder Cloud II.

The game is a blend of action sequences in an Afterburner-esque pseudo-3D view. These sequences vary between ground combat, aerial combat and space combat, with different motion physics and enemy craft. There is also a strategic battle choices on a galactic map invaded in real-time.

The PC version uses speaker tweaks to recreate the game's tune on theoretically-inferior hardware.


Galactic Conqueror DOS The very, very useless “digitalized view of the fight as seen by the probe”.
Galactic Conqueror DOS Enemies vary slightly from mission to mission; the main forces are meteoroids, mines and light fighters.
Galactic Conqueror Amiga Incoming mines
Galactic Conqueror Amstrad CPC The galactic map

User Reviews

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Critic Reviews

Zzap! Amiga Mar, 1989 81 out of 100 81
ST/Amiga Format Amiga Jan, 1989 78 out of 100 78
ASM (Aktueller Software Markt) Atari ST Jan, 1989 8.6 out of 12 72
ACE (Advanced Computer Entertainment) Atari ST Mar, 1989 708 out of 1000 71
The Games Machine (UK) Amiga Mar, 1989 63 out of 100 63
The Games Machine (UK) Atari ST Mar, 1989 62 out of 100 62
The Games Machine (UK) DOS Apr, 1989 56 out of 100 56
The Games Machine (UK) Amstrad CPC Apr, 1989 48 out of 100 48
The One Atari ST Feb, 1989 41 out of 100 41
CU Amiga Amiga Feb, 1989 41 out of 100 41


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Game cross-references

The spaceship “Thunder Cloud II” of Galactic Conqueror is the advanced version of the original Thunder Cloud, introduced 1988 in Titus’ Fire and Forget (also created by Alain Fernandes).

According to the manual, the Thunder Cloud II pilot is recruited from among the “champions of the Off Shore game”. This is a reference to another Titus game, Off Shore Warrior (1988).

Contributed to by -Chris (7314) and Kabushi (132976)