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What sets Galaga apart from most blast-a-thons, in addition to its perfectly balanced shooting action, is the strategic maneuver of letting your ship get captured, then rescuing it for double firepower. Also nifty are the challenge stages, which let players blast away unmolested for extra points.
One distinctive feature of the game is the double-shot power-up, which was really the first of its kind. In order to obtain it, you must first allow one of your ships to be captured. It's a risky proposition, but rescuing that ship effectively doubles your firepower, allowing you to breeze through the "challenge" stages and earn crazy bonuses. This game is noticeably easier than the arcade version, so Galaga veterans are likely to tally some big scores. Holding down the fire button will allows for continuous shooting (and less wear on your thumb), but you'll fire twice as fast by tapping it. If you have a Nintendo Advantage joystick, this is an ideal game to use it with.
Despite being beset by a couple of bugs that are almost cherished by the emulation community (there's a reason why the best players play as player two), Galaga earns its status as a classic shoot 'em up. Though it may lack complex artificial intelligence algorithms, and merely shrugs in bewilderment at any mention of a 'cut scene,' conceptually it can still give modern shooters a real run for their arsenal. Every cheat code is welcome, though...
Simply put, Galaga is old-school shooting action at its best. Namco and Bandai have graced the NES with a near perfect port of the arcade mega-hit, so gamers who still have fond memories of the original will find all the arcade action they love here, only without the coin slot. Plus this game is able to stand up against the other more advanced shooters on the system. Galaga is an excellent addition to any NES library, especially for fans of the "Golden Era" of arcade games.
Rien de plus simple à comprendre que Galaga: des envahisseurs arrivent de partout. Il faut les descendre avant qu'ils ne le fassent eux-mêmes. En naviguant de gauche à droite, en restant parfois dans les coins, on peut éviter la destruction d'un vaisseau bien fragile qui ne bénéficie d'aucune protection particulière telle que des boucliers ou des lasers si présents dans les jeux des générations actuelles. Mais cette facilité n'est que feinte, et ceux qui ne connaissent pas Galaga risquent de rester longtemps Gaga devant un concept qui, pour être ancien n'en est pas moins passionnant.
The classic can still be found in countless pizza shops, bars, and even Laundromats right here in Lawrence, and it plays great on the Xbox 360 as well. It seems like there's a very small delay when firing, but it doesn't hurt the gameplay.
Back in the early 80’s, when I was 10 or 11 years old, the videogame industry was in it’s infancy and really starting to catch on in the world, especially with me. This local corner store, called the “Red and White” was one of the first places that I remember where I could get a steady dose of videogame excitement. My Dad used to toss me a couple bucks from time to time and I’d take the long walk to the store so I could slide my precious quarters into beautiful, electronic cabinets.
The aliens look a bit washed out, and the boss aliens aren't any larger than the others. At least the distinctive Galaga melodies and sound effects are included. To be fair, this game was actually written in 1984, although it sat on the shelf until 1987 (nice going Atari)! The gameplay is still fast and furious, but ONLY on the expert mode (forget about the others). In a way, I like the fact that this version is unique, because I've already played the original one to death. Be sure to use a good arcade-style 2600 joystick instead of the standard 7800 controller for this one.
Galaga is one of gaming's greatest trailblazers and still gets its fair share of quarters at the local arcade. The opening song is memorized by a generation older than most gamers. It is the generation that made the arcade popular during the late 70's and early 80's. Just ask your mom or dad about Galaga. I'd be willing to bet they have at least one story to tell about the most classic arcade game next to Pac-Man.
Taken just as a VC offering, Galaga is hard to criticise. Taken as a purchase in the broader gaming market, its value diminishes accordingly.
This is a fun little game, especially with the rose tinted spectacles of nostalgia firmly in place over the eyes. Little things such as the lack of record saving features, slow controls, and just a generic simplistic feel keep it from being legendary. However, if you have a penchant for old arcade gems, then you will probably still enjoy this. It is a worthy transition from the arcade so you might want to give this a chance.
No discussion: Galaga is one of the best space shooters the golden arcade age ever produced. There's almost no need to review it now that it's on Xbox Live Arcade, right? Instant classic plus reissue equals massive score? Not so fast. There's something missing that makes this oldie a little less of a goodie.
(Jul 26, 2006)
Microsoft's Xbox Live Arcade Wednesday release campaign continues with Galaga, the latest title to hit the Xbox 360's virtual shelves. It's Namco Bandai's second such release on the Live Arcade this summer, the first being Frogger two weeks ago. In terms of how Galaga fares on the XBLA, it's not the best port to be released. It misses out on some opportunities for expanded gameplay by omitting alternating co-operative play offline and on. Still, it remains entertaining.
Galaga hit arcades in 1981 and it was the superpowered sequel to Namco's previous spaceship shooting game, Galaxian. Featuring great additions to the Galaxian gameplay, solid 1981-era graphics, and very memorable sound effects and jingles, it quickly became a classic arcade game. Sequels would follow, but Galaga always stood tall. It's definitely one of the greatest games of all time, and now it's available for 400 points ($5) on Xbox Live Arcade.
Grafik und Sound hat man für das Nintendo schon beinahe erstaunlich gut adaptiert; einziges Manko hier war, daß die Flotte, die sich immer intern in Bewegung befindet, etwas hin und herruckelt. Der Rest ist allerdings wirklich sauber geworden; ein prima Leistung fürs NES. Wer also auf solche Spiele steht, der kann sich Galaga - sobald erhältlich - ruhigen Gewissens zulegen.
