Become a Patron to help us improve MobyGames!

Galaxy Force II

MobyRank MobyScore
Windows
...
0.4
ZX Spectrum
...
1.2
Atari ST
...
...

User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Amiga 2 1.2
Amstrad CPC 2 1.8
Arcade Awaiting 1 votes...
Atari ST Awaiting 1 votes...
Commodore 64 1 0.6
FM Towns 1 3.2
Genesis 5 2.9
Nintendo 3DS Awaiting 1 votes...
Wii Awaiting 1 votes...
Windows 1 0.4
ZX Spectrum 2 1.2
Combined MobyScore 14 1.9


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
86
Atari STThe Games Machine (UK)
Galaxy Force is a fast and furious blast-'em-up on the ST. The sprites are smooth and colourful, and gameplay very involving. However, whilst it contains the heart of the coin-op (including the great soundtrack), it lacks the guts provided by the hydraulics.
78
ZX SpectrumYour Sinclair
Basically, it's Afterburner in space. The gameplay is very similar, which is no bad thing, but the best new bits, like high speed zig-zagging through tunnels, are somewhat diminished by the absence of any visible damage to your ship. Add this to the fact that each level multiloads and you'll see why this doesn't rate for me as high as Afterburner itself.
78
AmigaThe Games Machine (UK)
Very similar to the ST: bright and bold, sprites often vague in distance but generally well designed. Tunnels approach jerkily but with reasonable speed so the illusion of depth is quite effective. The music is weak (for the Amiga) but effects are reasonable.
78
ZX SpectrumThe Games Machine (UK)
The Spectrum version is fast but sadly the chequered patterns on the planet's surface confuse the matter. Sound though is, like the ST, a great rendition of the arcade dance track.
69
AmigaAmiga Joker
Galaxy Force erinnert stark an „Afterburner“: Nicht eben schön aber dafür höllisch schnell! Wer sich nicht daran stört, daß die gesamte untere Bildschirmhälfte den (nur mäßig sinnvollen) Kontrollinstrumenten vorbehalten ist, erhält ein unterhaltsames Action-Spektakel mit ansprechender Sound-Untermalung. Perfektionisten sollten das Game jedoch vor dem Kauf probespielen.
68
Atari STST Format
Galaxy Force is great fun for half an hour. If you're into mindless blasting you'll have a whale of a time, but it lacks the challenging gameplay which is rapidly becoming crucial to 16-bit games. Gone are the days when a game could succeed solely on the "Wow!" factor.
50
Atari STST Action
Galaxy force reminded me of that pathetic conversion, AfterBurner, except that it was set in the future. The game was fairly good to begin with, but after a short time it became boring and I found myself reaching for the off switch. The game was far too repetitive for my liking, but if a different level had been added it might have caught my attention. The game's graphics are reminiscent of the Titus game, Galactic Conqueror, except that Galaxy Force is smoother. All in all, I think that without the hydraulic chair, as in the arcade version, the game is nowhere near as good as it could have been, and because of that I can't really recommend it.
49
GenesisComputer and Video Games (CVG)
The Megadrive could have played host to a conversion not far removed from the arcade game, but instead it has to put up with a sub-standard blaster which looks disappointing and possesses little in the way of addictive qualities. The graphics are generally flat and unexciting, and the maze sections are a bit of a travesty - layered caverns have been replaced with a horrible striped effect which plays havoc with the eyes and puts the player right off. Other annoying aspects include the fact that it's almost impossible to see the bullets which you're firing, the lack of any challenge as the game is too easy even on the most difficult setting and the big problem with most of Sega's sit-down cabinet conversions, strip away the hydraulic seat and there's not much there. Keep away.
43
AmigaPower Play
Zunächst die gute Nachricht: Die Umsetzung hätte ein ganzes Stück schlechter werden können. Jetzt die schlechte Nachricht: Trotz der beachtlichen technischen Qualität des Programms, spielt sich Galaxy Force nicht besonders gut. Die 3D-Grafik ist zwar ordentlich schnell, trotzdem verliert man manchmal die Übersicht und muß einfach ziellos drauflos ballern. Hinzu kommt, daß man die Höhlen nur schaffen kann, wenn man öfters die Geschwindigkeit des eigenen Raumschiffs ändert. Dies geschieht dummerweise mittels Tastatur, so daß dazu theoretisch eine dritte Hand nötig wäre. Als Umsetzung gebührt Galaxy Force zwar Lob in technischer Hinsicht, als Spiel an sich ist es bestenfalls müder Durchschnitt.
40
WiiNintendo Life
Galaxy Force II is basically an average port of a mediocre arcade shooter. The play control feels a bit too loose at times and the repetitive nature of each level tends to make the game lose its appeal far too quickly. If you're a big fan of the arcade release, you might enjoy this Mega Drive port, but you'd be better suited to track down the Saturn version of the game instead. For everyone else, this is one arcade shooter you should probably pass on.
40
GenesisSega-16.com
I so really wanted to like Galaxy Force II. It was a favorite of mine in arcades, and the thought of it on my favorite console was more than I dared hope for at the time. I guess my friends all knew something I didn't, as no one else expressed any interest in the home port, even though we all played the coin-op extensively. It was a bitter lesson for me, and made me all the more angry towards the lack of intelligent use for the Sega CD later on. This could have been a killer app for that system if ever there was one, and instead we are left with a half baked port that barely shows up for the race, let alone keeps pace with its more powerful sibling. At least there is the much superior Saturn version, which remedies most of the problems that plague this horrible experiment. Cold comfort to be sure, and an even colder reality.
30
WiiEurogamer.net (UK)
It's hard to see who this would appeal to, and so it seems to have been uploaded simply as a trap for unwary impulse purchasers roaming the Virtual Console with more Nintendo Points than sense.
20
Commodore 6464'er
Der Galaxy-Force-Spielautomaz hat eine zigtausend Mark teure Hardware, die megabyteweise mit RAM und jeder Menge Grafikchips bestückt ist. Die Adaption dieses Luxusgeräts auf den C64 ist eine herbe Enttäuschung und spielt sich zudem wie ein nasser Sack. Die ruckelige, furchtbar klobige 3D-Grafik ist eine Zumutung. Steuerung und Spielablauf sind an Dumpfheit kaum zu unterbieten. Man kann den .Joystick auf Dauerfeuer stellen und das Zimmer verlassen; der Spielerfolg ist dann auch nicht wesentlich geringer, als wenn man versucht, diese supersimple Ballerei ernsthaft zu spielen. Ein großer Name, aber nichts dahinter - gebt Euer Geld bloß nicht für dieses Windei aus.
0
GenesisThe Video Game Critic
Your gun is pretty useless for the most part, but Galaxy Force has another trick up its sleeve. Markers appear on objects you move a cursor over, and by pressing the missile button, you can unleash a swarm of guided missiles that destroy these targets instantly - very impressive. If this sounds a bit familiar, that's because it's basically the same shooting mechanism used much later by the Panzer Dragoon games (Saturn, Xbox). Galaxy Force II also makes an admirable (but unnecessary) attempt as voice syntheses, telling you to turn left or right while navigating the tunnels. With all the technology, you'd think this would be a decent game, but it's too easy and gets downright boring after only a few minutes.