Słowem podsumowania – Galaga to „taka sobie strzelanka kosmiczna”, będąca duchowym następcą wspomnianych już Space Invaders i Galaxian. W momencie wydania w Japonii (1985) była to całkiem przyzwoita pozycja, ale niestety do Europy i Ameryki Północnej dotarła ze sporym poślizgiem (1988) i wówczas nie mogła już równać się do największych killerów na NESie typu Contra, Metroid, Castlevania czy The Legend of Zelda. Galaga to sympatyczny tytuł do postrzelania od czasu do czasu, z dodatkowym punkcikiem do oceny za nostalgie za słynną składanką „168 in 1” pakowaną do popularnego u nas przed laty Pegasusa... ale na więcej nie liczcie.
Der Software-Veteran “Galaga“ macht auf dem Nintendo keine schlechte Figur. Die Grafik und
der Sound stimmen mit dem Automaten-Vorbild überein. Spielerisch erhält es aber mit Sicherheit den Neuheiten-Preis. Trotzdem ist es immer noch für eine Ballerrunde gut. Es kommt auch nicht so schnell der Frust wie bei
“Xevious“ auf. Niedliche Gegner
in gut ausgeklügelten Formationen und die Motivation. noch mal schnell einen Level weiterzukommen, lassen so schnell keine Langeweile aufkommen. Die ldee mit
dem Extra-Raumer ist auch nicht
schlecht. Wer sich also einen
Baller-Klassiker für sein Nintendo
holen möchte, sollte sich Galaga
Pegando o vácuo deixado pelo furacão "Space Invaders", "Galaga" foi um dos poucos títulos de sua geração que conseguiu elevar a ação do gênero para um novo patamar. Mas apesar desse aspecto histórico, a ausência de novos atrativos, lista de conquistas sem grandes desafios e um defeito que pode irritar jogadores mais competitivos fazem com que essa reedição para Xbox 360 seja somente para saudosistas ou para quem tem curiosidade de conhecer um grande sucesso da década de 80.
If you're like a lot of console owning gamers, Galaga is probably on your shelf somewhere. Actually, it's there multiple times most likely. The $5 is a far price compared to other Live Arcade games, but not the countless Namco compilations. It needed a few extras for success.
Twenty five years ago, the gaming scene was a lot different than it was today. People had to pile in to arcades to play their favorite video games, and the only home play they got was with the Atari 2600. It was during this era that Namco launched their shooting game Galaga, a sequel to their flagship title Galaxian. In the game, players take control of a spaceship as they shoot flying aliens out of the sky, while using tactics to their advantage in stayling alive. The game remains a classic experience today, and Namco Bandai Games just released it for the Xbox Live Arcade service.
Você está no comando de uma avançada nave espacial, e deve impedir que a frota inimiga invada seu planeta.
This was a great game 26 years ago but even for 400 points it just doesn’t cut it. This is especially true when you think about Geo Wars which is the same price and so much more fun it’s almost insulting to think that this is the same cost. If you’re a die hard fan then nothing I say will make you change your mind but is it really worth money to play a game for all of an hour and then never touch it again?
Op de algemene lijn lijdt Galaga aan hetzelfde syndroom als Frogger, Pac-Man, Street Fighter II en konsoorten. De eigenlijke gameplay is nog altijd leuk, als je ervoor open staat, maar de mechanieken zijn hopeloos verouderd. Namco heeft overigens de bal flink mis geslagen bij het scheppen van meerwaarde, waardoor je de benodigde vierhonderd Microsoftpoints liever elders aan besteedt. Galaga is met andere woorden enkel bestemd voor de die-hardfans of voor individuen die er goede tijden mee hebben beleefd in hun jeugd (waaronder yours truly), tenzij je een superieure versie bezit van deze klassieke shoot ‘em up.
Where is the replay value? Without multiplayer or even slightly tough achievements, the only incentive to continue playing is to compete for the high score on the Xbox Live leaderboard. Of course, nobody will know you are top dog on the leaderboard unless they purchase the game. Galaga is a solid, but repetitive, single player experience that quickly becomes tiresome and pointless after a couple hours of play. Sadly, Namco seems fit to charge for the experience of reliving your childhood rather than for any new features. Galaga certainly isn't worth the 400 Markeplace points it would cost to purchase it. In fact, I see no reason to purchase Galaga unless the cost is reduced by half or possibly more. The only gamers that should pick this up are achievement whores while the rest of the Xbox Live gaming population should save their points for something worthwhile.
Astonishing fact of the day: Tom had never played Galaga until it popped up on Live Arcade this morning, which is the gaming equivalent of never having seen, I dunno, Blade Runner. After a while you just assume everyone must have come across certain cultural icons, but today's confession just goes to show how wrong you can be.
My first reaction to the Galaga release on Xbox Live Arcade was “Again?” I’ve played Galaga on several systems since my arcade days because Namco seems to bundle it into every retro compilation they put together. The XBLA release of Frogger had some new tricks up its sleeve a few weeks ago, so I figured I’d buy some more of Microsoft’s virtual quarters and give Galaga a shot.
Galaga hat seinen Platz in den Videogame-Annalen sicherlich zu recht und ist auch heute noch für ein paar Runden gut, NES-Titel wie das erste Zelda, Kirby’s Adventure oder Gradius bieten aber deutlich mehr Spaß pro Cent.
I can remember the early 80s like it was yesterday. There I was, a mere lad of only 10 or 11, fresh off a Little League game playing for Celestino’s Pizza of Warwick, RI. Despite our 2-16 record that year, I still have fond memories of playing Galaga at the local DG’s arcade. I pumped token after token into that game.